A Thousand Words: Some Kind of Monster

Some Kind of Monster

One of the best musical documentaries of all time, Some Kind of Monster covers Metallica in the early 2000s during the making of the St. Anger album. Given a surprising amount of access, including their arguments and therapy sessions (seriously), the filmmakers put together a tour de force. At times it’s like a ‘real’ Spinal Tap in its ridiculousness, but at other times it’s earnest.

Besides being a well made film, there’s a couple factors that help this along. The first is that it ultimately has a ‘happy’ ending: The band managed to overcome their difference, reunite, finish the album, and get a replacement bass player who has remained with them since. The second is that with hindsight it’s at just the right time. The band members are clearly past their absolute height and have grown with families and responsibilities. Yet at the same time, they aren’t in the pathetic, irrelevant “Fat Elvis” phase that every aging rocker inevitably falls into.

I think the best and most poignant part of the film comes when the album is finally done and the band members talk about the strange mixed feelings they have. As I’d just finished A Period of Cheating when I saw the movie, I understood completely that feeling.

Anyway, even if you don’t like Metallica (I’m not exactly a fan), this is a great film to watch.

A Thousand Words: Jodorowsky’s Dune

Jodorowsky’s Dune

In the early-mid 1970s, arthouse filmmaker Alejandro Jodorowsky ended up helming an “adaptation” of Dune. The quotes are deliberate as the movie and its tone would have been Starship Troopers/The Natural levels of intentionally different from the book. In 2013, the story of the most extravagant and absurd movie that never was was finally told in the titular documentary.

This is a great production. Everyone is clearly enjoying themselves as they talk about how the production got more and more crazy. Jodorowsky had his own son play a major role, and of course the son talks about it decades later. The art and effects brought together such figures as Jean “Moebius” Giraud, Dan O’Bannon, and H. R. Giger, the latter two of whom would make a monster movie that was a little successful. Yet the all-star cast was the craziest, featuring Orson Welles (paid in free food) as Baron Harkonnen, Salvador Dali, and Mick Jagger.

What makes the documentary shine is its soundtrack, with Kurt Stenzel’s minimalist electronic score being both a perfect accent and a great piece of music in its own right. (Although I’m biased because I like minimal electronic music, fair warning). The cinematography is also effective.

If I had to have one quibble, it’s that the documentary didn’t have the necessary devil’s advocate/reactor scram button to bring things down to earth. The movie is mentioned as being impossible, but in the sense it was too ambitious for Hollywood. In actuality, it would have been unreleasably bizzare, bound to burn money in its production, and simply strange. (There are scenes in at least some versions of Jodorowsky’s Dune that the documentary doesn’t mention, likely because they’re too weird and/or gross). If it actually got out the door, Jodorowsky’s Dune would probably just have been a bloated mess like Marlon Brando’s The Island of Dr. Moreau.

Still, this is a great documentary about a great story, even if it wouldn’t have been a great movie.

A Thousand Words: Hitman Absolution

Hitman Absolution

The Hitman series of stealth video games involves super-clone assassin Agent 47 hitting various men (and women). The games are centered around disguises. 47 can be a master of disguise despite being a bald near-albino with a barcode tattoo on his head who’s tall enough to be a viable basketball player. It’s just video game logic. Anyway, Hitman Absolution is regarded as one of the worst in the series, albeit in a way that spawned the absolute best let’s play series I’ve ever watched:

There’s far more focus on story in this game, which would be interesting if it was good, but it isn’t. So let me explain just one series of events:

  • 47 goes to “South Dakota” (the Danish IO Interactive devs do not know what South Dakota is and have apparently mistaken it with Texas). He’s there to pursue a genetically modified girl/hitwoman-to-be who’s been kidnapped.
  • 47 on the streets of the South Dakota town kills several anachronistic greasers who are the friends of the man who kidnapped her. The connection is incredibly tenuous.
  • 47 counter-kidnaps the kidnapper and kills him.
  • 47 goes through an amazingly precarious entrance in an Uncharted/Splinter Cell hybrid that’s nothing like previous Hitman games. He goes this way to get to a supervillain lair.
  • 47 kills three mad scientists in the supervillain lair, only one of which has the most tangential connection to the kidnapped girl.
  • 47 leaves the lair and kills the giant hulking man who doubles as a luchador MMA fighter. While up to the player, he potentially disguises as the man’s opponent, beats him in a semi-fair cage fight to death, and then like every true master of disguise, takes off his mask in front of a large crowd.
  • 47 stays at a hotel and fights off a group of hitwomen dressed as latex fetish nuns.
  • Finally, in an actually sensible plot plan, 47 finds the girl is in the hands of the sheriff and goes to the courthouse/prison/whatever to find her. In this part of the mission you can disguise yourself as a judge and beat people with a gavel.
  • This cannot last for master assassin 47 is (out of player control) surprised and captured by a creepy ineffectual sheriff. Instead of killing them the antagonists leave him tied to a chair like every good supervillain.
  • 47 then escapes (SPOILER ALERT) and battles/sneaks through a wave of stormtroopers sent by the assassin agency. He pursues the sheriff, who has been wounded by said stormtroopers, to a church and finishes him off.
  • Finally 47 leaves “South Dakota” for the final showdown. And thus ends the arc. Somewhere Jon Land is going “uh, I think that’s too absurd”.

All this is punctuated by some of the worst cinematography ever, long after most games had figured out the basics. This gets to the point where one of the lets players reasonably called a cutscene in it the worst ever. What makes this strange is that publisher Square Enix basically invented the use of cinema in games. Or at least perfected it.

As for the actual game, it is a strange combination of cargo culted stealth movement through levels, occasional platforming, and a simplified, often made too easy version of the Hitman formula. It’s not unplayable or broken, but if you want Hitman, either the earlier Blood Money or the later remakes are vastly superior.

A Thousand Words: Wreck It Ralph

Wreck It Ralph

The Disney animated film Wreck It Ralph was one of the most pleasant surprises I’ve ever had. I’ll start by describing the movie itself, which while not an absolute is still a perfectly good animated family fun adventure film. The video game gimmick is actually somewhat mild, because the bulk of the film takes place in only one game, the racing game Sugar Rush.

And this is what sets the movie apart from what I was bracing for. From the trailers I was expecting some kind of post-Shrek “lolwacky” snarky mess of nothing but references to increasingly obscure games. The actual film is not that, with the references there but not overwhelming. And they often pass the “would someone who doesn’t know the referenced material still get the idea?” test.

So sometimes you get surprised for the better.

A Thousand Words: Groundhog Day

Groundhog Day

It’s Groundhog Day, and the holiday brings two famous events to my mind. One is the time that then-New York City mayor Bill de Blasio, in an event that symbolized his less than stellar mayoralty, fatally dropped a groundhog during a ceremony. The second is of course the Bill Murray movie that is the subject of this post.

The film has a simple time loop premise, to the point where, when describing any other work of fiction with such a cycle, you can just say “like Groundhog Day” and people will understand. Main character Phil Connors goes on a loathed news assignment to Punxsutawney, finds himself snowed in, and then finds it’s the same day again and again and again and again.

What makes it a classic is that it works as both a silly and profound movie. You get both spiritual self-reflection and a man stealing a groundhog before driving off a cliff. The cast of Bill Murray and Andie Macdowell is excellent, and the whole thing is probably one of the greatest holiday films ever.

A Thousand Words: Half Past Dead

Half Past Dead

2002’s Half Past Dead was Steven Seagal’s final effort in mainstream cinema before he collapsed entirely into sus no-budget cheapies. Both a rip-off of the earlier and far better The Rock in the exact same setting (Alcatraz) and the general “Die Hard in a ______” trend that was several years out of date, it did not exactly breathe new life into his career.

A story of supervillains storming Alcatraz (see what I said about that other movie), the film is notable for two things besides just having a washed-up Seagal in it. The first is how desperately they tried to go for the “Edgy Extreme” trend of the late 90s and early 2000s, dragging in rappers and garish overcut camera angles to try (unsuccessfully) to put lipstick on the pig. The second is that this is one of the first appearances of the ubquituous Steven Seagal Stunt Double, used for as much as they could get away with. The “Stunt Double” would reach new heights in Seagal’s later films where it would be used not just for any mild exertion, but for things like walking peacefully.

Amazingly, one of the few highlights is “49er 6”, the femme fatale villain played by a 40 year old soap opera actress (Nia Peeples). She apparently relished doing her own stunts, and that is a far cry from Seagal the Double-Man.

As a time capsule/MST3K-style so bad its good, you could do worse than this movie. But I wouldn’t put it anywhere near the top of the cheap thriller pyramid.

A Thousand Words: Rogue Trader

Rogue Trader

I figured I’d beat all three main paths with the new Warhammer 40k Rogue Trader computer game before I formally reviewed it. Well, now all three are beaten and I can write this.

In short: Rogue Trader is the best and most fun I’ve had with an RPG since Fallout New Vegas. The grid RPG gameplay is good enough, the game does 40k’s setting justice, and the characters are incredibly memorable, from three-eyed princess Cassia to “Team Fortress 2 Heavy Weapons Guy only Scandinavian” Space Marine Ulfar.

So what’s bad besides bugs that have been (generally) fixed by the time of this review? First, one third of the route is tacked on. I refer of course to the Heretic route, which is a shoved-in mess that tries to either ignore or tiptoe around that zero of your characters would follow an obvious Chaos worshiper and where you do 97% of the same things as more heroic Imperial or independent characters without incident. Second, the endgame is a little worse in terms of plot and (more importantly) level design than the first act.

Still, this is an amazing game for those who want to be either uncharacteristically good for 40k or just want to boltgun down everything in their path. Either is possible.

A Thousand Words: The Sting

The Sting

The Robert Redford classic The Sting is a movie about Great Depression-era con artists pulling a dangerous game against a powerful mobster. A well-regarded movie, I would reckon it’s one of the best films to center around sports betting. Why?

Well, the plot that the protagonists are (supposedly) pulling involved horse racing, and the central scheme of outrunning the official updates to place advantageous bets is something I knew very well. Combined with excellent cinematography and performances, this is a 70s masterpiece.

A Thousand Words: Warriors of Fate

Warriors of Fate

Capcom’s Warriors of Fate is a Final Fight-type beat em up set in ancient China. Err.. except the American translation set it in a fictional place that just happened to resemble ancient China. And the simple and easy Chinese names got turned into complex Mongolian-inspired names. Yeah, it was a little weird.

That being said, it’s a Final Fight successor that plays like a Final Fight successor and has the fun of a Final Fight successor. Unlike Captain Commando, mounts (horses in this case, not mechs) actually are useful and usable. It doesn’t quite reach the heights of Battle Circuit in terms of pure technical ability, but there is a lot more depth than many other games of its ilk and it makes up for it in terms of spectacle.

Not a bad slightly forgotten arcade game.

A Thousand Words: Air Crew

Air Crew

1980’s Air Crew (sometimes translated as “Flight Crew” or “The Crew“) was the USSR’s attempt to copy the Airport-style disaster movie. The first half is an incredibly slow episode of Aeroflot: The Soap Opera and features such white-knuckle thrills as a child custody hearing (not kidding), but the second is pure 70s disaster cheesy fun.

The plane lands in the most treacherous fictional airport in the most treacherous fictional land, and its crew then confronts a simultaneous earthquake-flood-firestorm. Getting off the ground is just the start, leading to a ridiculous and ridiculously fun conclusion that involves members of the cockpit crew bundling up and going outside as if they were cosmonauts on a spacewalk and climaxes with geography ceasing to make sense.

As a time filler, you could do a lot worse than this movie.