Review: Blood Vortex

Blood Vortex

The newest Mack Bolan, Blood Vortex is the 464th (!) Executioner novel. It’s also the last Executioner book planned, or at least the last Gold Eagle/Harlequin one. Thus this marks the end of an era lasting nearly forty years.

In it, every single terror group gathers in Venezuela for a meeting and Bolan has to stop them. So basically, this is like a serious version of The Naked Gun’s opening. The tonal dissonance here is an issue I’ve noticed in other Gold Eagles. Other cheap thrillers often successfully go for either a grounded or audacious tone, but these tend to have seemingly goofy premises that are countered by a self-serious tone and flat execution.

We get long descriptions of each component of the League of Evil arriving at Venezuela. There’s not just over-description of weapons, but over-description of weapons in a very clunky way. There’s also just as clumsy exposition that reads like Wikipedia excerpts about other things. Another big issue I’ve seen with some of these men’s adventure books (including Gold Eagle Bolans) is that despite their short length, they still contain lots of really obvious padding.

Then there’s the other thing I’ve noticed in these Gold Eagles, which is that the infodumps on anything bigger than a bazooka are frequently not just wrong, but blatantly wrong. For instance, the AIM-120 and Kh-59MK2 (yes, the book uses that exact designation) are considered “equivalents”, dubious when the latter is an air-to-surface missile. And the context in which they appear is a paragraph of pure filler.

But what about the action here? Well, it manages to be adequate-at best. There’s a lot more flow-breaking internal monologues here than in other cheap thrillers, and it never rises that high. And this has the problem of going against a mega-saturated genre.

This isn’t some kind of grand finale and there’s no attempt to make it one. Like a lot of “men’s adventure” novels that stopped, it’s just one installment among others. This is like the last nondescript econobox car rolling off the assembly line, long after the rest of the auto world passed it by. This isn’t a dinosaur, it’s a trilobite, with its genre’s business model being obsoleted twice. A series that became disposable and interchangeable (really, look at all the “mass production” and “assembly line” metaphors I’ve used in past reviews) was bound to conclude in such a way.

Review: Threat Warning

Threat Warning

The third Jonathan Grave “shoot the terrorist” thriller, Threat Warning remains mostly as good as its two predecessors. However, it backslides just a little, as I’m seeing plot elements decisively solidify. The first part of this isn’t too bad, simply featuring Gilstrap deciding on a certain style and it becoming less novel to me. Any long series would have this problem.

The second part is that it features my “this isn’t the movies-it’s worse!” pet peeve where the books go into a lot of semi-realistic detail, and then Grave turns into John Rourke and can fight off giant armies of goons on his own. It’s not a deal-breaker by any means, but it’s still a little annoying.

There’s also two issues specific to this book. The first is that it tips its hand about the main plot too soon, unlike the last two. Again, this doesn’t ruin the book and the action/execution is still as good as ever (with the previously mentioned caveat), but it is a downgrade. The second is that the climax has the villains failing as much due to their own incompetence as the heroes action. While plausible, it isn’t as satisfying. These issues lower Threat Warning from the heights of the previous two novels, but it’s still a fine thriller.

A Thousand Words: Final Justice

A Joe Don Baker story about a trip to Malta where mobsters are (supposedly) fought, Final Justice is a terrible movie. It is a movie so bad that not even the Mystery Science Theater 3000 team could make it bearable. It’s certainly down there on my list of worst movies ever, although it inevitably faces some tough competition.

Still, this is a very bad movie consisting almost entirely of the main character walking around Malta and repeatedly getting berated by the Maltese police chief. It’s like someone did a faithful adaptation of one of those horrendous “action novels without action” paperbacks. And the acting is as “good” as you’d expect. But really, this is a terrible film. A terrible, terrible, terrible, terrible, terrible film.

400 Post Announcement

For the 400th post on Fuldapocalypse, I decided to use this occasion to finally get around to something I’ve been wanting to do for a while-links to the ebooks that I’ve written.

You can see all my ebooks, from the early novelties to my Sea Lion Press novels, on the My Books page on the top of the blog. Enjoy!

A Thousand Words: Rocky Rodent

Rocky Rodent

It’s easy to dismiss Rocky Rodent as one of the follow-on Sonic The Hedgehog knockoffs. But looking at it and looking at the actual Sonic games makes for an interesting comparison to what something superficially similar just didn’t understand.

Judged on its own terms, Rocky Rodent is decent enough. The music is good enough, the gameplay is never outright bad, and the styling is legitimately quirky, both in the haircut power-ups (seriously) and general eccentricity (the first boss is an SMG-wielding mobster in a VW Bus being driven by a cartoon rat). However, beyond that it’s one of the best examples of copying the surface of something but not getting the points.

Part of this is the level design, but a far bigger part is that the game uses what’s essentially Mario’s damage system. You have a maximum of two hit points, power-ups increase them by one, and getting hit with a power up causes you to lose it. In areas where you HAVE to be powered-up to get past an obstacle, this means backtracking to get it again if you’re hit.

Compare this with the rings intentionally designed to give you a huge margin for error (so you can go faster with less skill) in the real Sonic series, and you see the problem. It’s less coherent thought and more just following the two leaders. Thankfully the visuals and competence of the game mean this isn’t more of an issue than it is.

In an era of lazy, outright terrible cartoon mascot platformers, Rocky Rodent can at least be successful gameplay-wise and a little distinct setting-wise.

Review: Whiskey And Roses

Whiskey and Roses

In my last review of one of Bradley Wright’s Alexander King novels, I mentioned that the ones I’d previously read were so middling and forgettable that I’d actually forgotten about them. And the first one of those books was Whiskey and Roses. How is it?

Well, I’ll put it this way. This could very well replace Marine Force One for “most absolutely, utterly, middling thriller novel there is”. There is one pseudo-advantage and that’s that the title is a little less bland. Yes, it’s so “middle of the pack” that I need to talk about the title to find something distinct. However, there’s also one disadvantage and that’s that the proofreading and prose is sloppier than Marine Force One’s.

This is, to be fair, the first book in a series and Wright’s writing has improved since it. But this is still thriller fiction at its most middling and mediocre.

Review: Strategy


B. H. Liddell Hart’s Strategy will always be a book I remember, although not necessarily for good reasons. It was one of the first history books where I’d become well-read enough to reasonably question its thesis. While Liddell Hart’s life and career has no shortage of controversy around it, I want to focus this review purely on this specific book.

Liddell Hart talks up the “indirect approach” big time, listing a huge number of historical examples. Unfortunately, the history is a cherry-picked list of questionable ones. Even when much younger, I remembered Liddell Hart skipping over several attempted indirect approaches in the American Civil War that failed and brushing off the battle of Guadalcanal (while falsely saying it was a project of MacArthur. It wasn’t.)

As for the theory, well, this kind of “maneuver warfare” talk is the kind of thing that’s uncontroversial in general principles yet doesn’t always translate to specific goals. Sometimes a “direct” approach is desireable. Many more times it’s necessary, for better or worse. What one can see Liddell Hart going for is wishful thinking, where fancy footwork alone can break an enemy without the need for any kind of attritional phase. This is utopian.

Is this book totally bad? No. I’d say it’s useful if you know the context. With that in mind, it’s useful for looking at how one school of thought approaches history and doctrine. But it shouldn’t be anyone’s first book on the subject.

Different Sports What-Ifs

Of all the theorized “what if this successful and physically talented athlete played a different sport” questions, the most interesting, in my eyes, is American football. This is because that sport involves a wide array of roles that each require a different physical quality and skill set.

The least satisfying is baseball, because the skill sets there are not immediately obvious. Yet you can argue that baseball is interesting because it has the most definite stats. Jim Thorpe and Bo Jackson were incredibly strong physically, but neither was more than decent as a baseball player. Looking at Jackson’s batting stats and just his batting stats, you’d see power but a ton of strikeouts and few walks-the sort of numbers you’d associate more with a Dave Kingman-style lummox over a wall-jumping acrobat.

Then there’s Brian Jordan, who was also a football-turned baseball player and was also a low-walk slugger, but didn’t strike out as often as Jackson did. However, there was an aspiring football running back who ended up playing baseball instead. And he was one of the best walk-drawers (and baserunnners, and players in general) of all time. I speak of Rickey Henderson. So I want to say that, for any obviously talented player in another sport, the likeliest path for them in baseball is the “low-walk slugger” approach, but Henderson’s path means you never know.

Review: The Sixth Battle

The Sixth Battle

Barrett Tillman’s The Sixth Battle is an interesting book. The 1992 novel of a gigantic combined battle over South Africa can either be considered the last Cold War “big war thriller” or the first post-USSR one. Because of its timing, the plot has to be kind of, er, forced a little, but that’s a small issue.

When I started reading the book, my thoughts turned to Red Phoenix. The similarities are there in that both are big picture thrillers that need to have a certain type of structure (most notably a lot of viewpoint characters and a setup period) to get that wide view across to the reader. For me personally, the perils of this is that since I already know a lot of what the authors are trying to communicate to a less knowledgeable audience, I see more of the downsides to this approach than the upsides.

However, I can also see-and appreciate-how rare a book like this is. “Big war thrillers” with this level of detail and knowledge behind them are and were very hard to come by. The Sixth Battle goes for a distinct setup, thinks it through, and competently executes the action in an evenhanded way.

Taking my biases into account and trying to adjust for them, I still recommend this book. It does feel a little clunkier than the best “big war thrillers”, but it’s never unreadably so. And it offers an all-too-uncommon experience that’s rarely duplicated elsewhere.

Review: Hostage Zero

Hostage Zero

John Gilstrap’s second Jonathon Grave novel and a tale of kidnapping, intrigue, and action, Hostage Zero lives up to the first. It might be a tiny bit “worse” than No Mercy, but that’s probably just me being more familiar with the series now. So I lack the awe at finding a newer, good author. Though the book itself is excellent.

Gilstrap’s action isn’t “realistic” unless benchmarked against the most absolutely ridiculous alternatives (not that I have a problem with that), but it’s as solid as always. There’s the slower middle portion, but even that demonstrates another strength of its author-a great sense of buildup. Stuff is revealed at a just-right pace. Not too quick, and not too slow. Jon Land has been consistently good at buildup, and in these two books, Gilstrap is too.

And this book and its predecessor also succeed in, well, having the cake and eating it too, for lack of a better word. Jonathan Grave has a huge network of resources at his disposal, but they don’t feel like easy victory buttons. He has to get his hands dirty and challenges do appear in his path. I love finding series that are good that I didn’t previously know about, and so far this is one of them.