Review: Fire and Maneuver

Fire and Maneuver

The second entry in James Ronsone and Alex Aaronson’s 1981 World War III, Fire and Maneuver continues its predecessor’s excellent work. While it does not bring the most novelty to the subgenre in terms of its structure, in execution it does very well, hopping between viewpoints in a way that’s both smooth and fast. And it actually has an M47 Dragon being able to destroy something in a stretch of logic that works for story reasons.

Jokes about the Cold War’s worst ATGM aside, this is a good entry in a scarce genre. If I had to make one criticism, it’s that long, exact system designations are used a little more often than I found credible. But that’s a tiny nitpick and doesn’t detract from the experience.

Review: A Dream Of Empire

A Dream Of Empire

A recent work of alternate history by someone with the pen name “Grey Wolf”, A Dream of Empire is about a war between 19th Century Britain and a surviving Byzantine/Eastern Roman Empire. There are lots of characters. And there are airships. Because this is an alternate history work set in the 1800s, there has to be airships.

This isn’t bad, but it feels a little overstuffed and shallow. It’s trying to be a “big war thriller” and a spy thriller, but that’s hard to do with something that’s one third the length of a normal book, much less a big and sweeping one. That’s the literary critique. The alternate history nerd critique is that a Byzantine Empire surviving, Victorian semi-steampunk, and airships are all genre archetypes, if not cliches.

You could do a lot worse for the very low purchase price than this book. But it could have also been a lot more and a lot better than what it actually was.

Review: Shanghaied on the Rio Grande

Shanghaied on the Rio Grande: A Novel of World War Three

Just looking at the suffix of this book made me go “I had to review this.” Granted, William Joiner’s Shanghaied on the Rio Grande is more like a short story. But it’s still a World War III invasion story. I thought the length of this would mean there was some kind of publishing mistake or the story was unfinished, but no. It’s wrapped up within its few pages.

This reads like a teenager with little knowledge of the military or geopolitics who read far too many 1980s adventure novels writing a fanfic of those. I do not mean this in a negative term. The Chinese seize control of the American nuclear arsenal and walk in, dominating and trying to force Americans to become Buddhists (seriously). Opposing them are heroic Texans, one of whom is named Billy Bob (also, seriously). The story wraps up incredibly quickly (as in two pages) once the Americans get their nukes back and rout the Chinese.

Is this stupid and offensive to Texans and Chinese alike? Yes. But is it fun? Also yes.

A Thousand Words: Power Slap

Power Slap

A show devoted to a “sport” that is as bizarre as it is dangerous, Power Slap is the brainchild of Ultimate Fighting Championship head Dana White. While White is no ones idea of an ethical person, but this is a low even for him. You might think that slapfighting is some silly, wimpy gimmick. That would be wrong. Expect maybe the silly part. You might also think that slapfighting is some kind of boxing but with open hands. That would be extra-wrong.

Slapfighting goes like this: The combatants stand on either side of a short table. Starting with the winner of a coin flip, they take turns being the attacker and victim. The attacker does an open-hand powerful slap. The victim…. holds their hands behind their back, and it’s a foul if they so much as flinch slightly.

Yes, this is a sport that literally forbids any kind of defense. There’s a reason why even people active in boxing and mixed martial arts have been scorching this for its danger. More than one commentator has argued, and I agree, that it feels like a way to prove the detractors of early MMA right. It’s nothing but hitting until one person falls down (or the round ends).

I love mixed martial arts. But this is an offshoot I do not. It feels like trying to skip straight to the highlight reel knockouts without grasping that the reason why those knockouts are so impressive is that they’re earned in a way that hitting a literally defenseless opponent is not. Or maybe it’s just Dana White being weird. Wouldn’t be the first time him or another promoter acted that way.

Review: Star Wars vs. Warhammer 40k Season 2

Star Wars vs. Warhammer 40k, Season 2

My voracious consumption of the Star Wars vs. Warhammer 40k fan audio drama continues apace. Having finished the self-declared second season, I feel like I should give my thoughts on it. The planet Axum is the site of the first gargantuan Imperium-Republic slugfest, and no stone is left unturned.

The pace does slow as seemingly everyone from top to bottom gets a viewpoint treatment. Clones, guardsmen, marines, admirals, Jedi, you name it. I will sadly say that a few times it does feel like the story focuses too much on individual trees and not enough on the forest, and that I’d like to see more post-Axum installments where more time and events pass in one episode.

However, this also has the virtues of such an approach, and it shows as well. A lot of the set pieces are excellent to the point where it feels like Larry Bond decided to take up writing crossover fanfiction. The culture clash as the tamer Star Wars universe is exposed to the gonzo craziness of 40k is still there and still well done. And it has one of my personal favorite plausible moments: When Republic clone troopers see Guard Ogryns, look at the huge humanoids, and think they’re Astartes/Space Marines. It’s very much a “the Panzer IV looks like a Tiger” situation, and I smiled.

For all my minor critiques, I’m majorly enjoying this drama.

Review: Children of the Night

Children of the Night: The Strange and Epic Story of Modern Romania

With All Union and my Soviet-Romanian War project, I figured getting a good one-volume history of the Southeast European country would be nice. And Paul Kenyon’s Children of the Night delivers. It starts in 1442 with Vlad “Dracula”, or “The Impaler” Tepes, and more or less concludes with the execution of Nicolae Ceausescu in 1989. The book is a magisterial epic of Romania’s frequently bizarre and violent history.

One consistent theme is Romania being perched on an unsteady point and being tugged on in multiple directions for centuries. Whether it be the Hungarians and Turks, the Russians and Turks, or the east and west in the Cold War, Romania always feels like an odd one out, a Latin enclave in a Slavic realm. The most blatant example of this was Romania spending the first part of World War I figuring out who it should support (it sided with the Entente eventually), but this was shown throughout history. The most ghoulish is Ion Antonescu’s regime conducting some of the worst massacres of the Holocaust, but suddenly changing its mind on the deportation of Jews-conveniently right after the encirclement at Stalingrad.

But it’s its postwar history where the book shines. Ceausescu’s reign of terror is well documented, and the scenes of his fall and execution read like they could have come straight from The Death of Stalin. It also shows that his tendencies towards what can be called “independent totalitarianism” started under his predecessor, Gheorge Gheorghiu-Dej.

If you could only read one book on the history of Romania, this would be a good contender for the choice. It’s definitely worth reading.

Review: White Horizon

White Horizon

TK Blackwood’s 1990s continued Cold War gone conventionally hot series continues in White Horizon, an excellent installment. The Fuldapocalypse not only continues apace but features the powerful but often overlooked country of Sweden as a major setting. Featuring everything that has made the past installments so good, this was a joy to read.

The only real “problem” was teasing a successor. But that’s a good problem to have. This shows that the “cold war gone conventionally hot” subgenre still has quite a bit of life in it.

Review: Infiltrated

I recently finished Infiltrated, the latest (as of this post) entry in the Duncan Hunter series by Mark Hewitt. I was extremely relieved to be done with it, having gone ahead with the final two books out of plain curiosity. It probably was not the wisest decision out there.

By now the main character is an internet Navy SEAL meme done unironically. The set pieces are reduced to the same old superplane gimmick that’s already been repeated many times over. But those are small problems compared to the absolute biggest sign of devolution: The series has become more than ever like William W. Johnstone.

Like Johnstone, the final two books have been taken over more and more by repetitive political rants. They reach a particular low in Infiltrated, not helped by a change in tone. The conspiracies go from “The Hindenburg was destroyed by communists and Amelia Earhart kidnapped by a Soviet submarine and sold into slavery in the Middle East” to boring, annoying, and slightly creepy internet conspiracy theories turned real. It’s like going from “Actually, JFK was killed by a combination of Jackie and the car’s driver” to someone going on tirade after tirade on the “international bankers”.

So yeah, I’m glad to be finished. It was a fun ride for a few books, but overstayed its welcome without a good stopping point.

Review: Small Unit Infantry Ambush Tactics

Small Unit Infantry Ambush Tactics

It’s very rare that I find a book that’s essentially a “strictly worse” version of another one. Where another work exists that can do literally everything it can and do it better. Yet that is the case for Small Unit Infantry Ambush Tactics, a how to fight guide about-look at the title.

By itself it’s not too bad, showing different ambush types and critiquing rote training. But it’s just that Special Reconnaissance and Advanced Small Unit Patrolling has everything it does and so much more. Plus the latter book has a far better tone, giving credit to the establishment where the author thinks it’s due instead of the more overly critical one of this book. So I feel comfortable in saying: Get Wolcoff’s masterpiece instead.

A Thousand Words: Armoured Commander II

Armoured Commander II

Surrounded by all kinds of danger, a threat can come out of nowhere and kill you. This describes war, but it also describes roguelikes, the kind of deliberately unfair randomized video games that have occupied a niche for decades. Naturally, someone had the great idea to combine them. The result was the Armoured Commander series, with the second installment being the subject of this review.

You are a tank in World War II. You can command just about any kind of tank in any campaign at any point during the war. Try and survive in a world of ASCII graphics and constant threats. The deliberately ultra-retro UI gives the game a bit of a learning curve, but I didn’t consider it too hard. A more intentional “issue” is that you get what you want. I learned the hard way that a Renault FT means you’re slow, you’re weak, you’re inaccurate, and the commander has to do a ridiculous amount of multitasking.

This is an excellent game for anyone who likes roguelikes and/or tanks.