A Thousand Words: Road 96

Road 96

The game Road 96 is an adventure game in the style of the old Telltale ones where you walk around, do dialog choices, and play the occasional quick time/minigame as one of a series of teenage runaways trying to escape the country of Petria in the mid-1990s. You go through one somewhat different set of campaigns which you can change through varying degrees, either by dialogue choices/actions or picking how you’re going to travel (via hitchhiking, transport, a car if available, or if you’re really crazy, walking).

On one hand, I saw basically every plot twist coming and the setting is a little iffy. Not the graphics, which are good for what they are and have an excellent visual design. Petria is a semi-eastern European country (its strongman leader looks like Brezhnev) whose residents have the demographics and style of 21st Century Americans. And for a desperate-to-escape country, it really only resembles a moderately lower-class area of the West.

The characters make up for all of it, as they combine quirks with genuinely hidden depth. While the story is a little janky due to the nature of the gameplay and has the adventure game problem of your choices ultimately not mattering that much to the main plot, it works and more importantly can jump between tones in scenes without it being seeming forced or jarring.

So yeah, I had a lot of fun with this game, even if it’s not normally my style.

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