A Thousand Words: Friday The 13th Part 5

Friday The 13th Part 5

Friday The 13th Part 5 is a very strange horror movie mixed amidst the conventional genre-making slashers that proceeded and followed it. See, Jason Voorhees had died in the previous film, subtitled “The Final Chapter.” So this was subbed “A New Beginning” and it tried to keep him dead.

The movie takes place at a group home for troubled youth, one of whom, a loser named Joey Burns is murdered by an especially troubled youth. This makes Joey’s father Roy, a paramedic, snap and become a Jason copycat, cementing his ‘fame’ as the Dimitri Medvedev of horror movies.

As far as the actual film itself goes, it’s a delightful mess. The director only knew “DO THE THING” so there’s one scene of murder or sleaze (or both of course) at a very fast pace. It’s not very technically good, but you probably weren’t expecting Citizen Kane from the 5th installment of a horror franchise anyway.

A Thousand Words: Death By Lightning

Death By Lightning

The Netflix historical drama Death by Lightning is a four-part look at the presidency of James Garfield. An obscure piece of national history that’s even referenced in the intro when workers nearly a hundred years later find Charles Guiteau’s brain and don’t know who it was, this depiction is an excellent melodramatic epic.

First off, there are numerous inaccuracies and dramatic exaggerations here. One must adhere to the maxim of Death of Stalin director Armando Iannuci: “It’s not a documentary”. That said, the characters judged in their own right are largely excellent. Largely. Garfield himself is a shallow, too-good plaster saint and his wife Lucretia is a little anachronistic “serious woman played by serious actress”, although in her case it’s made up for by one spectacular scene in the finale. Everyone else from brutish Chester A. Arthur to Clay Davis before Clay Davis Roscoe Conkling to, especially, Guiteau himself is wonderful. (Guiteau’s actor played a supervillain in a past role and it showed).

The series is very smooth flowing, and although most of the time it’s a madcap retelling of events, there’s some possibly unintended depth. Arthur’s recognition of himself as an underqualified person who fell upwards into power is a yin-yang contrast from Guiteau’s insane belief of himself as a transcendental genius. It doesn’t hurt that antagonists Conkling and Guiteau both fall into one of my favorite character archetypes: Schemers who are a lot less intelligent than they think they are.

So yes, don’t expect much realism, but this is an amazing show.

A Thousand Words: Backyard Wrestling

Of no relation to the Backyard Sports baseball/soccer/etc… games, Backyard Wrestling: Don’t Try This At Home, and its sequel There Goes The Neighborhood is the distilled nadir of human culture in the most vile time of mankind’s cultural output: The early-mid 2000s. (Don’t argue this with me, I grew up then).

It’s a video game that awkwardly tries to shift traditional wrestling games, Tekken-style 3D fighters, and Smash Bros style “environmental fighters”. All while doing none of it very well and reeking of nu-metal. This is a time capsule. A very very bad time capsule.

A Thousand Words: Red Ape Family

Red Ape Family

NFTs, or “Non-Fungible Tokens”, were one of the most shameless fads of all time. Unlike previous market bubbles like tulip bulbs or Death of Superman comic books, these offered no practical value. In fact, what they even are is hard to explain. The closest normal person equivalent is a receipt.

So normal cryptocurrencies are “fungible” in the sense that as long as they’re in circulation, one dollar bill is functionally the same as another. Non-fungible means distinct, like say, an explicit receipt. Why would you spend a million dollars on a receipt for a transaction of a picture of a badly drawn monkey? The answer is a combination of get-rich suckers and wash trading (despite the name, not directly money laundering).

But I digress. So Red Ape Family, about a family of bored red apes who steal a drive full of the most valuable NFTs and go to Mars, is…. to call it a toy commercial would be an insult to toy commercials. More like a get rich quick infomercial made by someone with no talent whose sense of humor was a single episode of later Family Guy.

The existence of this is more interesting than any of the “gags” itself.

A Thousand Words: NARC

NARC

The 1988 Williams arcade game NARC is probably the most 1980s piece of interactive media developed. Playing as super-cops in biker helmets Max Force and Hit Man, you blast your way through a drug empire of hobos, dealers, weed-growing Rambos, prostitute-kidnapping clowns, henchmen who couldn’t decide if they wanted to dress like mobsters or construction workers, and attack dogs, ruled by a giant biomechanical head-worm. None of that is exaggerated or false.

There is nothing subtle or easy about this game. It’s meant to have you win solely by pushing in quarters. (Who’s the addiction inducing dealer now?) But it is fun and is well, incredibly 1980s.

A Thousand Words: Heading Out

Heading Out

I saw “road trip” themed games and got Heading Out on a lark. I want to say that it was a worthwhile playthrough simply because of the feelings it generated and how at the very least it was interesting. But to be honest, this is a game where the messaging actually felt insulting to me.

So the gameplay itself is moderate roguelike resource management between driving set-pieces that control like a second-rate arcade racer from the mid 90s. I think it says something about its interest that I turned the difficulty down at the first chance. Beyond that, the best strategy is to frequently cut off road, which doesn’t feel right. Which unfortunately meant I had to experience the plot. Oh boy, the plot.

You’re a faceless figure on a trip of reckless driving in the 1970s USA. Through a series of not-exactly difficult deductions, it’s revealed the player is stuck in a Groundhog Day loop after being tricked into a deal with the devil. Is it real or metaphorical? I know it’s pretentious. As they go west to face the “world’s greatest driver” (an instant obvious hallucination), they develop a reputation as the “Interstate Jackalope” and various people comment on them (and other things) over the radio. This is the worst part of the game. The music itself ranges from serviceable to very good, with a lot of guitars and early 1970s electronics (think electric organs).

The “talk radio” is not. It is what happened if someone took the anti-American axe-grindiness of Grand Theft Auto at its worst but with none of the goofiness, and (even?) worse quality all around. It’s honestly one of the most mean-spirited pieces of fiction I’ve seen. Like the overwhelming theme is of some bitter underemployed elitist screeching at everything and everyone. You have the screaming right-wing host who is designed both to be completely wrong about everything while also being sanded down to the point where he can’t be as vile as a real George Wallace-era figure of that time and place would be. There’s a ripoff of the movie Network desperate host broadcasting and two liberal women who are supposed to be better than Mr. Right Wrong but who you’re also supposed to sneer at (see what I meant?), and the literal (drug?) devil who’s providing social commentary that is still supposed to be profound but ends up being the ramblings of someone who just read A Peoples History of the United States while listening to turn of the millennium whine-rock.

Also the story scenes/adventure book style choices you encounter are variations of: “I don’t really care because this is all a time loop/crazy drug-induced hallucination anyway” – “the same bitter nihilistic things you had to listen to now you have to read and watch” and, in my least favorite scene, treating immigrants who are sincerely in awe of America’s wealth with barely concealed subtext of them being naive fools and not, you know, people who actually have firsthand knowledge of what real poverty and oppression is like.

Anyway, I spited the game by ramming into as many things on the road as I could while giving my character the least sympathetic backstory in the choices allowed. (He was an adulterer who was driven to despair and rampages out of boredom).

…Whoa, never thought the plot of a rougelike would invoke this much reaction in me.

A Thousand Words: Gone Home

Gone Home

A 2013 game about a young woman exploring her now-deserted family home, Gone Home has been pretty controversial back in the day, being one of the first video games classified as the dreaded “Walking Simulators.” Now that I’ve played it, it’s weirdly better in terms of actual gameplay but worse in terms of central plot than I’d expected it to be.

So the game is not just “hold forward to win while listening to some pretentious narration” like too many of its successors were. It’s really atmospheric, you have to do some exploring even if it ultimately boils down to “go everywhere and interact with everything”, and it’s no worse in terms of kinetic gameplay or lack thereof than say, the classic PC adventure Myst. That’s the good part. It’s still just a short fun experience but there’s substance to it.

The not so good part is that the “secret” hidden is a melodramatic teen drama where I saw every twist and development coming despite not really knowing the game before I played it. The first world problems of upper-middle class America here just aren’t that intriguing.

That said, I have to give this a positive overall score. It is better than the firebreathers have made it out to be.

A Thousand Words: Knuckle Bash

Knuckle Bash

One of the weirdest Final Fight descendants, Knuckle Bash is a very strange game. Yes I know I repeated myself. But it is. That it was made by the same people who made Zero “All Your Base Are Belong To Us” Wing explains some of it, including the plot which involves pro wrestlers fighting a group called the “Bulls” (well, Michael Jordan was at the height of his power when the game came out…)

The game is janky and poorly translated (to put it mildly) but the best/worst part is the enemies. For instance, the first stage is outside a hotel. The enemies there include hotel doormen. Then a later level as sunglasses wearing tourists alongside the typical thugs.

This isn’t good by any means, but it is memorable. And that’s more than can be said for a lot of video games.

A Thousand Words: Lex Imperialis

The second major DLC for the Rogue Trader RPG, Lex Imperialis brings in the galactic police, the Arbites, as well as pets (ok, “familiars”). The pets are the most fun part of the DLC. But for some reason, I considered this worse than the previous one, Void Shadows. Not unplayable or not worth it, but not as good. Maybe it’s just I wasn’t the fondest of the ingame stuff, but I think the biggest reason is the plot.

Void Shadows centered around a horrific cosmic nightmare (genestealers). This centers around…. tax evasion. Everything involves an investigation for unpaid or stolen Imperial Tithes. I don’t mind lower-stakes stories, but this is just too mundane. It’s almost Postal 2-esque.

That said, many set pieces are good and the music is probably the best I’ve heard in the game.

A Thousand Words: Tough Turf

In 1989, Final Fight revolutionized the arcade brawler. In that same year, a game called Tough Turf showed just how much Final Fight revolutionized the genre. The game has… no story. Just a well dressed person beating up a bunch of less well dressed people.

Do you like stupid arbitrary game-over restrictions even by arcade standards? Controls terrible even at the time? Platforming that Final Fight mercifully stopped? Then Tough Turf is the game for you. About the only good thing is the jumpy upbeat music. That and the weird conclusion where the would-be damsel in distress is actually the final boss and the ending is just a picture of her slumped body.

Just play Final Fight instead.