Review: Ankoku Shinwa

Ankoku Shinwa (Dark Myth)

From the pen of horror mangaka Morohoshi Daijiro came Ankoku Shinwa, a seven chapter manga from 1976 that was turned into a two episode OVA in 1990. In it, teenager Takeshi finds he is simply a force in a cosmic war of gods and feuding ancient families. Its art is good, especially the monsters. Nothing else is.

The fact that a seven chapter manga was shrunk to two episodes without missing much tells a lot. What you get is the following:

  • Good drawings/animations of monsters and mythical beings (again, the art has little complaint)
  • CONSTANT exposition on the jumble of Asian religions that make up the backstory/reason for the manga
  • Set pieces that only exist to provide the base for more exposition.
  • Human villains who do nothing except fall victim to the Indiana Jones Villain Fate where they try to use something supernatural with predictably poor results.
  • All of the above happens very, very slowly.

On one hand, the OVA is inevitably faster than the text manga. On the other, it has the production values of what you’d expect a low budget OVA to have. So… not really ideal either way. It’s a shame, the concept could have been done better.

A Thousand Words: Nitro Ball

Nitro Ball

Nitro Ball is a 1992 Data East arcade game based on Midway’s legendary Smash TV, keeping the same basic gameplay and “game show of death” style. While a lot of their games are “we have ____ at home” in terms of quality (to the point where one brought about lawsuits ), this builds on the formula instead of copying it. The “Ball” in the title refers to pinball stages where the contestant can indulge his inner Sonic the Hedgehog, rolling around for bonus points.

The game looks great for the time and starts off in the self proclaimed “Strange Football Field”, full of garish NFL Americana and an amazing music track. Sadly the rest of the game’s style doesn’t match that great start, but it is still a fun and overlooked gem.

The A Button Challenge

Mario was originally known as “Jumpman” in the first releases of Donkey Kong. Super Mario Bros. defined the platformer. What I’m trying to say is that Mario jumps. Until now.

For 20+ years, an array of gamers dug deep into the code of Super Mario 64 to see in how few A presses (jumping) they could beat the game. Last year, a successful run with zero presses was finally accomplished.

Numerous stars and even entire levels had to be skipped entirely as they required jumping. The centerpiece that enabled the final “A”-less run to be performed involved playing on Wii Virtual Console and using an emulator/porting glitch that had platforms in the Bowser in the Fire Sea stage moving sloooooowly upwards over time. The game had to be run for three real-time days to let them get into place.

Yet in the greatest human accomplishment since the moon landing, the A Button Challenge was finally completed.

Review: Initial D Volume 1

Initial D Volume 1

Note: The specific thing I reviewed was Initial D omnibus Volume 1 which is actually the first two manga volumes in one book. But whatever.

Reading the legendary racing series in original manga form made me think that… the anime kind of superannuated it. Ok, I already knew what happened from seeing the anime (spoiler alert: Takumi wins), and while the manga has some distinct diffferences (like the order of races), it’s not all that different. Certainly not different enough to be easily better or worse. This isn’t a “behind every good 1970s movie is a bad 1970s book” type of deal.

But it’s pretty self-explanatory how much better in motion picture form a car racing series works. Having one large panel (even if well-drawn) of two cars at a turn with a huge comic “VROOOM!” sound effect just isn’t the same as watching two cars (even if they’re from PS1/N64-era CGI) zip around the same turn. I don’t blame Shigeno for anything. It’s just the format is a lot inherently less capable.

Console Pokemon Returns

With the release and controversy of Pokemon Legends ZA, it’s time to once again return to the Console Pokemon fantasy that was popped for good in Sword/Shield.

What is “Console Pokemon”? It’s something us 90s/00s kids had in our minds as we moved pocket monsters around our pocket gameboys. Basically, without severe hardware limitations, a Pokemon that would burst out into a paradigm shifting masterpiece.

Was this naive gamer fantasy? Probably. But it was something that had indeed happened with Mario 64 and Ocarina of Time (or GTA III, or Halo, or Final Fantasy VII…) We kept getting hints-a Snap here, a Stadium or Colosseum there. And then the 3DS (probably the first real big “Console Game”) and finally the Switch gave us… unoptimized 3d games with similar mechanics that looked worse than ones twenty years prior.

Of course, now I know that rather than being made by a mega-publisher as its flagship title, it’s actually developed by small Game Freak, whose lack of programming chops was evident in some ways from the get-go. Now I know that the business model is basically that of a yearly sports game, being critic proof in that regard. Now I know that with the franchise so lucrative, the games themselves matter as much as Half Life currently does to Valve.

So yeah, Console Pokemon isn’t coming.

Review: Skygods

Skygods: The Fall of Pan Am

Written by aviator and former Pan Am captain Robert Gandt, Skygods is the most fun I’ve had reading a history book in quite some time. First, I want to get the small negatives out of the way: This is very much a David Halberstam style ‘History as Narrative’ book, so I’d recommend taking specific claims with even more grains of salt. That said, everything important I did find corroborating evidence for.

The good part of this “history as narrative” is well, it feels great to read, flowing smoothly and going into the minds of people in a way that Gandt can clearly write from personal experience. And what he says about Pan Am is both interesting and dismal.

Pan Am’s decline, arguably inevitably terminal, started long before Lockerbie. It started long before deregulation. The impression I got from Skygods was that Pan Am was basically to airlines what Harley Davidson is to motorcycles: A wheezing lummox with poor fundamentals whose longevity was/is due to mystique over any practical advantage. There’s also the “British Industrialization” problem Pan Am had where being the first to do big international routes meant they were stuck with the most baggage.

So this is a great book I highly recommend for anyone, not just aviation/history enthusiasts.

Review: Hard Landing

Hard Landing

Thomas Petzinger’s Hard Landing is a 1995 book about the corporate wars in the airline industry. It’s naturally dated, but that’s not something it can help. I view it as a very good book that could have been great. Why?

On the plus side, there’s lots of things even I didn’t know. Everything from FDR’s attempt to renationalize the air transport industry that served as a rare early bungle to how the Gulf War was truly what finished off Pan Am is there. This is a very detailed history.

On the minus side, it misses the forest for the trees too often. We get long, long descriptions of meetings and takeovers mixed with the occasional vignettes that aren’t really relevant. Yet it’s not good at articulating the basic problem with airlines, similar to sports betting of all things: It’s hard to truly differentiate the product, and costly sales wars are one of the few weapons marketers have.

But there’s a lot more good than bad here. It just hit a triple instead of an inside the park home run.

A Thousand Words: Knuckle Bash

Knuckle Bash

One of the weirdest Final Fight descendants, Knuckle Bash is a very strange game. Yes I know I repeated myself. But it is. That it was made by the same people who made Zero “All Your Base Are Belong To Us” Wing explains some of it, including the plot which involves pro wrestlers fighting a group called the “Bulls” (well, Michael Jordan was at the height of his power when the game came out…)

The game is janky and poorly translated (to put it mildly) but the best/worst part is the enemies. For instance, the first stage is outside a hotel. The enemies there include hotel doormen. Then a later level as sunglasses wearing tourists alongside the typical thugs.

This isn’t good by any means, but it is memorable. And that’s more than can be said for a lot of video games.

Review: Airframe

Airframe

Michael Crichton’s Airframe is a book I really, really wanted to like given my interest in disaster investigation and systemic failure. One of the issues is that I already knew a lot about the topic. But there’s two more.

The first is that has Arthur Hailey meets Herman Melville levels of “look how much I know/research I did.”. The second is that air disaster investigations, while a fascinating topic, are one of the worst main topics for a thriller novel, especially with the setup Chrichton makes. He has to use a large impending sale as a mostly artificial way to increase the stakes, race the clock, and create a conflict (said conflict is: The accident might cost the manufacturer a large order. Oh the huge manatee!) The reality is that disaster investigation is one of the least punitive or conflicting events there is, with the worst being various stakeholders understandably trying minimize their direct fault. Which can be problematic and difficult, but isn’t exactly Jon Land conspirators trying to rule the world.

Spoiler Alert: The problem is that it tries to shoehorn the Aeroflot “kid in the cockpit” disaster in, when a far more interesting and realistic method would be to have even the highly trained pilot making a mistake, especially given that what happened (tried to keep controlling it manually too long, which is what someone with a lot of skill would be more vulnerable to falling for.)

So yes, this doesn’t get off the ground. Metaphorically speaking.

Review: Bats

Bats

The time has come to read William W. Johnstone’s Bats, an epic novel about… ok, you know what it’s abbout. It starts with the main character being a wanted badass who effortlessly killed a group of terrorists. Then come the BATS. See, evil superbats end up in Louisiana. That’s basically the book.

This is a William W. Johnstone book, which means it has pretentions of being ‘epic’ while having a complete inability to actually do so, a hatred of the media that makes even me defend them, and an inability to stick with its nominal subject matter. It’s fitting that I listened to GG Allin while writing this review, for he was to music what Johnstone was to authorship.

So we get about a 10-1 ratio of non-bat to bat scenes. We get devil worshipers (a favorite Johnstone horror villains) starting a rabies chain reaction among other animals. Then comes more conference room scenes than a post-1991 Tom Clancy novel. Then in the same military logistics skill that Johnstone demonstrated in the Ashes Series, a squadron of A-6 Intruders is informally acquired to firebomb the bats and then leaves. Finally the bats are dealt with via a device so lame and contrived that it rivals the end of the Jaws novel in terms of anticlimax. Hint: Imagine if the shark was attacked by a punch of gobies and barracudas and killed in front of Brody.

Well, at least I know now that Johnstone was as bad a horror writer as he was a thriller writer.