Review: Mercenaries in Asymmetric Conflicts

Mercenaries in Asymmetric Conflicts

I hate being disappointed by a book. But Scott Fitzsimmons’ Mercenaries in Asymmetric Conflicts was one of the most disappointing nonfiction books I’ve recently read. Or disappointing books in general, to be honest. It sounded good-studying the military cultures of different groups. When I started it, the stated influence of Kenneth Pollack made me even more interested.

Then the actual content emerged. The book is written in one of the thickest and least pleasant versions of academic-ese I’ve seen. If this was stylistic, I could forgive it as writing style is one of the most “natural” things and hardest to change. Plus, you know, it is an academic text.

But it also applies to more than that, which tips it over the edge. The book only talks about military performance in terms of different “theories”, as if they were some abstract phenomenon. It was one of the least helpful ways of approaching the matter, and almost the opposite of how Pollack did so in his own books.

Once the walls of jargon are slogged through, the final conclusion basically amounts to…. Well… Ok. The final conclusion is basically “Better trained and skillful armies with a good internal culture perform more capably, even if they’re at a material disadvantage.” That’s not exactly a big shock.

There is some good information on obscure in the Western Hemisphere African conflicts, but there are undoubtedly better sources on those that don’t involve huge amounts of pretentious analysis. I just can’t recommend this book.

Review: Louisiana Firestorm

Black Berets: Louisiana Firestorm

The Black Berets series was a range of now obscure 1980s men’s adventure novels. My first exposure to it was in Louisiana Firestorm, the fifth installment. I found it a sad disappointment. For an action novel series, there really wasn’t that much action, and what there was wasn’t that well written.

These are the perils of a quantity based series that has every book being short. It should come as no surprise that the listed author, “Mike McCray”, was actually two separate people sharing the pen name. One of those people, Michael McDowell, was also someone whose work included screenwriting for the movie Beetlejuice (!). Ultra-cheap thrillers seem to attract the weirdest array of people.

Unfortunately, McDowell’s presence in this series is far more interesting than anything in Louisiana Firestorm itself. You make as many shots as a quickie, throwaway mens adventure series does, and you’re bound to have a lot more misses than hits.

Review: Tomorrow’s Soldier

Tomorrow’s Soldier

David Alexander’s Tomorrow’s Soldier is a book that you’d expected to be dated based on its subject matter. It’s a 1999 popular account of the WARS AND WARRIORS OF THE FUTURE. And it is dated. It’s also somewhat shallow even by the standards of the time.

It’s still interesting, but isn’t really a rigorous study. The descriptions basically consist of trends that were obvious even at the time (ie, more digitization/etc…) and the obligatory description of wunderwaffe like power armor. This is a little less triumphalist than some other books of its nature, but it isn’t really more substantive.

This felt like a throwaway book even when it was written. And now it’s an older throwaway book. So I’m not really recommending it except as a curiosity. I do wonder if the same “David Alexander” who wrote this was the same “David Alexander” who wrote the ultra-middling Marine Force One. If so, it would be fitting.

Review: Fire and Maneuver

Fire and Maneuver

The second entry in James Ronsone and Alex Aaronson’s 1981 World War III, Fire and Maneuver continues its predecessor’s excellent work. While it does not bring the most novelty to the subgenre in terms of its structure, in execution it does very well, hopping between viewpoints in a way that’s both smooth and fast. And it actually has an M47 Dragon being able to destroy something in a stretch of logic that works for story reasons.

Jokes about the Cold War’s worst ATGM aside, this is a good entry in a scarce genre. If I had to make one criticism, it’s that long, exact system designations are used a little more often than I found credible. But that’s a tiny nitpick and doesn’t detract from the experience.

A Thousand Words: Carrier Air Wing

Carrier Air Wing

Capcom’s 1990 Carrier Air Wing is a fairly standard side scrolling plane shooter. Except for one thing that elevated it massively in my eyes. That’s the surprisingly detailed and (in a visual sense) accurate depiction of military hardware. You can control either a Hornet, a Tomcat, or an Intruder (which is marked as an A-6F. Wonder if they knew of the never-was upgrade or if it was a happy coincidence because they chose the next letter after E.)

When I saw Tu-22 Blinders as enemies in the first level, I was in love. When I saw Yak-38s in a later stage, I was even more in love. This is quite possibly the most Fuldapocalyptic shmup there is, and I loved playing every second of it. Yes, there’s the sci-fi superweapons (such as a final boss that includes a Buran shuttle) but it’s otherwise very grounded-looking compared to other games of its time and nature.

This is basically a video game adaptation of a Mack Maloney novel. What’s not to like?

A Thousand Words: Progear

Progear

What do you get when you push an inherently limited genre as far as it can go? Probably something like Progear, a 2001 Capcom arcade “shmup”, the classic Gradius-type arcade game where you control a little spaceship moving around on a scrolling field. Only this “spaceship” is a World War I-type fighter plane, and the game has a very dieselpunk theme that I like. The graphics are very good, being (or at least looking like) beautiful sprites in an age of polygons.

The story is utter nonsense, and I have to wonder how much of it is due to iffy translations and how much is due to just limited information. Basically a group of young pilots have to fight off a conspiracy of posh Victorians led by a lion-man, and I’m not making that up. It feels like you only got ten seconds of a thirty-minute show and had to piece everything together from there. But this is a classic video game where such stuff was par for the course.

The gameplay is nothing to write home about, as it’s the same “fire away, use limited power ups, and try and dodge at least some of the impossibly large number of projectiles heading your way” formula. But that’s a fun formula for a reason. And whether by accident or design, one boss seemed to mock the formula. In a game where your ship faces right and only right, the boss tries to counter by…. moving to the left of the screen. Too bad you have homing missiles.

This is not a deep game, even by the standards of arcade classics. It’s not the most polished or fair game. But it is quite the fun game, and a sign of how far “handmade” graphics could go.

Review: A Dream Of Empire

A Dream Of Empire

A recent work of alternate history by someone with the pen name “Grey Wolf”, A Dream of Empire is about a war between 19th Century Britain and a surviving Byzantine/Eastern Roman Empire. There are lots of characters. And there are airships. Because this is an alternate history work set in the 1800s, there has to be airships.

This isn’t bad, but it feels a little overstuffed and shallow. It’s trying to be a “big war thriller” and a spy thriller, but that’s hard to do with something that’s one third the length of a normal book, much less a big and sweeping one. That’s the literary critique. The alternate history nerd critique is that a Byzantine Empire surviving, Victorian semi-steampunk, and airships are all genre archetypes, if not cliches.

You could do a lot worse for the very low purchase price than this book. But it could have also been a lot more and a lot better than what it actually was.

Review: Expedition Mars

Expedition Mars

Martin J. L. Turner’s Expedition Mars is an analysis of what a manned voyage to the red planet would take. It’s a very detailed analysis that includes a final hypothetical trip. It’s a very good and interesting book. The problem is that it’s not a very accessible book.

This is a very math heavy book full of calculations. There doesn’t even feel like an attempt at making it readable by someone not terribly knowledgeable in the field (ie me). It’s fine to make an apple instead of an orange, but if I don’t like apples (actually I do like real apples but that’s not the point), I’ll say it.

If you like a hardcore book on Mars exploration, I recommend it. But only if.

Review: Shanghaied on the Rio Grande

Shanghaied on the Rio Grande: A Novel of World War Three

Just looking at the suffix of this book made me go “I had to review this.” Granted, William Joiner’s Shanghaied on the Rio Grande is more like a short story. But it’s still a World War III invasion story. I thought the length of this would mean there was some kind of publishing mistake or the story was unfinished, but no. It’s wrapped up within its few pages.

This reads like a teenager with little knowledge of the military or geopolitics who read far too many 1980s adventure novels writing a fanfic of those. I do not mean this in a negative term. The Chinese seize control of the American nuclear arsenal and walk in, dominating and trying to force Americans to become Buddhists (seriously). Opposing them are heroic Texans, one of whom is named Billy Bob (also, seriously). The story wraps up incredibly quickly (as in two pages) once the Americans get their nukes back and rout the Chinese.

Is this stupid and offensive to Texans and Chinese alike? Yes. But is it fun? Also yes.

Review: The Fury

The Fury

John Farris’ psychic horror thriller The Fury is an extremely 1970s novel. The horror story of psychic heiress Gillian Bellaver and the Sandza family consisting of father/agent Peter and psychic son Robin, it manages to have both the good and bad of its genre in full, making it a very “mean 51%” book.

The Fury has genuinely atmospheric tension, excellent body horror, and a serviceable plot that anyone who’s seen Carrie and/or Scanners can get into. It also has horrendously purple smut scenes and incredible pretentiousness. For every “good icky” scene like horror powers manifesting, there’s a “bad icky” scene like-well, pretty much all of the “naughty” there is.

Beyond that, it just has too much missed potential. There’s an entire metaphysical world described past the immediate characters that reminds me of the Warp from Warhammer 40,000, but instead of exploring that and the emergence of superhumans, Farris spends way too much time on middling action and not-so-middling character scenes.

Still, this is unique enough and good enough that I’d at least recommend giving it a shot. I can see different readers having different tolerances for its weaknesses.