Review: Fortunes of War

Fortunes of War

While Stephen Coonts is one of the classic technothriller writers, I’d actually never read any one of his books in full until now. Picking Fortunes of War, a late 1990s technothriller after his sales had peaked, is kind of like wanting to start listening to Yes with Big Generator.

Now that that shoved-in prog rock reference is out of the way, I was interested in this because of its depiction of a second Russo-Japanese War. One of my Command Live scenarios deals with such a thing itself, so I was curious to see how a spectacularly successful author handled it.

Who and What

Let’s see, an unconventional opponent (Japan) with some sort of super-gimmick weapon (Super fighter aircraft),  attacks a helpless Russia for zombie-sorceress induced reasons. This is very 1990s technothriller. In fact, this is one of the most 1990s technothrillers that ever technothrilled in the 1990s, even more so than poster child Cauldron. The 90s contrivances are there, and the technothriller “snapshot and superweapons” model, going from aircraft to submarines to dogfights to knife/fistfights is there.

Apart from that, it’s a little iffy with characterization (even by the standards of the genre). The American “Volunteer” F-22 pilots are too numerous and the book too short to really examine in depth. One final bit of serendipity happens in this novel. The villainous Japanese Prime Minister is named “Abe“-I was reminded of The Hunt For Red October having a “Putin” in it as well.

DEEP HISTORY OF TEM

This is slightly less infodumpy than the absolute worst the genre has to offer, although it’s still very, very description-heavy. One interesting part is that Coonts can leverage two pieces of genuine but “new enough to be exotic and techno-thrillery” technology-the F-22 and JDAM-style munitions.

Zombie Sorceresses

Ok. Apart from the geopolitics (Belligerent Japan, Russia being worse than it was even at its 1990s nadir), and the technology, the big zombie sorceress contrivance is in nuclear weapons. Russia has disarmed (almost) all of its nuclear weapons as a foreign aid condition so that the conventional invasion of Siberia, but kept a few for the plotnuke climax. Japan has developed a few in secret, also for the plotnuke climax.

Tank Booms

There are two types of action scenes in this book. The first are the aerial combat scenes, something which the Distinguished Flying Cross recipient Coonts knows very well. The second are the technothriller/action scenes like fistfights or anti-submarine warfare that he doesn’t have as much firsthand experience with. And it shows.

Even the former are let down a little by a few too many exact-detailed “and the missile exploded in exactly 2,003 fragments, turning the enemy plane into 1,200 fragements and its pilot into 320 fragements” scenes.

The Only Score That Really Matters

By the standards of 1990s technothrillers, this is very good for what it is. It’s technically competent and has its authors expertise in his subject matter carry it above the pack. But in some ways it feels more artificially stilted, like its creator’s most vigorously creative days are behind it. So, suspiciously like 1980s Yes (to swing back to progressive rock).

Still, it makes me want to check out Coonts’ earlier books, and that’s endorsement enough for me.

Review: Houdini vs. Rasputin

Houdini vs. Rasputin

I was in the mood for a change of pace, and upon seeing Houdini vs. Rasputin I felt I had to give it a shot. I was not disappointed.

Who and What

Harry Houdini makes an ahistorical second trip to Russia in 1911, brought over by the head of the secret police to try and deal with the mystic Rasputin. What follows is a book-long adventure as the mystic and the escape artist match wits and trade blows. Pitting the two larger-than-life figures against each other is brilliant.

DEEP HISTORY OF TEM

Almost all the descriptions are for something actually important to either the plot or scene at hand. Imagine that!

Zombie Sorceresses

This just isn’t the kind of book where this category is important or even viable. I could argue “not even memetic Houdini could escape from that” but this isn’t the kind of book for that. I could argue “is it a coincidence he runs into everyone from Stolypin to Lenin?” but this isn’t the kind of book for that. This is the kind of book where you just run with it.

Tank Booms

After dozens of books of red-blooded Mack Bolan wannabes, tanks booming, clinical technothriller battles, and spacesuit commandos, the earnest old-fashioned adventure here, beautifully written, is highly refreshing. I could almost imagine a John Williams score in the background for some of the scenes.

The Only Score That Really Matters

Houdini vs. Rasputin is a fresh, earnest, amazing tale. Not since the first few volumes of Jerry Ahern’s Survivalist have I read with such  totally along-for-the-roller-coaster-ride enthusiasm. I highly recommend it.

Review: Death Watch

Death Watch

So, after over two dozen books, the Survivalist series came to a close with 1993’s “Death Watch.” In some ways, the series was lucky to have progressed for as long as it did. Similarly to the technothriller, the action-adventure genre that typified Jerry Ahern’s other work declined massively in mainstream popularity when the Berlin Wall fell, with many series (always ‘cheaper’ and lower-margin than the likes of Clancy and Dale Brown) getting outright cancelled.

So surviving for two years after the end of the USSR and getting a proper conclusion instead of just a pulled plug made the Survivalist a lucky series. But the end was overdue.

Who and What

By this point, the increasingly science fiction Survivalist series has stopped being remotely post-apocalyptic in any fashion. There’s the world-threatening ‘catastrophe’ of the week, the secret supervillain lairs, the Nazi mad scientist and his pre-programmed clones, and so on.

Long series tend to fall into three general, understandable pits. One is simple repetition of what happened before. One is what I like to call, after Bill Hicks’ classic Gulf War joke, the “Elite Republican Guard” effect, where the antagonists become less credible-seeming. The other, a reference to a Twilight 2000 module, is what I call “Arkansas vs. The Blimps”, where they grow more outlandish as a way of avoiding repetition. The blimp effect isn’t always bad and can sometimes be beneficial.

By the time of “Death Watch”, all three were in effect. The repetitive parts were more small-scale (and worthy of being covered in different sections), while the other two were bigger. The “Elite Republican Guard” is embodied by, in the face of this supposed peril, a decent-sized passage being devoted to the main character’s wedding, and said wedding being handled nonchalantly. “Arkansas vs. The Blimps” is the sci-fi subject matter.

And the book is kind of rushed. Everything is resolved in one book, and the final denouement is just one chapter at the end.

DEEP HISTORY OF TEM

Ahern’s long description of weaponry keeps coming back. For instance, one passage describing a character at the wedding lists the gun they have, the brand of the gun they have, the caliber of the gun they have, and the brand of holster that they have.  This is not an aberration.

Zombie Sorceresses

The Survivalist has always been zombie sorceress heavy, but the later sci-fi parts made it reach new heights. It went from “pulpy post-apocalyptic” to “pulpy sci-fi with action-adventure scenes and familiar weapons.”

Tank Booms

The action hasn’t gotten any worse over the last 26 books, but it hasn’t really gotten much better either. While still good by cheap thriller standards, if someone like me was crazy enough to read all the books in a row, well, I’ll just say it felt awfully repetitive to have Rourke shoot a guy with his Detonics for the 500000000000000000th time. And I don’t think the best author in the world could have improved it (not like that author would have written a 27 book long cheap thriller epic)

The Only Score That Really Matters

This is the final installment of a decade-long soap opera which has the usual problems of something moving too slow suddenly forced to wrap up quickly. The Survivalist series, in my opinion, should have ended around the tenth or eleventh book. The main characters survived, ensured the future of humanity, and accomplished the clear goal. Instead it was followed by more than a dozen books of sci-fi-with-Colt.45-soap-opera-adventure.

While the later Survivalist books are interesting to look at, I’d be loath to actually recommend them to all but the most devoted Jerry Ahern and/or “weird pulpy fiction” fans. And Death Watch symbolizes the later books at their most er, “different”.

 

Review: Strikemasters

Strikemasters

Mack Maloney’s Strikemasters follows in the footsteps of his earlier “Wingman” books, being set much later and with a much different background, but maintaining the elements that made that novel so much fun.

Who and What

The book can be summed up as “Special Operations Forces in super-powered C-17s fight terrorists in a super-powered mountain fortress.” It’s the sort of bombast that characterizes Maloney’s work and makes it able to navigate the dark technothriller decade of the 2000s without many problems.

And to his credit, Maloney is not afraid to throw challenges and imperfections at his super-characters and super-planes. He’s not afraid to kill central characters off. Doing this while going full-crazy ahead might be dissonant on paper, but it works here, being a writer who can have his cake and eat it too.

Of course, the characters, good and evil, are little but shallow stereotypes, but this is the kind of book where this isn’t that big a deal. And the last part of the book is a little rushed. But this also isn’t that much of an issue.

DEEP HISTORY OF TEM

Yes, we do get huge, loving descriptions of the super-tech. Why did you ask?

Zombie Sorceresses

Like every Mack Maloney novel, this book is full of bombastic, ridiculous super-contrivances. But it strangely doesn’t feel as contrived. A lot of technothrillers are stuffed with what Nader Elfhefnawy rightly calls the “illusion of realism” . As they became steadily more ridiculous, this issue amplified. The pure bombastic unrestrained “go for it” attitude of this book and Maloney’s others solves the problem.

Tank Booms

The action, as mentioned above, manages a good balance between “over-the-top” and “challenging”. It could have failed in either direction. It could have had a jarring effect of flaws clashing with the “look at the superplane go!” It also could have had the superplane effortlessly cakewalking to victory. Strikemasters did not fall into either pit, and is all the better for it.

The Only Score That Really Matters

This is another excellent Mack Maloney title, with him being able to leverage his strengths to make a tale of super C-17s doing superpowered feats in a well-told fashion. Highly recommended.

 

Review: Carrier – Enemies

Carrier: Enemies

The “Carrier” series was a long-running series. When searching for books in it to read and review, I followed my famous rule: When in doubt, go for the most outlandish. The enemy of this book, the fifteenth of the series, is…. Greece. How could I resist?

Who and What

As the Greek-Macedonian conflict (at least a strange version of it) heats up and a news helicopter is brought down by a Greek Tomcat on a false-flag mission, Admiral Matthew “Tombstone” Magruder and the carrier USS Jefferson goes to the region to enforce peace while a reporter who survived stays on the ground amidst the Macedonians. And that’s about as coherent as it gets.

There are really two parts of this book. The first is essentially applying the technothriller “top-to-bottom” viewpoint style to the “low budget assembly line book” quality level. So there’s the conference rooms, the scrambling reporter, the subplots, and the aviators themselves, all done in a slapdash style. For instance, the main antagonist is a general but is called an “admiral” in one passage. Then there’s the small problem of the book’s ending being abrupt and simply unfinished. That’s the boring, bad part.

The second is the goofy part. Greeks with bad names flying F-14s. An evil general launching a ridiculously obvious (to the reader) false flag plot. A main character with the nickname “Tombstone.”

DEEP HISTORY OF TEM

There really aren’t that many “The F-111F triggered the Pave Tack and dropped a GBU-12B straight on the Spoon Rest” moments in this book. There are, however, a lot of conference room scenes.

Zombie Sorceresses

The zombie sorceresses were changing everything from Greek aircraft procurement to naming customs to the nature of the Greece-Macedonia conflict to well, almost everything.

Tank Booms

The actual action isn’t the best. Most of the dogfights between aircraft feel like fanfiction of the Top Gun movie from someone who has that and maybe one other technothriller as their sole source for aerial combat, and there isn’t much “adrenaline”, for lack of a better word. Constantly cutting back to conference rooms doesn’t help.

The Only Score That Really Matters

Like Ian Slater’s USA vs. Militia series, this book is the kind of thing someone like me would find more appealing than a “normal” person probably would. The plotting and action is too dry, badly done, and generic to hold that much appeal, but the premise and excesses were music to my ears. But even they can’t stop the very bad fundamentals this book has.

Review: Scorpion’s Fury

Scorpion’s Fury

I decided to take a chance on more obscure military sci-fi and Scorpion’s Fury was one of my picks. I was not disappointed.

Who and What

The book tells the story of a giant scorpion-like mech dragged into action and the recruited ne’er do wells crewing it. They fight aliens in their giant mech alongside other giant mechs.

This had some of the technical boxes of the “spacesuit commando” annoyance checked. Semi-dystopian background, basic alien enemies, etc… But it was averted through two things. The first was lulls in the action that gave time to build up the characters in a badly needed way. The second was giant mechs stomping about instead of just tissue paper power armor.

DEEP HISTORY OF TEM

This does have its share of explanations. Thankfully most of them seem very relevant and not just detail done for the sake of detail.

Zombie Sorceresses

Besides just the sci-fi universe contrivances, the biggest I thought of was “why give misfits in relics such a prominent role.” I understood the literary reason and it wasn’t a big deal, but still.

Tank Booms

This was definitely the highlight of the book. It takes a giant scorpion-mech stomping around and makes it (and its crew) simultaneously fun, aggressive, vulnerable, and strong.

The Only Score That Really Matters

Do the words “giant scorpion mech” appeal to you? Then you’ll like this book.

 

Review: Dying Art

Dying Art

I decided to read and review Dying Art, the very latest (as of this post) Mack Bolan novel. The Gold Eagle line used to be for action what the rest of Harlequin was for romance. Now after the December 2015 closure, it’s reduced to a Mack Bolan every few months.

So how does the absolute latest Executioner stack up?

Who and What

There’s a plot featuring Mexican cartel leaders, art thieves, mercenaries, and contractors making a super-railgun. Despite less action, it feels better paced than Season of Slaughter (written by a different author) was and considerably less “overstuffed”. But it also feels less exciting.

The characters are archetypes that were old when the original Pendleton Executioners were young. But there’s no attempt at fun exaggeration. They’re just not the most interesting people. And this version of Mack Bolan himself is one of them.

DEEP HISTORY OF TEM

It’s less infodumpy than Season of Slaughter, which actually reinforces the “IKEA Thriller” feeling. It’s because everything is played very safe overall.

Zombie Sorceresses

Even the zombie sorceresses are in a lethargic mood in this book, putting everything into place but not going an inch beyond it. The way it’s set up has all the drawbacks of something over-the-top (How many low-level down and dirty crime thrillers have super-railguns in them?) without the advantages (the actual action and villains are bland and pedestrian).

Tank Booms

The action also has the same “generic” problem that plagues the rest of the book. It’s still action-movieish, but it’s not as wild and over-the-top or crazy (or even just as good) as others in its genre. Mack Bolan still fights a lot of people and ultimately uses the super-railgun for good rather than ill.

The Only Score That Really Matters

This works as the kind of throwaway reading it was meant to be. Dying Art is readable and smooth-flowing, and what it does have is good enough. But it feels even more “check the boxes on the assembly line”-y than many past Bolans and has neither has the talent nor the outlandishness to stand out from the very, very large pack.

Review: Unseen Warriors

Unseen Warriors

While I’ve read some books in Gavin Parmar’s Unseen Warriors series before, it was only very recently that I actually read his debut. As an early independent novel, it has issues but manages to be better in context.

Who and What

A group of what appear to be ordinary American soldiers suddenly and quickly find themselves in a “Black Ops” unit. The main protagonists are sent to “Black Ops”, which has a camp in Russia, as a form of semi-punishment after getting in a fight in Seoul.

Then from there it’s a disjointed mess of action that involves everything from nuclear blasts (multiple ones over the course of the book, similar to Dale Brown) to firefights to dogfights to infantry-vs-tank. This is a first independent novel, and it shows in the prose with inconsistent descriptions and grammatical issues-the most obvious is referring to martial law as “Marshal Law”.

In terms of characterization, it ends up being clunky cheap thriller characterization but still earnestly tries-something that can sum up the entire book very well.

DEEP HISTORY OF TEM

Unseen Warriors starts with an infodump on how the US military adopted a version of the G3 rifle for their own use after the 5.56mm rifles [that they’d used for decades] somehow proved unsatisfactory. It continues in this style throughout the entire book. As an example, it has Mi-35s (export Hinds) referred to sometimes as Mi-34s (a real but totally different helicopter).

Zombie Sorceresses

Pretty much the entire book (and the later series) has their heavy hand. Tanks appear everywhere and ignore logistics and concealment. The main characters just go into a “Black Ops Unit” like that. Terrorists can have gigantic arsenals that no one noticed before, even with stuff that would be hard to conceal and raise lots of red flags. Nuclear bombs are treated very cavalierly and continuously used. The jumping around plot doesn’t help.

Tank Booms

The action is well-intended (see a pattern?) but suffers from several big problems. The first is its constant repetition (including the gore), the second is the clunky prose, and the third is that it’s hard to tell the exact context sometimes thanks to the careening, weaving plot.

The Only Score That Really Matters

Judged purely in isolation, this book and series are not the best. My first impression while reading one of them long ago was that the writing style was poor, the action repetitive, the premise and plausibility ludicrous, and thus it was hard to get into.

However, as an early earnest effort, it feels better. After all, I’d rather have a sincere amateur effort (and Parmar has improved in later Unseen Warriors books, especially in terms of flow and pacing) that was clunky and zombie sorceress-heavy than a cynical commercial effort that was also, as many 2000s technothrillers were, clunky and zombie sorceress-heavy.

Unstructured Review: Marines Crimson Worlds

Marines: Crimson Worlds

So, as part of my holiday book odyssey, I devoured a huge quantity of trashy military science fiction novels. And Jay Allan’s Marines: Crimson Worlds kind of fit the bill for what I got too much of. If Starfist was “mainstream military sci-fi cliche bingo” this was “self-published military sci-fi cliche bingo”. If not worse. Marines Crimson Worlds is the sort of book I derogatorily call “spacesuit commando”, and after reading just a few of these I got a very clear guideline for how a lot of these (I must be fair and say not all) went.

Now it’s important not to overstate. This kind of book is the literary equivalent of a Nissan Versa or Mitsubishi Mirage. So comparing this to the classic writers like Heinlein or Haldeman is totally unfair. Even comparing it to (early) Tom Clancy is unfair. No, this is best compared to the Mack Bolan-spinoff style ‘contemporary’ action. And it still falls short. Part of it is combining an infodump-heavy format with a first-person view, but that’s not all of it. If I had to boil it down to two points, I’d say these have:

  • Excessive training sequences. This I can pin on Heinlein and people who didn’t get that the training was, for better or worse, the actual point of Starship Troopers. Cheap trashy military sci-fi tends to involve excessive training sequences in ways that cheap trashy contemporary thrillers don’t. This is a self-imposed higher bar to clear.
  • Bad antagonists. How can you get worse than the cackling supervillains of cheap thrillers? Answer: Popup targets with no reason for existing save to provide something for the heroes to fire at. I’d compare it to video games, except most video games have better and more-developed opponents. Marines: Crimson Worlds is particularly bad because the opponents are other humans and not even “generic aliens out to kill everything”.

Marines: Crimson Worlds has all this and even more of the tropes I’ve noticed. Some vague dystopian background, the main character being a super special champion who gets promoted ridiculously high ridiculously fast, and action that falls into the “military sci-fi pit” of neither being grounded nor over-the-top (this is a particular problem with ‘spacesuit commando’ novels where the only real gimmick is power armor that doesn’t seem to do anything) and thus appearing merely dull. The supporting characters in Marines: Crimson Worlds are, for the most part, nothing but blank names.

While I’ve spent the last five paragraphs slamming the novel, I’ll say that it at least worked as a mindless time-passer. But only that, and I’d in most cases prefer a contemporary action novel for the same purpose.

Review: The Target Is H

The Target Is H

Of the Mack Bolan knockoffs, one of the most unfortunately named is “The Penetrator”, written by Chet Cunningham and Mark Roberts. Snicker-worthy name aside, this managed to reach dozens of entries, starting with 1973s The Target Is H.

Who and What

Ok, so Vietnam veteran Mac-ahem, Mark Hardin (as if the title of the series wasn’t Freudian enough) battles heroin-smuggling mobsters. That’s basically the entire plot of the book right there. Hardin himself is a typical action hero with a few colorful sidekicks, and the mobsters sound like unintentional parodies of gangster movies. Still, the minimal plot never feels clunky.

DEEP HISTORY OF TEM

Compared to say, the original War Against the Mafia, The Target Is H has a lot more detailed descriptions of its weapons and a lot more (comparably) exotic weapons. It’s an example of what the genre would later become (to excess).

Zombie Sorceresses

The contrivances are the usual “exotic weapons, exotic cars, and dozens of goons slaughtered by the hero” action ones. Hardin is slightly more vulnerable than some of the later superhuman action novel protagonists, but only slightly.

Tank Booms

The action is what one would expect from the genre, and executed well by those standards. It is, however, closer to later cheap action thrillers than the debut Mack Bolan book in terms of tone and the hero’s capability.

The Only Score That Really Matters

This is better than its goofy name might suggest, and is recommended for any fan of 1960s-1980s action novels.