A Thousand Words: Big Fight

Big Fight: Big Trouble in the Atlantic Ocean

On one hand, the 1992 arcade brawler Big Fight can be viewed as nothing but a mechanically bland copycat of Final Fight and the like. While this is true, it’s also very hard to deny that the game is also a very weird and bizarre eccentric game with a premise that could have been written by Jon Land, graphics that fit said style perfectly, and translation terrible even by the standards of the day that weirdly adds to the charm.

See, the entire game takes place on a cruise ship/battleship/supervillain base called the “SKELETON CREW”. There are three protagonists with designs that aren’t anything to write home about the standard fast/strong/balanced differences. The normal enemies likewise are standard fare… but then come the bosses. They not only include a sumo-kabuki and an ancient Egyptian mummy-wizard, but the big twist is that after each defeat, everyone except the final boss becomes a playable character.

Every one has the same dialogue, repeated here verbatim: “[boss]: ‘Now I came to my sense. Can you take me into partnership? [character who beat the boss]: Sure.”

It’s not explained if they were mind controlled or whatever, but yeah. The sprites and backgrounds are not ‘good’ in terms of pure detail, but they’re bright and do exactly what they need to do. The ship has a variety of zoos, gardens, gyms, and the like to rival Spaceball One.

Is this a good game to actually play? No better than other ones of its time. Is it fun to look at? Oh yeah.

Review: Xeelee Redemption

Xeelee Redemption

Stephen Baxter’s Xeelee Redemption is not one of his finest literary moments. What it offers in both theory and practice isn’t any better than his other, better books. And it’d have to be to make up for the huge retcon that ranks as one of my least favorite of all time. Not that the rest of the book is anything special, given that the plot consists entirely of worldbuilding opportunities.

Anyway, after the Baxterian infodumps and excuse plots, the reader finally gets the chance to view a semi-retconned[1] actual physical Xeelee. And it’s just a space bug. Not Exultant’s so totally beyond lesser comprehension beings that effectively are whatever piece of technology they put their Clarketech spirits into, but just a slightly unconventional space bug.

Disapoint.

[1]The term “retcon” is hard when time travelers in universe are constantly changing everything, but it is a distinction.

Review: Is There Life After Football

Is There Life After Football: Surviving The NFL

A look at life as an American Football player by sociologists and former NFL player James Koonce, Is There Life After Football is a very interesting and evenhanded tale of how football players (and to a degree many other athletes) struggle culturally. While very few of its points are surprising or shocking, it’s well-written and handled.

The authors are eager to debunk some of the skewed and sensationalist claims of football players recklessly spending piles of money and then ending up as brain-damaged hobos. Careful to cite formal studies, they point out that there isn’t a disproportionately high amount of either financial or legal trouble amongst NFL veterans (a point others such as former player Merrill Hoge have made)-but that it still can and does often happen, with a look at the cultural dynamics to see why.

Indeed this manages to mostly avoid the twin sportswriting perils of what I call the “Johnny Manziel” and “Colin Kaepernick” paths, to use two quarterbacks who both got (in?)famous for things that had nothing to do with their play on the field. The Manziel route is classic media focusing on the freak show excesses, portraying the players as overpaid, under-mature babies, often with moral scolding. (Spoiler alert: Some players are just that). The Kaepernick route is the more modern “sensibility” in which every single player is an underpaid exploited victim of Evil Capitalist Society.

If I had to quibble, I’d say that they lump NFL players too closely together. The stats are skewed by short-career replacement level players, and the compartmenalization of different positions and paths is well-known. Their talk of the “conveyor belt” should have brought more attention to hyped prospects who flame out. The authors mention old-timers who had to work in the offseason and bubble fringe players who knew very well that they were living on the edge. But I’d be curious to see the end result of the worst of all worlds-a sheltered pampered college stardom followed by just legitimately not having the talent to match at the pro level.

But these are minor concerns for an excellent book.

A Thousand Words: Double Dragon 3

Double Dragon 3: The Rosetta Stone

Double Dragon basically made the brawler what it was. Unfortunately, its position at the height of beat em ups was very short lived. By the third game, an externally developed one called “The Rosetta Stone” that replaces the postapocalyptic streets with a world tour, it had been left behind by the likes of Final Fight. Really far behind.

If Final Fight has fluid controls that only seem slightly worse or clunky now than they did over thirty years ago, this feels like someone at the time who played both would have noticed it. The characters just move like they’re pieces on grooved slots (maybe it was even programmed like that). On top of it, being able to buy power ups with real quarters made this one of the first games with microtransactions.

So yeah, there’s a reason why Double Dragon fell out of favor. It didn’t make good games, and this was definitely not a good game.

Review: Trial By Fire

Harold Coyle’s Trial by Fire is about a…. second Mexican-American war? Uhh? Oh, it was published in 1992. That explains everything. Besides the (long) setup and (shorter) conflict, we get one of the most controversial cheap thriller characters beginning here: Female infantry commander Nancy Kozak, who has a less than ideal reputation among Coyle’s readers.

Sadly, the book once against reinforces my view of Coyle as a one-hit wonder whose Team Yankee, magisterial as it was, could not be exceeded or equaled by any other book by the same author. It’s a weird anti-Goldilocks mixture of either too fast or too slow, and the understandable but contrived background does it no favors. Hate to say it, but… just read Team Yankee again, IMO.

Review: Blood of the Ancients

Blood of the Ancients

Like Jerry Ahern, John Schettler decided to take the Kirov series into outright science fiction. Gone are the purely terrestrial squabbles, replaced with sci-fi spaceship battles against aliens and, in this case, an attempt at a John Carter of Mars Homage in Blood of the Ancients. Although much of the book takes place on Earth as the ancient “Sons of Ares” change the past in secret alternate history, this is obviously John Carter through and through.

The issue is that Schettler is not the most inherently suited to write this kind of flowery planetary romance. It would be like a fluffy romance author writing a technothriller. Despite this, it’s a sincere and well-appreciated effort. Who knows, maybe Kirov will turn to nonviolent romantic drama next…

Review: Midnight Ops

Midnight Ops

Midnight Ops is the latest Duncan Hunter book by Mark Hewitt . It is also not just the worst in the series but the worst “thriller” novel that I’ve read. Ever. At least as of this post. And I do not mean this lightly. Having read literally hundreds of these books, I’ve reached the point.

So the Amazon blurb mentions a defecting F-22 that flew to North Korea as the MacGuffin. Well you will be “glad” to hear that it takes two thirds of the book to even reach that point at all. And then it goes back to what it was previously doing. What was it doing?

Political rants. I’d say it’s like reading the Facebook page of your boomer uncle from rural Oklahoma, but that would be an insult to boomer uncles from rural Oklahoma. If you trained an AI model on nothing but conspiracy talk radio transcripts and then let it rip for five hundred pages, you’d have this book. But I’m still pretty sure the AI could do better.

The worst part is that I used to like this series! It had the same ridiculously right-wing politics and unstoppable Mary Sue, but could be fun in a Mack Maloney manner. This isn’t. The actual ‘action’ is the same repetitive easy victories that feels like an afterthought. It’s easy to tell the real emotion is in the rants.

So yes, I’ve found the new worst (thriller) novel ever. Welp.

Review: Resplendent

Resplendent

A collection of previously published short stories, Resplendent is Stephen Baxter at both his best and worst. It covers the Xeelee universe from start to finish, in every time and every era. The good news is that Baxter gets to show off his worldbuilding. The bad news is that Baxter gets… to…. show… off… his… exposition.

Besides the infodumps, one big problem is that what the main characters do has to be ‘relevant’ somehow. You can’t just have Bill the monopole gunner getting killed, he has to fire the shot which changes the tide somehow. This Great Man-ism is at odds with the weaving larger than life scope of the settings.

Also Baxter is terrible at naming characters and keeps reusing names. So yeah, this book is a mixed bag.

Review: The Nordkapp Affair

Northern Fury: The Nordkapp Affair

(note: I got permission to read this book pre-release for the sake of a review).

This fairly short novella to the Northern Fury epic is a side story about a Norwegian ferry at the beginning of the war. It has to try and evacuate people from what could become a warzone (spoiler alert: It does). While a simple plot, it’s a very suitable one.

One thing I particularly liked was keeping the “camera” focused entirely on the ship itself and a running tally of its status. Whereas a lot of “Big War Thrillers” understandably show the big war, something as focused as this is a lot different.

Which is a good thing, as there’s something to be said for an HMS Ulysses type story. Which I mean both in terms of tone/structure and in terms of location-an excellent place for a war novel.

A Thousand Words: Clue

Clue

As proof that movies based on bizarre IPs are not a new thing, 1985 saw the release of a film based on the board game Clue. Thankfully the board game has a basic plot of “murder mystery”, which the movie uses. It ends up killing a lot more than Mr. Boddy.

This movie is not “good” by any means, but it falls into the category of “a lot better than it could have been” and is perfectly fun for a time waster. Its multiple ending gimmick at least tries to be experimental and interesting (it was intended to have different theaters show different ‘definitive’ endings). And the John Morris score is underrated and excellent.