Review: Quantifying Counterfactual Military History

Readers of Fuldapocalypse should not be surprised to learn that when I saw a book called “Quantifying Counterfactual Military History“, I instantly bought and read it. The premise is simple: The authors use the Approximate Bayesian Computation method to get a large sample size in their various simulations-much, much larger than conventional wargames.

Starting off with one of the easiest and most popular ones, Jutland, that chapter made me go “a-ha! They got it.” My favorite quote is “but unlike in a wargame, our goal is to simply understand what is plausible and what is not.” This “War of the Spreadsheets” has its roles provided one knows its limitations, which the authors do. Then comes the Battle of Britain (where the goal is temporary German air superiority, along with a controversial conclusion. There’s Vietnam where the authors actually remember the large northern conventional forces that were always there. It concludes with Cold War game theory.

There’s some technical topics that are beyond me, but this is overall an excellent book whose authors know their own limitations. As someone who loves these kinds of simulations, I was delighted to read this.

The Amphibious Hook

The Amphibious Hook is a type of theoretical maneuver that allows for a naval support of a land offensive. It is either an operational or tactical offensive, with the Heavy OPFOR Operational noting that such ones would never be done outside of extensive air support. The document also argues that it generally would take the form of an amphibious regiment/brigade in the first wave and then normal mechanized troops unloading on the shore after the beach was cleared to continue the push. But of course, depending on shipping, it could easily be more.

(Brief note: Strategic amphibious operations are D-Day and even Inchon. Tactical ones are things like doing a boat raid. Operational ones are, fitting that level, more vague and mean things like ‘land a big enough force to divert their reserves so that the main land push can run more freely’).

The section on amphibious landings (Heavy OPFOR Operational sec. 2-13 to 2-15) also speaks of naval units being an easy way to reinforce airborne ones, assuming the geography works. There’s also, as happened in the Gulf War, the threat of an amphibious hook.

Ironically, one of the best ways for a defender to counter an amphibious hook is to ignore it. Or if not ignore it, recognize that it’s going to have trouble moving inland and can be contained with second-line forces and not divert too much to stop it, leaving the opponent with a small toehold always at risk of being cut off.

The Empire Vs. The Commonwealth

Reading Dominion got me thinking about an alternate history setup of a similar nature. Not a plausible one but a way to pit the British Empire against the ex-British Empire/Commonwealth. What got me thinking at first was the British in the book struggling to hold onto India. I’m thinking “hang on, this could be playable.”

So I fired up Command: Modern Operations and saw an opportunity to use many of the low-end WWII-era platforms, including German 1940s ones. I did a sample scenario and fell in love. So I expanded. It may or may not lead to anything more, but it’s something worth telling. Again, historical plausibility is not the main focus, so I’ve probably gotten a lot wrong.

The main forces are the fledgling independent Indian Army along with reinforcements of ANZACs and other volunteers, including American “Flying Tigers” in that animal’s home country. Opposing them are the Collaborationist UK Government and Germans, the latter struggling massively to project power. They still send the now-completed Graf Zeppelin carriers over. (Look, this isn’t a hard AH).

The scenario I did was of a bombing raid on Karachi from Oman-based Anglo-German bombers. (Why Oman? It was in range. Why Karachi? Partition into India and Pakistan hasn’t happened, at least not yet). While this scenario saw the attackers sweep aside the defenders and drop successfully with the loss of only one bomber, circumstances can always change. In any case, it was very interesting and fun to play in an area not typically covered by wargames, and got my imagination flowing.

Review: Dominion

Dominion

CJ Sansom’s Dominion is a combination spy story and exploration of the classic Axis victory World War II alternate history. Britain is defeated but not “hard-conquered” in World War II, the Germans control the continent but continue to fight in the east, and with the Americans the only nuclear power, now everyone else wants the secret, with a man with nuclear knowledge trying to escape. And that’s basically about as much of a central plot there is in this novel.

It honestly reminded me a lot of Harry Turtledove’s In The Presence of Mine Enemies. Not the obvious divergence or setting, but rather the tone and pace. It’s a push through a dreary, dull, banality of evil world where evil triumphed over good. Which isn’t exactly the best to read about. Its biggest problem is that a lot of exposition is devoted to its background and worldbuilding, which just amounts to “the Germans won and a lot of bad stuff happened”. It’s a setting-first book in a setting that’s neither very pleasant nor interesting.

Plus while ‘plausibility’ is normally not the highest priority in alternate history, this just feels wrong. Britain becoming a satellite state of Germany without a military invasion and being able to not have its already eager-for-independence possessions secede? (Like India, which somehow hasn’t gone independent). I’d honestly accept a successful invasion over this.

The whole thing just feels unfocused, and when it does focus, it goes to the wrong thing. Not the best alternate history out there.

A Thousand Words: Emergency Call Ambulance

Emergency: Call Ambulance

Sega’s 1999 Emergency Call Ambulance is a perfect footnote for what the arcade would become. Released alongside Crazy Taxi that same year, it has the same basic gameplay: Drive very fast under a time limit-in this case to get the patient to the hospital as quickly as possible. Looking at it and Crazy Taxi (which was reviewed much more positively) shows the obsolescence of arcade machines by this point: By now consoles could deliver effectively the same experience at home, so arcades had to sell elaborate experiences unrelated to the actual game.

This is something I’d still have spent money on to pass time. But it’s one of those ‘post-1945 propeller fighters’ that had the problem of simply being too late. Besides, it has a pet Dalmatian that accompanies one patient and gives a subtitled thank-you speech in dog. How can you not like that.

Review: Shopping for Bombs

Shopping For Bombs

Gordon Corera’s Shopping for Bombs is a look at the then-recently busted AQ Khan nuclear network. It is very much an immediate-reaction book written in the close aftermath of an event aiming to capitalize on the media attention. Not surprisingly it has the strengths and weaknesses of such a thing. The strength is that it’s clear and understandable to a reader who isn’t a nuclear procurement nerd.

The weakness is that it feels a little shallow. Some of this isn’t Corera’s fault (how would he know at the time about the intricacies of Libya’s program). But it could have stood to have gone just a little deeper. And while being dated isn’t anything the writer can do anything about, it’s still an issue. Even for popular history about nuclear proliferation, there’s other stuff I would recommend more nearly twenty years on.

The SL-1 Disaster

One of the most overlooked but the single most fatal (in terms of direct casualties) nuclear incident on American soil is the SL-1 disaster. Occuring at the height of the Atoms For Peace phase in 1961 in a remote part of Idaho, it’s understandable that it wasn’t as publicized. But it is an ‘incredible’ story, one that seems to combine the worst parts of Chernobyl and the Byford Dolphin.

The US army was experimenting with small reactors. One such reactor was the SL-1. On January 3, 1961, three men were performing maintenance on the ‘shut down’ reactor. John Byrnes moved a control rod too far, causing the reactor to go prompt critical and immediately explode in a blast of radioactive steam. Byrnes and fellow technicians Richard Legg and Richard McKinley were killed.

That Byrnes’ moving the control rod caused the disaster was well established. But since all with possible knowledge of why he did that died in the explosion, that part remains mysterious. The most likely explanation is simply that the ill-built reactor had a rod get stuck, and while Byrnes pulled he moved it too far. Other theories range from a distraught Byrnes over a failing marriage not paying attention, Legg pulling a prank that caused Byrnes to get startled and yank on the rod, and most infamously the theory that a love triangle involving Byrnes, Legg, and their spouses led him to intentionally cause a murder-suicide.

We will never know the why.

Review: Blood Trails

Blood Trails

A novella of Texans hunting terrorists, Nicholas Orr’s Blood Trails is not very substantive. On one hand, it’s short and its plot is nothing that hasn’t been done many times before. That’s not an obstacle to a good book, and neither is the “Herman Melville’s Guide To Patrolling” exposition.

What is an obstacle is the fact that the final climactic battle also reads just as dryly as those infodumps. This is the one thing a thriller cannot be, and it’s what turns it from a possible 51% snack into a rejection in my eyes. Which is a shame, but oh well.