So for my 200th post on Fuldapocalypse, I’m going to be looking at the contrivances in Red Dawn. This may seem like an unfairly easy target. And it is. But I figured I might as well take a look at it anyway.
So, first getting a staging point for the giant invasion. You have to get across the Atlantic with at least some of the US Navy in the way. The most common is the “Red Mexico” solution.
So, the PRI government has to collapse (at least slightly possible given Mexico’s economic problems and upheaval in the 1980s), and an explicitly pro-Soviet government has to take over (with the US doing nothing, politically or militarily). Then they have to move the invasion force in. Now, even in the USSR, high-end divisions don’t grow on trees. My hunch is taking some of the high-category divisions from inside the USSR itself-and you’d have to stripmine a lot of them to the point of jeopardizing operations in Europe.
Now comes the issue of moving them there. A declassified CIA document argued it’d take two or three months even with no interference to move two armies (6-10 divisions) to Syria. The Atlantic is bound to be much tougher. Another argued Cuba could move 10,000 troops locally. The highest figure for intervention is 25,000 , or about a corps (given the smaller size of Cuban divisions)-and it drops to a “few thousand” of the lightest troops with the US Navy in the way.
A smaller, but still very present issue is concealment. Trying to keep it the invasion force hidden isnt’ the equivalent of trying to go “we’re landing at Calais”, it’s “we don’t have anything in Britain at all.” Take a country that remains one of the most tied-in with the US and has never had a giant mechanized army. The Soviets would need to hire the same people from Dark Rose or Day Of The Delphi who managed to stash a bunch of tanks in empty parts of buildings and keep them there undetected until it was too late.
And if the US military is reduced to the point where it can’t interfere with this giant, fragile tail… then like Jerry Ahern’s Survivalist, it’s probably been reduced to the point where the Soviets can just walk in and take it (conventionally).
Of course, the original Red Dawn isn’t the kind of story where you worry about such a thing. I really doubt John Milius was calculating supply norms as he wrote and directed the movie.
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There is an interesting “North American theater” possibility. Handwave in a Red Mexico and equip it, like Cuba and Nicaragua, with surplus hand-me-downs. If it can keep American heavy divisions stateside (and it probably would) at the cost of some equipment that’d probably just erode in depots, they’ve won before the first shots are fired. There could be engagements along the Rio Grande. But that isn’t Red Dawn.
Alternatively, if somehow the zombie sorceresses can move a significant number of the Soviets in, then a bizarro Case Blue to knock out the oil industry in the Gulf Coast seems more reachable with a scrounged-together front. From the border, the 570 km to Houston fits in the radius of a typically planned Soviet operation, and there’s never been better terrain or infrastructure for armored operations. But that still isn’t Red Dawn.
It can be naval-based and involve stockpiling (and shielding) a giant amount of landing craft in Cuba, conducting a preparatory campaign, and then storming across the Florida Strait. But that still isn’t Red Dawn, even if it’s almost as implausible.
Or the Soviets can somehow choose Colorado as a goal and get the supplies/forces to make it up there. They can, with the aid of their plotnukes, reach the Mississippi river and Rocky Mountains, but still can’t knock out enough of the American heartland to prevent an ultimate (implied) American victory. That is Red Dawn, but it’s not remotely “plausible”, even with hordes of handwaves.
One Red Dawn fanfic project listed a gigantic invasion force that’s actually bigger than the GSFG. I’ve been harder on that project in the past than it deserves-it’s clearly just a fun internet collaboration, and to occupy the entire country would indeed need such a gigantic army (for comparison, another estimate of the force necessary to conquer Iran alone was 20-25 divisions, with 30-40 to continue the invasion to the Arabian Peninsula). It’s still squaring a circle. Oh well.
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Strangely enough, specific order of battle details and North American invasions in general seem to work more in games than in actual books. In wargames, exact detail is relevant, and if you need 50 Soviet division counters to fill every hex, you have those 50 division counters. In less “crunchy” games, the invasion plot (read: Call of Duty’s memetic “Teleporting Russians”) is a clear excuse for set pieces (like Red Alert 2’s Allied campaign which leads you from one landmark to another).
This was a fun post to write. Happy Holidays!