One of several things responsible for my slowdown in reading, writing and blogging has been the Conjurer mod for Noita (previously reviewed here). The problem with Noita was that it had excellent and complex interactions, an incredibly customizable magic system, and more… thrown into a punishing roguelike. Even respawning mods didn’t really solve the latter problem for me, as it just still felt like luck and brute force.
Enter Conjurer, which turns the entire game into a silly sandbox. It’s great for getting the hang of wand mechanics… and just seeing what happens when you pour lava on things. For me it turns Noita from one fun game into two.