Imagine a ballistic missile made by as close to as pure a League of Evil as it’s possible to get. Such a missile did not actually (to public knowledge) enter service, but it was worked on by several of the world’s most nefarious regimes. I speak of the Condor II/Badr-2000 (and undoubtedly many more names if it had spread) missile that was worked on by the Falklands-era Argentine junta, Saddam Hussein’s Iraq, and Egypt’s military regime (which has been credibly rumored to have continued development on other long-range missiles based on it in secret by itself.)
In Nuclear War Simulator, if I want a basic strategic missile for a rogue nation I’m giving plausible nuclear weapons, I give them Condors. As a final version of the Condor II was never explicitly built and tested, exact figures cannot be determined. However, range has been stated at 500-1200 kilometers and circular error probable from 500-50 meters, with even the larger number being acceptable for a nuclear warhead aimed at a city. The UNMOVIC report on Iraq’s missile program stated that the Badr-2000 had more modest goals: 1 phase with a range of 620 km and a CEP of 6.2 kilometers, followed by Phase 2 (620 km/620 meters) and Phase 3 (750 km/750 meters). The ballpark is narrow enough for me to use a “considerably longer than INF limits, and not too inaccurate” judgement in individual cases.
The payload was about 300-500 kilograms, and the missile around 80 centimeters in width. This would require a small warhead to work properly, and a light one to push the missile to its intended range. The first-gen Iraqi warhead would have been too big, but it would not have been an insurmountable problem given enough time (or, in my backgrounds, an AQ Khan-style nuclear network providing the materials/documentation to build a ‘standardized’ warhead small enough to fit into a Condor II).
To have every regional nuke-seeker get Condors is still a bit of a stretch. Historically, the foreign components and shaky finances of the developments gave opponents leverage that they used to squash it. But to have some of them slip through is not entirely implausible.
So first I must say that I owe a lot to the Battle Order website and channel for inspiring me. Go check it out. Anyway, the GENFORCE-Mobile document, while a tour de force overall, has surprisingly little on the absolute smallest unit tactics. It does say that the basic and mobile forces do use very similar tactics (it’s just the latter have more training on them). Anyway, there isn’t much to say for the high-intensity doctrine. Primarily use lines, squads are unitary without teams, the vehicle commander doubles as squad leader, and that’s that.
The table of orders and equipment does (by virtue of looking at quantities of in a platoon), have one RPK variant and one RPG variant (marked as an RPG-29 in that example) per squad in the mobile forces, similar to historical practice. The company weapons platoon has an array of light ATGMs (marked as Metis, but those would probably be superseded) and PKM belt-fed machine guns.
(Strangely, the early 199X OPFOR squad is actually weaker on paper dismounted than its predecessors, with only one magazine machine gun instead of two belt-fed ones).
Soviet unitary squad line. From DDI-1100-7-776, The Soviet Motor Rifle Company, 1976
The legacy regular army, basic forces, or whatever you call them uses this doctrine relatively unchanged. But what about the new ones?
I had the Sovereign Union’s mobile corps using tank-based IFVs. There have been similar attempts in actual history, yet I figured these would be the more interesting. Basically the priorities shift a lot here. The historical BMP-3 is skewed in exactly the wrong direction. Instead of a glass cannon packed with all kinds of boom-makers, the focus is on shielding the newly-important resource with tank-level armor.
So in this timeline the BMP-3 is one of those things that only sees small amounts of use in its home country, but nonetheless achieves success on the export market. The Mobile Corps in All Union primarily rode into Romania with either BMP-2s or IFVs based on existing tank platforms. Whereas the historical T-64 APC proposals were an act of desperation, these have a deliberate goal of more protection and mass production ability, similar to the Israeli tank-APCs of real life.
Two real Soviet surplus IFV proposals are two from Ukraine, the circa 36 ton “Vavilon” on the T-64 chassis and the 46 ton “Berserk” on the T-84 (upgraded T-80) one. Apart from trading protection (the Vavilon was advertised as having STANAG 6 30mm AP protection and being able to withstand a 125mm round from 500 meters, likely against the front) for weight and logistical issues, the armament is pretty standard IFV fare: A 30mm autocannon, various machine guns and grenade launchers, and ATGMs. Crew of both is three for the vehicle itself and up to eight dismounts.
Now for the fun part.
Option A: 7+3 Unitary
Composition: Squad leader/vehicle commander (rifle/PDW), vehicle driver (PDW), vehicle gunner (PDW), 1-2x machine gunner (LMG), 1x rocket launcher (RPG), 1x assistant (rifle+RPG ammo), 1x rifle grenadier (self explanatory), 2-3x riflemen (rifle). One of the riflemen could be a “deputy leader” who commands dismounts when the commander stays with the vehicle.
This is the smallest and most conservative organization. It’s designed to duplicate the BMP procedure of having one empty paper-strength seat so that platoon/company troops can ride along. It fights like a standard unitary squad.
This also fights as a unitary squad, although a marksman is moved to squad level and the deputy commander who controls the dismounts is a permanent table position. Still fights as a simple unitary squad. Marksman is optional
Option C: 4-4-3 Fireteam
Composition: Squad leader/vehicle commander (rifle/PDW), vehicle driver (PDW), vehicle gunner (PDW). Fireteam A: Team leader (rifle), team machine gunner (LMG), team launcher (RPG), rifleman (rifle, ammo for MG/RPG). Fireteam B: Team Leader (rifle), team machine gunner (LMG), team launcher (RPG), rifleman (rifle, ammo)
This is a massive divergence and features the dawn of the fireteam, with two four-man elements and two RPG launchers (with one of the riflemen possibly a marksman). Naturally, more advanced formations and dismounted maneuvers are used.
My personal choice for the sake of the All Union story would be Option B. It’s still similar enough to be comfortable, informal task-organized teams can still easily be formed if need be, but is also more advanced. Not just having a squad marksman but in having a specific dismount commander, which makes it easier for the APC to act as part of a separate “armored group“.
The Rhodesian Bush War passed without a decisive 1975-style conventional campaign. Of the two main guerilla organizations, it was the Ndebele, Soviet-favored ZIPRA that placed more of an emphasis on conventional operations, compared to the majority Shona, China-favored ZANLA’s “people’s war”. A combination of largely successful preemptive strikes by the Rhodesian military and a (smart) focus on inherent strengths than weaknesses by the opposition meant that the large battle never came.
The common wisdom about such an operation “Zero Hour” (as one code name for it was) is that it would be stopped with ease (although it does not help that most surviving prominent sources are either from the ZANLA-veteran regime or former Rhodesians, neither of which has an incentive to talk up their opponent). But even if the first such offensive was stopped with ease, the rebels definitely had the people and enough hand-me-down aid to try multiple times.
Such an offensive would feature the fairly light Rhodesian military against an opposition that would have at least T-34/85s, BTR-152s, appropriate artillery, and even rumors of fighter aircraft. (If said fighter aircraft could disrupt the deployment of the infamous Fire Forces, it would not be good for the Rhodesians). It can obviously be played with any kind of wargaming ruleset that can handle early/mid Cold War equipment and formations.
The Command database now has many more hypothetical proposed missile upgrades of the Iowa-class battleships, including adding a ramp for fixed-wing aircraft in one entry (!). These ships bring a very strange feeling to me. Because they inspire equal parts awe, horror, and disgust.
See, the problem is that missile launchers intended for long-distance operations render the 16 inch guns nothing but a heavy explosive risk. This has been known in real life too. There was a serious consideration during the reactivation of the Iowas (primarily to have tons of box launchers for Tomahawks) of just leaving the guns closed up and inoperable. They’d be unlikely to fire in a fleet action, and if they did fire, it couldn’t be good for any sensitive machinery in the rest of the ship.
So my head regards the Missile Iowas with derision. But my heart adores them. Simply because of how crazy and audacious they are. Do I really need to explain this?
Anyway, for the boring details, they’d likely be used in a way similar to how the real 1980s reactivated Iowas were. As the centerpiece of surface action groups. If you wanted to be cold-hearted, you could treat them as expendable sunk costs. But you can also revel in the absurdity.
After World War II, various veterans of the vanquished (to put it that way) offered to design and make various military platforms. Only a few actually entered production. Kurt Tank designed the HF-24 Marut and sputtered-out Pulqui jet fighters. An Italian submachine gun, the TZ-45, found its way into the Burmese Army. Most fell victim to the same culprits: A combination of Cold War military aid and cheap Allied surplus sweeping them aside, while not being high-performance enough to beat them that way.
Yet for alternate historians/wargamers/writers wanting to add various wunderwaffe to their scenarios, it’s not that implausible that a few could slip through here and there. They’d mostly be out of the way unless history moved to that region (for instance, the Willy Messerschmidt-designed HA-300 would undoubtedly see service in the Arab-Israeli Wars if it entered mass production.) But they could still be done.
What would be most interesting would be the really exotic and large Luft 46 aircraft and wunderpanzer tanks. Those would probably need veto-able foreign engines (or other less obvious components) and would be no picnic to design. But they would be the most fun to play.
The year is 1995. Faced with either leaping into the unknown with a clean-sheet system or plugging along with legacy platforms, several contributors to Armor Magazine decided to pursue a middle ground. In the November-December edition, they unveiled their contraption: An Abrams-chassis 52-caliber (same as the PzH2000 and Archer) self propelled howitzer with an autoloader and a whopping 80 rounds inside.
The M1-Arty, or AFAS/M1. Of note is the Archer-esque “backwards” layout of the main gun.
AFAS/M1 would fire 4 to 8 rounds in a Simultaneous Impact Mission (SIM) between 6-40 km. All rounds will impact within 4 seconds (first-to-last round). This requirement can be attained with an effective combination of a battle management system, fire control system, global positioning system (GPS) and an autoloader.-claim for its power from the article.
A resupply vehicle on the same chassis would also be designed. The AFAS/M1 had a target weight of 55 tons.
For all the unusual elements about its design, in practice this beast would have been deployed conventionally. In action, it would have served with heavy divisions/brigades in the usual format. It could be simmed by using the offensive stats of the PzH-2000. Yet it still stands out, in appearance if nothing else.
Using variants of civilian vehicles from Model Ts and Rolls Royces in World War I to the omnipresent Land Cruisers and Hiluxes of today is nothing new. But I saw a proposal from an Indian armoring firm (which also advertised the boxiestarmored vehicles ever) for uparmored Jeep Compasses, and my brain sparked. After all, compact crossovers like it are so common now, so why not send them to war? This isn’t like the classic jeep, even in its latest form.
Well, there’s obvious reasons against it. It can barely fit five normal-sized people without wargear. Five big soldier men with all their equipment would probably be a nonstarter. You could use it as a pure weapons carrier-but the disadvantages of that would be obvious as well. There are plenty of off the shelf SUVs far more suitable… but I don’t care.
The Compasses would be used by recon/raiding teams, being too small (regardless of how many people you can stuff inside) to be a line carrier. The least bad option, of gun vehicles, involves a crew of three with extra munitions in the (gulp) trunk/back. Even then, the Compass has a max payload of only around 1,100 pounds/500 kilograms. Which would probably have been eaten up by the armoring, but I’ll let it slide for now.
Weapons Carrier: Driver, Gunner, Commander, either light missile or heavy machine gun.
The number of vehicles of each type depends on the exact mission. And the Jeep Compass could be replaced by any light SUV. And I do not recommend actually trying these small light SUVs unless you have no other choice.
If you want to use small-unit wargames in my never-was draft percolating of a futuristic USSR deciding to finish off a surviving Ceausescu, some basic guidelines. Obviously, it’ll depend on the exact ruleset, but here’s the basics:
Union of Soviet Sovereign Republics
The USSR, under a Sovereign Union that in real life got scuttled by the August Coup, follows the 1990s GENFORCE “Mobile Forces” concept. Which is to say a multi-tier force. The “Basic Forces” divisions resemble slightly better late Cold War ones. The Mobile Forces ones have more futuristic equipment, better body armor/night vision, and substantially better training.
Mobile Forces battalions are organically combined arms mixed. APCs/IFVs are three to a platoon with each squad having a magazine LMG and rocket launcher. Company weapons platoons have lighter ATGMs and belt/tripod GPMGs. All Mobile Forces mechanized battalions have a large number of organic 2S31s (or Nonas for less-equipped formations).
Given the terrain, mountain formations have been plucked and sent in. GENFORCE mountain brigades are a four-infantry-one-tank battalion setup with supporting equipment suited for high altitudes (ie, lighter and higher-angle artillery). They also have a separate APC battalion that can be used to motorize if the terrain is appropriate. The one historical Soviet mountain brigade was inherited by Kyrgyzstan and consisted of two BMP and two soft-skin battalions with some attached cavalry and pack animal units.
Soviet Allies
The main contributors to the Soviet effort are Bulgaria and the stabilized Afghanistan. The former mobilizes to its full ability, which means it runs the gauntlet from “1980s NSWP” to “T-34s and World War I heavy artillery” (hey, if it can shoot and make a big explosion, it’s still worth something). The latter contribute a fairly standard BTR-equipped motor rifle division and numerous commando units.
Romania
Romania has a regular army with a degree of military modernization that it lacked. While select units have SRBMs based on foreign civilian sounding rockets, bespoke grenade launchers, and more (comparably) advanced tanks like the bizarrely shaped TAA, others are bottom of the barrel. All units should be mostly low quality, but some (particularly Securitat irregulars) will have better morale than others if applicable.
Organizationally, most should resemble lower-tier eastern forces.
Yesterday I placed a formal Command database request for a hypothetical Soviet submarine. But this wasn’t something like say, a Yankee Notch with conventional missiles. No, this was of a famous literary submarine. The titular undersea ship in The Hunt For Red October. And it made me think of more than just wargame stats.
First, the boring stuff. The Red October in the book isn’t just a re-engined Typhoon. It’s bigger, and has 26 tubes for SS-N-20 missiles instead of the twenty in the original. Weirdly, and this is actually a kind of accidental serendipity, it has only four torpedo tubes compared to the six in real Typhoons. This is probably just getting the not-yet-confirmed details wrong (a sillier example is the even-then biased Clancy portraying the Typhoon as a cramped mess when in fact it famously boasts a gym, arcade, and small swimming pool). But it makes to give up some low-priority torpedo tubes to help make room for the caterpillar drive.
Ah yes, the caterpillar drive. For the database request-in game, I wanted to go the simple route. While in the book it has a combination of the quiet caterpillar-impeller drive and louder normal propellers, I think doing complex mechanics changes for one whimsical hypothetical unit would not be a good cost-benefit. So my suggestion in the real request was just to treat the sub overall as very quiet (at the level of a post-1991 SSBN with advanced propulsion) and leave it at that.
But what got me thinking, especially with full post-USSR hindsight, was how a sub of that nature could be used. Now ballistic missile subs do not have the most complicated or versatile mission structure. But the question (regardless of what the book would say) whether it’d just be used as a more defensible bastion sub or dare to venture out to its quietness would make for interesting study/simulation.
Finally, a part of me views the sub as being something like the ill-fated Komsomolets: A capable and advanced vessel, but one that’s still ultimately a test-bed with additional members of the class unlikely to be built. Especially because the base Typhoon is so big and bulky already.
Every so often, a supersonic business/VIP jet proposal emerges, often derived from high-performance fighters. One of the most interesting was a plan to use the MiG-25 of all airplanes to make a very fast transport. (It wasn’t that serious of a design, but still…)
Now, I can think of a few legitimate, cost-is-no-deterrent users (both governmental and private) who would benefit from moving a few people or a small amount of material around very quickly. But other than that, in private hands I can honestly see supersonic bizjets as being knowingly ridiculous status symbols. Like the supercar that never goes above the speed limit or the SUV that never navigates anything more than a small hill on the road, it’s the symbolism that counts.
And then there are the Jon Land-style super-conspiracies, who of course would have the fastest, shiniest, most capable aircraft imaginable…