While I reviewed Mike Lunnon-Wood’s Long Reach a long time ago on this blog, I decided to do a much more recent review of it for Sea Lion Press. Finding out how small its niche really is makes me appreciate its strengths a lot more.
So with the help of the Spatial Illusions Unit Symbol Generator, I set to work making an alternate historical USMC formation. First, the very name. The name “7th Marine Division” is deliberate to symbolize its fictional nature. In real life, the USMC never had more than six divisions even at the height of World War II.
The 7th Division itself is basically an administrative formation that would never actually deploy in full as one manuever unit. Even its subunits are often unlikely to deploy in full at any one location. Its “line” formations are the following.
- The Parachute Regiment, a sort of revival of the Paramarine concept. The heaviest formation in the 7th Division (in that it has the light artillery and vehicles that an airdroppable regiment/brigade elsewhere would), it functions as a parachute-qualified light airborne formation.
- The SOF Regiment, which essentially is just the real MARSOC under a different structure type.
- The Raider regiment, which unlike the real renamed “MARSOC” is meant (at least on paper) to be a more direct-action focus formation comparable to the traditional Army Rangers.
I’m sure there are very good reasons for not adopting an organization or formations like this in real life. Oh well. This is for thriller fiction and wargaming, after all.
The Soviets had a love-hate relationship with city combat. On one hand, the pitfalls of something that went against their desire to move fast were very apparent. On the other, as the world became more built-up, they recognized it as a necessity. So in my relaxing reading of old field manuals, I decided to look up the frontage they desired in cities. Strictly defined frontages and unit boundaries were a trademark of them. Having both late 1940s and mid-1990s as my primary dates (because that was where I had the most detailed primary sources/analyses) wasn’t ideal, but oh well.
By the Heavy OPFOR/Genforce Era, the city block (generally 80-100 meters wide and 200-300 meters long) that had doctrinally taken a battalion or even entire regiment to storm fifty years earlier had been reduced to a reinforced company (whose reinforcements included SPHs meant to engage buildings with direct fire). Me being an detached armchair enthusiast, I’m wondering how much was better trust in a smaller unit with better training and communications and how much was the belief that they just had to walk over the rubble because their supporting firepower was so much greater.
And of course different circumstances would produce different geographical densities. But I still found it interesting. As was the shift of where the tanks should generally be compared to the infantry. With the Battle of Berlin undoubtedly in their minds, the most relevant statement in the early postwar regulations was “The mission of the tanks and the self-propelled artillery is to support the infantry attack with fire and shock action [note the “Fire” appearing first]”. Then much later their assault drills had the tanks usually going ahead of the infantry. Then after the uncomfortable experience of Chechnya, it shifted back to “the infantry should almost always go first unless the situation specifically calls for something otherwise”.
World War III 1946: Stalin Strikes First
I’ve said before that I don’t really consider 1940s World War IIIs to really be in the same genre as post-Vietnam ones. However, they still meet the very basic definition. One such work was World War III 1946, which was involved in internet controversy about its quality and plausibility before it got commercialized. The first printed installment is Stalin Strikes First.
This is not the most ideal story. The first issue is that its writing system just isn’t that good. It’s a mixture of snippets, conference rooms, and vignettes that never really rise beyond exposition. The second and more fascinating issue is how the war develops, with the Soviets skill on the ground being downplayed while they pull one superweapon in an area of historical weakness after another out of their hats. There’s also a bit of taking primary sources too literally, especially dated ones. Imagine a 1980s World War III where the Warsaw Pact armies could consistently move at their maximum on-paper speeds at the same time that NATO air power was inflicting its maximum on-paper attrition and you’ll get the idea.
This particular book has the Soviets winning the initial advance. And not through their existing strengths or through Red Army-style showing how they can be more than the sum of their parts. No, it’s through author fiat handing them one victory after another on a silver platter. There is obvious enthusiasm put into this book, but I still cannot recommend it. There are just so many better World War IIIs out there.
There exists a Hungarian rifle called the GM6 Lynx. This semi-auto bullpup represents an attempt at making the comparably least bulky .50BMG rifle available. Although given the size of the cartridge, that’s a very tall order. It’s all relative.
Anyway, I bring this up because I find it interesting and not just for its own sake. My first thought to using this in fiction would be as an anti-monster gun, because it would be the comparably least clunky attempt to harm big beasties (given how the original King Kong eventually succumbed to lighter .30-06 bullets, a few people with these could probably take him down.) But then a different thought came to my mind. This gun came at the wrong time from the wrong country for fictional prominence.
See, men’s adventure writers unsurprisingly often focused on size and “exotic” qualities over practicality. Mack Bolan used a .460 Weatherby elephant gun. The Desert Eagle is actually reasonable compared to the infamously buggy Automag, but that was the weapon of choice before the former came into being. So my thought is “if a comparably small .50BMG rifle that wasn’t from a then-Soviet-aligned country existed at the height of the men’s adventure boom, you bet every action hero would be using it a lot.”
As it stands, a predecessor to the GM6 by the same manufacturer, the GM1 (which looks a lot more like the classic PTRD/M82 style .50 rifle), appeared in Phantom of Inferno, used by Ein on a sniper mission. The gun was almost as long as she was tall. It has since been used in fighting games as her super move.
Grumman F11F-1F Super Tiger
The original F-11 Tiger was just one of many 1950s flash-in-the-pan fighters. But there was a developed upgraded version that could have given it more staying power. In this book, former Grumman test pilot Corky Meyer tells its story.
There really isn’t that much to say about the airplane from a macro-technical point of view. It was basically an F-11 with a slightly different shape and a J79 engine (made famous on the F-4 Phantom). This gave it massively more thrust, to the point where it could hit Mach 2 in ideal conditions and reach the practical limit of performance for most fighters. The other unusual feature was that it carried a pair of Sidewinders on the top of the fuselage. From this emerged several other proposals. Described are a basic single-seat, a two-seater with Sparrows, a multirole non-carrier export version, and a reconnaissance aircraft with cameras.
Of course, the best and worst part of the book comes from the story of how it failed to gain traction. While Meyer’s deep connection to the aircraft meant he could say much about it, it also made him obviously biased when it came to its prospects. He was not the best person to give a fair evaluation of why it didn’t go anywhere. The reasons were the US Navy not wanting another jury-rigged shoved-in fighter when the F-4 was almost ready, the Air Force wanting the raw power of the F-104, and export customers facing a mix of Lockheed sleaze, a sales effort that Meyer admitted was understaffed and inexperienced, and the turn-off of the Americans seemingly not wanting it for themselves.
It’s still ultimately hard to feel too much sorrow at the loss of the Super Tiger. While it may have been safer than the F-104, it would still be a 1950s design in an inherently risky role if used the same way, and the accidents would have piled up regardless. Its role was soon successfully filled by the F-4 in American service and the F-5 (which ironically became known as the Tiger II) with export customers. But it’s a fascinating footnote in aviation history nonetheless.
M4 Shermans and T-34s saw service in many armies and many conflicts long after World War II. Their use after the Korean War and the export wave of Pattons/T-54s/Centurions has been interesting to me. It represents something that I’d call, for lack of a better word, the Minimum Viable Tank. Which is to say that against any other tank or any substantial anti-tank weapon, they’re hopelessly outclassed.
Yet they still can and still could do “tank things”. They have armor, they can move fast, and they can make things go boom. Thus the weird wargamer in me wants to go “just what can these minimum viable tanks accomplish?” And in many real cases, the answer has been “a lot”.
What adds to their appeal is that they were not found in the superpower armies directly. The US quickly ditched its remaining Shermans after Korea, and T-34s did not endure that long even in the lowest-category units once a glut of hand-me-down postwar tanks became available. But they were shipped abroad, and they did fight, meaning their presence likely indicates an obscure area.
Phantom: Requiem For The Phantom
The 2009 anime Phantom: Requiem For The Phantom is an adaptation of the “Phantom of Inferno” visual novel, the first work by infamous creator Gen Urobuchi. It tells the story of a young Japanese man and enigmatic girl turned underworld assassins with German number codenames, as they fall into a twisted world. It’s perhaps the best example of a “mean 51%” work I can think of, because of how zig-zaggy it is. A “median 51%” story would be bland but effective consistently, and this is anything but.
The production values and especially soundtrack are excellent overall. But the animation quality is surprisingly inconsistent. And the plot and characters are much more so. It wants to be this dark drama exploring the human psyche but it also wants to have tacticute girls and ex-East German supervillains bouncing around. This doesn’t always mix. A bigger problem is that so much of the story line is devoted to a fundamentally uninteresting conflict between various equally unsympathetic amoral criminals. It just became hard to care about, and the main characters spent more time moping than taking advantage of the agency that they theoretically had.
This is the equivalent of Dave Kingman or Chris Davis, a show that just swings and swings and either hits the ball hard or strikes out. While it often doesn’t succeed, I can give it credit for sincerely trying, and it was never outright bad enough that I didn’t want to watch.
Zach James’ Deception is a debut thriller by a debut author. While it has some roughness around the edges and is a little clunky plot-wise in terms of jumping around between times and places, it does enough right to make me forgive it. I’ll even forgive the description of “Hudson Bay” as being close to New York and not close to northern Canada.
Hopefully the announced and obviously set up sequel will improve the writing fundamentals. But this is still a good action read and a good enough cheap thriller. Welcome to the community of thriller writers, Zach James!
It took me a long time to actually read the sports betting-centric thriller/murder mystery WagerEasy by Tom Farrell. This is simply because I was writing my own book centered around that industry, and didn’t want any, however accidental, cross-contamination or subconscious comparisons. So I only took it up after I finished The Sure Bet King.
That being said, I needn’t have worried (at least in hindsight). WagerEasy is a first-person thriller where the same general subject matter is the only thing it has in common with my own novel. It’s very much an apple to an orange.
So how is it as a book? The answer is-very good, even with me not being the biggest fan of first-person narration or the “hardboiled” style it tries to go for.While I feared it would be just dreary and grubby at first, WagerEasy turns out to have high stakes in a clever way and effective action set pieces. In fact, one of the action scenes in the middle of the novel had me going “Really?” And I meant it in a good way. Like, this could have been written by Jon Land. And Farrell definitely knows his stuff concerning sports betting itself (although I was a little surprised there wasn’t more discussion of the reputation European sportsbooks have for banning/ultra-restricting winning bettors). So I enjoyed this a lot.