Happy Veterans/Armistice/Remembrance Day, on the anniversary of the end of World War I. Often overlooked and forgotten, it killed more Americans than Vietnam. It killed over four percent of France’s population. Even if the nuclear button had not been pushed, the hard-to-predict casualties of a Fuldapocalyptic Third World War would have been enormous. We should be thankful that such a thing never came to pass.
Category: Essay
The Big Artillery Lethality Chart
The 1957 edition of FM 6-40, Field Artillery Gunnery, has these projected casualty figures for battery and battalion artillery barrages being fired at vile Circle Trigonist opponents. What makes this interesting is that it’s a time period that has all the calibers: The classic old 75mm, the 105 and 6 inch guns well known to later people, the big 8 inchers, and the really big monsters.

Now it’s important to note that these are in absolutely (to the point of being unrealistic) ideal conditions. There’s no cover whatsoever, the fuzes are proximity ones that will explode at the perfect height, and, for what it’s worth, it was made in an era where infantry body armor was far less prominent than it would later become. That being said, it’s still a great resource.
My First Technothriller
If one counts Clive Cussler (or, in this case, “Clive Cussler’s”) novels as technothrillers, then one called Fire Ice was the first techno-thriller I read. Then it gets weird because well, I honestly can’t remember the next ones I read until reading the The Big One alternate history novels, which is kind of like getting into cinema by watching The Room, Who Killed Captain Alex, and Plan 9 from Outer Space.
My next mainstream technothriller was Dale Brown’s Flight of the Old Dog, a perfectly good choice. My first Tom Clancy was Red Storm Rising. The big crossover was the Survivalist novels, where the tiny thread connecting the po-faced technothrillers I’d read before to the ridiculous action excess that series revealed to me was that both were technically World War III novels.
The Three What-Ifs
It’s my 600th post on Fuldapocalypse. I’ve gotten a lot of books recently on never-were aircraft. Thus it’s fitting to make this post about a pattern I’ve seen in equipment that never was. From least to most interesting, here are the three big categories I’ve seen.
The first is “a different proposal for the same requirements”. This is often the least interesting, because the different proposals are still designed to meet the same goals. Most of the time you get something that just looks different but has similar (theoretical) performance, and sometimes not even then. There can be real and appreciable differences, but they especially aren’t noticeable on the outside.
The second is kind of related to the first, and that’s “a proposal that lost, and whose reasons for losing are obvious”. For instance, it’s very easy to see why the T-8 design won handily for what would become the Su-25 compared to its competitors-and not just from other bureaus. It faced the anachronistic Il-40/102, and some shoved-in kitbashes of existing aircraft (Yakovlev put forward a variant of its not-exactly-ideal existing designs, Mikoyan used something based off the classic Fishbed, and even Sukhoi itself had a derivative of the Su-15 interceptor that looked very little like its “parent.”).
The third is the real fun part, and that’s stuff made with totally different goals. This is where you get all the giant napkinwaffe planes. But you also stuff that’s knowingly lower-performance for the sake of affordability.
The increased effectiveness of smart bombs firsthand
I decided to indulge my inner VVS target planner and do some (very basic) calculations for air power against opposing targets. What I found made me smile. The methodology is extremely simple-I used a regiment of 36 paper-strength aircraft, carrying 4 PGMs each (a proposed upgrade for the MiG-29 had a targeting pod on the centerline and up to 4 KAB-500L laser bombs). Then I used the 60% hit rate estimated for smart bombs in the Gulf War. Then I had only 25 aircraft actually launched to simulate attrition and realistically low readiness.
So that gets 100 drops and 60 targets plinked. That’s one-two battalions worth, if we’re talking about armored vehicles. And even that’s ideal and doesn’t take stuff like aborts, aircraft getting shot down before reaching their target, and hitting the wrong thing into account. But this is an oversimplified spherical cow exercise anyway.
What makes this more interesting is the 1969 claim that “a fighter-bomber division is capable, in one day of combat with two or three sorties, of inflicting destruction (up to 20% losses) on one to two enemy brigades”. Meaning at the very least, even earlier PGMs can have an air regiment do what used to take a division three times its size.
This was a fun little thought exercise to do.
Weird Wargaming: The Red October
Yesterday I placed a formal Command database request for a hypothetical Soviet submarine. But this wasn’t something like say, a Yankee Notch with conventional missiles. No, this was of a famous literary submarine. The titular undersea ship in The Hunt For Red October. And it made me think of more than just wargame stats.
First, the boring stuff. The Red October in the book isn’t just a re-engined Typhoon. It’s bigger, and has 26 tubes for SS-N-20 missiles instead of the twenty in the original. Weirdly, and this is actually a kind of accidental serendipity, it has only four torpedo tubes compared to the six in real Typhoons. This is probably just getting the not-yet-confirmed details wrong (a sillier example is the even-then biased Clancy portraying the Typhoon as a cramped mess when in fact it famously boasts a gym, arcade, and small swimming pool). But it makes to give up some low-priority torpedo tubes to help make room for the caterpillar drive.
Ah yes, the caterpillar drive. For the database request-in game, I wanted to go the simple route. While in the book it has a combination of the quiet caterpillar-impeller drive and louder normal propellers, I think doing complex mechanics changes for one whimsical hypothetical unit would not be a good cost-benefit. So my suggestion in the real request was just to treat the sub overall as very quiet (at the level of a post-1991 SSBN with advanced propulsion) and leave it at that.
But what got me thinking, especially with full post-USSR hindsight, was how a sub of that nature could be used. Now ballistic missile subs do not have the most complicated or versatile mission structure. But the question (regardless of what the book would say) whether it’d just be used as a more defensible bastion sub or dare to venture out to its quietness would make for interesting study/simulation.
Finally, a part of me views the sub as being something like the ill-fated Komsomolets: A capable and advanced vessel, but one that’s still ultimately a test-bed with additional members of the class unlikely to be built. Especially because the base Typhoon is so big and bulky already.
Weird Wargaming: Supersonic VIP Jets
Every so often, a supersonic business/VIP jet proposal emerges, often derived from high-performance fighters. One of the most interesting was a plan to use the MiG-25 of all airplanes to make a very fast transport. (It wasn’t that serious of a design, but still…)

Now, I can think of a few legitimate, cost-is-no-deterrent users (both governmental and private) who would benefit from moving a few people or a small amount of material around very quickly. But other than that, in private hands I can honestly see supersonic bizjets as being knowingly ridiculous status symbols. Like the supercar that never goes above the speed limit or the SUV that never navigates anything more than a small hill on the road, it’s the symbolism that counts.
And then there are the Jon Land-style super-conspiracies, who of course would have the fastest, shiniest, most capable aircraft imaginable…
Soft and Sharp Sportsbooks
Here’s a great post on the two main kinds of sportsbooks, “sharp” ones that allow skilled bettors to play and actively shift their lines, and “soft” ones that focus more on marketing/entertainment, just follow the lead of the sharp books regarding lines, and will, often massively, stop skilled bettors.
As for the ethics question of it, well, I do think soft books are unethical the way that other types of gambling are unethical. After all, I remember very well all of those New York State Lottery commercials promising riches just one ticket away. And the highest margin business model of sports betting is often called the “parlay lottery” for good reason.
Though to be fair, the odds have to be staked in favor of the house for the sportsbooks to survive at all. The analogy I use is basketball. If it’s a soft book, you’re playing a rigged carnival version. If it’s a sharp book, you’re playing one on one against a pro player who’s good at stealing the ball even from other pros. As betting expert Joseph Buchdal put it:
“How about this one [warning label]: “95% of sports bettors will lose at UK bookmakers. The other 5% will be banned. 99.9% of sports bettors will lose at bookmakers who let you win.“
New SLP Article: The Ballad of Mike Sparks
I have a new article on Sea Lion Press where I talk about the infamous internet theorist Mike Sparks.
The Similarities Of Two Seemingly Different Activities
What I like about my favorite simulation games is that you can set up a situation and see how it plays out. Sometimes it’s an obvious situation, and sometimes you legitimately don’t know. Sometimes it’s legitimately relevant to contemporary issues, and sometimes it’s a total gonzo fantasy. I did think that writing fiction was different-until I actually wrote multiple books.
In the spectrum of “write completely as you go along” to “meticulous plotting”, I’m somewhere in between. I do make outlines and character lists, as much as so that I don’t forget them as for any other reason. But my final products have frequently either diverged from the outline or incorporated something not in them. Reminiscing on that has made think “a-ha, so it really isn’t that different from a sim.”
It involves me setting up a situation (which is to say the basic plot and main characters). Then it involves me seeing how that situation plays out over the course of me writing and editing it. It is fascinating to look back on my completed books and see how their development unfolded.