A Thousand Words: Super Mario Land

Super Mario Land

I remember playing Super Mario Land when young and being extremely unimpressed. Of course, this was after I played the (well-done) port of the original Super Mario Bros on the Game Boy Color. So a part of me goes “of course a launch title for a very low-powered console is going to be bad in hindsight”. But another part of me wants to judge it by the standards of the time, when having Mario in a portable form at all was an amazing feat. Certainly the game wasn’t objectively bad enough to be a flop-it was an amazing seller.

And yet with full hindsight, it’s little more than a downscaled Super Mario Bros with weirder backgrounds that feels jerky and unsatisfying. The most obvious example is the physics-fireball, but the rest doesn’t feel as charming as the console games. This isn’t the fault of the weird aesthetic, which I don’t have any issues with. It’s just aged badly.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.