Uniforms and Equipment of the Soviet-Romanian War

An excerpt from an in-universe book by “Kestrel Publishing” (any military history fan will know who this is a reference to) on the gear of the Soviet-Romanian War in All Union. I spent way too much time and had way too much fun making this.

From “Uniforms and Equipment of the Soviet-Romanian War” by Kestrel Publishing

Fig 1. Yefreiter (Corporal), 17th Mobile Corps, Dniester Front

-This representative mechanized infantryman wears uniforms and gear typical of the most advanced mobile corps. He has a low visibility unit patch depicting the phoenix/”Huma Bird” that served as the 17th’s symbol over his PKU-94 army uniform set, which served as the newest uniform set in the army. He also wears a heavy (over 30 pounds) 6B4 ballistic armor vest and the newest UBS-1 helmet.

Gear:

The man depicted in figure 1 is representative of most mobile corps BMP/BMPM infantryman. As a result, he carries a 5.45mm AK-74, still the standard infantry weapon among mobile corps as it would cost too much to fix what wasn’t broken. The soldier also has several grenades, a medical kit, and a pair of NPDS-‘YUKON’ night vision devices (helmet mounted and rifle-mountable handheld). Also of note is the MV-9 rifle grenade in a leg pouch. Similar to the Spanish FTV series, these rifle grenades use a “bullet trap” system where a live round can be fired to trigger them without issue. With a theoretical 150 meter range.

Camouflage:

The 6B4 vest is plain green, while the PKU-94 uniform is colored in the large-spotted “Gumdrop” camouflage worn by mobile corps soldiers.

Notes: 6B4 vests were available in large numbers and were proven to be durable, but were also very heavy. They were the most common mobile corps infantry outfits among BMP troops who spent most of their time in vehicles. MV-9 rifle grenades were an awkward experiment, many viewing them as more trouble than worth given that proper underbarrel launchers, LAWs, and full-size RPGs (to say nothing of vehicles and artillery) were not in short supply. More modern and efficient armored vests were used by mobile corps, but were more limited in supply.

Fig 2. Junior Sergeant, Tank Crewman, 64th Mobile Corps, Dniester Front

-This representative mobile corps tank crewman wears a coverall in “Gumdrop” camo and an internal microphone variant of the UBS-1 helmet (which was meant to be usable by infantry, law enforcement, and vehicle crews alike, starting off as one of the famous ‘face shield helmets’ similar to the Altyn/K63 before being adapted).

Gear: The figure depicted carries an A-91 bullpup PDW in a slung scabbard, a weapon commonly issued to mobile corps vehicle crews. He also has a classic Makarov pistol in a shoulder holster.

Fig 3: Spetsnaz recon troop, 48th SPF Brigade

-This spetsnaz operator is dressed in a “Gorka” canvas suit popularized in Afghanistan, and wearing a similar chest rig. He notably does not have a helmet, instead wearing a bandana/durag and night vision goggle rig.

Gear:

The man in Figure 3 carries a suppressed AK-74 along with the gear for a long-range recon patrol mission (which explains the lack of armor). He wears a Taiwanese-made version of the American PVS-7 night vision goggle system. These more advanced night vision devices (either imported or domestically built) were reserved for the likes of recon, special forces, lighter infantry, and anyone not bound to operate in close proximity to a vehicluar sight. Even in mobiles, regular infantrymen usually kept only the Gen I “YUKON”.

Camouflage:

The Gorka Suit and bandana is in KLMK-Berezka, an existing minimalist but effective camo pattern used for decades in the USSR.

Fig 4: Motor Rifleman, 87th Motor Rifle Division

-This man from a legacy division wears the classic plain khaki Obr88 “Afghanka” and a similarly Cold War vintage SSh-68 helmet. His load bearing equipment is a belt and “Chicom” chest rig, a classic easy to build or obtain type.

Gear: The man in Figure 4 is equipped almost identically to the average man on the eastern side of the Fulda Gap. An AK-74 5.45mm rifle, a basic steel helmet, and nothing an American of the 80s wouldn’t find familiar.

Camouflage: Legacy divisions had not (yet) adopted camouflage as standard issue. However, helmet covers from large fabric tarpaulins and the like were frequently made, as is the case here.

Fig 5: Infantryman, Bulgarian 1st MRD

-One of the higher-equipped Bulgarian formations. He is dressed similarly to a man from a legacy motor rifle division, but his items are of a particularly Bulgarian quality.

Gear: The man has a Bulgarian Arsenal AR, a locally built version of the 7.62x39mm AK-47 which was the general Bulgarian standard issue item. He wears a large “slick” plate carrier (Bulgaria’s prewar army had adopted such things) and has a more modern-looking “Mayflower” chest rig over it, both licensed for production in Bulgaria starting in the late 1980s. His helmet is the slightly different shaped Bulgarian M51/73.

Camouflage: Bulgaria, unlike the USSR, had by this time had a splinter-type camouflage pattern as standard issue for its standing army, and it is shown in the gear depicted in the picture.

Fig 6: Infantryman, Bulgarian 10th Infantry Division (Mobilization)

-This older man stuck in a ‘deep mobilization’ infantry unit is a double anachronism. His uniform is an M15 Bulgarian uniform from World War ONE, along with the green-with-red-stripe peaked cap from the time period and a set of civilian shoes he provided himself. A Bulgarian Chicom-style chest rig serves as the only sign from a distance this is not a reenactor.

Gear: The infantryman has an old surplus AK-47 as his main armament and little else. Most is personally obtained and inadequate. Bulgarian low-tier mobilized infantry like this would have a ratio of around 7 AKs, 2 SKSes, and one Nagant per ten soldiers, varying up and down a little. The smarter officers would give long rifles as designated marksman weapons to their best shots.

Fig 7: Soldier, Romanian Army, 2nd MRD

-The average Romanian soldier was dressed like a Soviet soldier from thirty years earlier and armed like one, and this representative man from the prewar standing 2nd MRD shows it clearly.

-Gear: This man wields an AK with the famous Romanian wood foregrip. His Romanian M73 helmet ironically was introduced in the 1970s to distinguish Romanians from other Warsaw Pact armies.

Fig 8: Mechanized infantryman, Romanian Army, 5th TD

-This Romanian infantryman wore what was called the “Persian Outfit”, a reference to gear made in one of its few remaining allies, Iran, and given to a luckier few Romanian units. His outfit looks more western, a reference to their continued production of American-style equipment first imported in the shah era.

-Gear: This man in a ‘Persian battalion’ carries an Iranian-made AR-15 platform rifle in 7.62x39mm, and wears a helmet with the outer shell of a WW2 American M1 yet with kevlar inserts to add to it. His load bearing equipment could have been straight from the Iran-Iraq War.

Camouflage: The camo is a brushstroke pattern with red, black, and green stripes on a tan backdrop, used frequently by Iran and with a similar color to various Swiss and German patterns. Similarly better-equipped “Chinese battalions” had MAK-90 AKs with distinctive large wooden stocks, Chinese GK80 helmets, and camo in the green-dominant pattern of that country (which was frequently more suited to Southeast Asian jungles than Europe in early autumn).

Fig 9: Romanian Patriotic Guards, Independent Brigade

-The Patriotic Guards were the mass mobilized, bottom-barrel desperation Romanian infantry. They had a distinct uniform built up over decades that meant it could satisfy even the large call-up. A soft blue harking back to the World Wars, this color makes the Soviet-Romanian War the final war as of this book with a mass-produced, standard issue blue uniform for ground troops.

-Gear: This Patriotic Guardsman carries a World War II surplus VZ-24 Mauser Rifle and gear of similar standards. Such desperation measures were not uncommon, as were the effectively homemade grenades and explosive charges. He wears a blue cap. Often such formations would have something like a similar vintage and same caliber ZB-53 tripod machine gun as their primarily (or, to be blunt, often only) heavy weapon.

Weird Wargaming: The All Union US Military Part 2: Air Force(s)

Part two of this alternate history series.

Background/USAF

Until September 9, 1998, the US Air Force and Navy was mostly in a holding pattern. About the only large procurement decision was going ahead with the A-6F and F-14E Super Tomcat programs due to the continued USSR, leaving the Super Hornet as a paper plane in this timeline.

Then the Sovereign Union destroyed 80% of Romania’s air force on the ground in minutes, and panic set in. V/STOL research and dispersed operations immediately began taking the highest priority, and as an interim measure, the first major foreign-built fighter in American service since the AV-8A was made in the form of the F-21 Griffin, aka the Gripen. A huge fight ensued over whether to phase out the F-16 or keep it. The results were mixed.

US Naval Aviation

The US Navy and Marine Corps have a mixture of Super Tomcats, F/A-18A-Cs, Sea Gripens, F-24 NATFs, and A-6Fs in a support role. The Intruders and Hornets are being phased out. No, this is not just an excuse to run scenarios in CMO.

5th Gen/Updates

A lot of helicopters, high-performance VTOLs, and the F-24 being “Phantomed” into the Air Force as well. The equivalent of the F-35 is just the F-35 B/C equivalent, since a pathological fear of normal air bases exists. (Ironically the Sovereign Union does NOT have quite a fear despite knowing what it can dish out, but that’s another story).

Soviet Romanian War At Sea

Naval forces in All Union’s Soviet Romanian War were bound to play a peripheral role. Romania had a small and weak navy, a relatively short coastline, and massive conventional amphibious landings were geographically dubious and militarily even more so. Constanta was overrun and surrendered almost immediately after the war began. Even Soviet historiography talks very little about what they and the Bulgarians did at sea, mostly just mentioning bombardment, surveillance, transport, and other routine supporting tasks. Most naval infantry units fought on land.

Yet it would be a mistake to assume that the navies did nothing or that there was no drama. Although overshadowed by the crossing of the Danube and the massive deep airborne operations, one of the largest postwar aerial/amphibious landings was conducted in Tulcea County.

  • Units near Bolhrad would cross/lift/fly over or infiltrate via smaller boat.
  • Heliborne units from the Black Sea would stage and make large landings in the depths. Black Sea Fleet aircraft and ships would naturally support them.
  • The Tulcea operation was considered lower priority and was assigned fewer resources and, uncharacteristically, had its commanders given instructions to not try and force it if the initial advance stalled. (In contrast, the Danube Front units tasked with taking the Constana area were told to rightfully treat it as a high-priority one).

Notable events:

  • September 8-9: Landings. Many inoperable Romanian ships destroyed in port.
  • September 8: Romanian corvette M290 sunk by SS-N-14 missile. Romanian submarine SC-02 sunk.
  • September 9: Sole successful Romanian air attack against Soviet Warships. Missile craft Kittivyek sunk by Romanian MiG-21s. Two other unsuccessful attacks. Five aircraft and four ASMs shot down.
  • September 10: Gunboat PSKR-710 destroyed by mine. Four Romanian craft sunk. Romanian submarines Pastrav, SC-01 sunk.
  • September 11: Final attempted Romanian air/missile attack on naval targets. Completely unsuccessful. Romanian submarine SC-05 sunk by Soviet submarine S-39 in the first post-WW2 mutually submerged sinking. Soviet landing ship SDK-303 sunk by mine.
  • September 13: Tulcea operation completed with mutual link-up.
  • September 14: Final surface engagements of the war, a duel between small boats in the north and Bulgarian ships sinking an attempt to flee southeast into the open ocean, presumably to Turkey.
  • September 16: Final naval engagement. Romanian submarine Ton sunk.

The main takeaway was that ASW was successful (no Soviet ships lost, no disruption) but it was under ideal circumstances (being able to just smother a small area).

Rates of Advance in (Fictional) Practice

So a while ago I did the obsessively number-crazed Soviets studies on their planned rates of advance. Looking at my descriptions and map games writing in All Union, I’ve thought “hmmm, how could this go in practice? Or at least fictional speculative practice?”

The Theory

Against NATO, 40-60 km a day on average was the goal. Against a weaker opponent (like one based on the Chinese conventional forces at the time), it was even more, around 70-100. By the 1990s GENFORCE (what I patterned the mobile corps off of), it was down to ideally 30-40, albeit against a stronger opponent.

Romania in Practice

As it stands, I focused mainly on the 17th Mobile Corps, and had a (fairly) detailed route after much Google Mapping. It left a line of departure from near Chernivtsi on September 8, 1998, and came to a final stop around Sibiu on the 16th-17th. On the way it cleared out the important crossroad town of Toplita, crossed the Carpathian mountain roads, and fended off an attack on its bridgehead near Dulcea.

Map is a vague generality. Different subunits progressed around different mountain roads and frontages. Length is hard enough, don’t ask me to do width.. :p

Using a pure napkin calc, this comes to 285 kilometers from the Chernivtsi border region to Sibiu, which leads to 8-9 days of high-intensity fighting, which means a very rough 30-35 kilometers a day. So not bad by GENFORCE standards, especially with a rough terrain making up for a weaker on paper opponent and with the counterattack at Dulcea costing it an entire day.

So not too bad….

The Problem

Of course the definition of “rate of advance” is incredibly arbitrary (does it mean anything in that unit, so can we count a patrol of BRDMs moving far ahead and encountering no resistance before circling and stopping, then the main force reaching that spot without issue later?) and depends a lot, as anyone would admit, on circumstances.

In the same war, many Danube Front formations barely made it past the river, and some that did moved at the equivalent of a brisk walk. But clearly a unit of press-ganged Bulgarians with 1940s equipment having to do an opposed crossing of a very long river and then facing coherent defenders with many fortifications is not the same as a high-tech, high priority force smashing across the plains against a broken foe.

The Empire Vs. The Commonwealth

Reading Dominion got me thinking about an alternate history setup of a similar nature. Not a plausible one but a way to pit the British Empire against the ex-British Empire/Commonwealth. What got me thinking at first was the British in the book struggling to hold onto India. I’m thinking “hang on, this could be playable.”

So I fired up Command: Modern Operations and saw an opportunity to use many of the low-end WWII-era platforms, including German 1940s ones. I did a sample scenario and fell in love. So I expanded. It may or may not lead to anything more, but it’s something worth telling. Again, historical plausibility is not the main focus, so I’ve probably gotten a lot wrong.

The main forces are the fledgling independent Indian Army along with reinforcements of ANZACs and other volunteers, including American “Flying Tigers” in that animal’s home country. Opposing them are the Collaborationist UK Government and Germans, the latter struggling massively to project power. They still send the now-completed Graf Zeppelin carriers over. (Look, this isn’t a hard AH).

The scenario I did was of a bombing raid on Karachi from Oman-based Anglo-German bombers. (Why Oman? It was in range. Why Karachi? Partition into India and Pakistan hasn’t happened, at least not yet). While this scenario saw the attackers sweep aside the defenders and drop successfully with the loss of only one bomber, circumstances can always change. In any case, it was very interesting and fun to play in an area not typically covered by wargames, and got my imagination flowing.

BTR-92 Squad

First I did my past piece on Mobile Corps squads, then came the BTR-92. Now the most ahistorically Soviet part of All Union’s military can be made with the two mixed together. In-universe, the creation of this squad was an extremely involved and controversial process.

  • Unlike previous examples, including the mobile corps own BMP/IFV squads, this operates two organizational fireteams. With lots of teeth-gritting, the doctrine emphasizes that “if necessary”, it can operate as a unitary squad or simple overall fire/overall maneuver element. In the Soviet-Romanian War, many did.
  • This has a full-time deputy squad leader for dismounts, whose job is pretty obvious. An emphasis was put on out-of-vehicle operations as these units were designed to spend more time outside.
  • The PDW is the A-91M. The LMG is the “Vepr”, one of many bullpup RPK proposals. The light RPG is in real life the South African (!) Denel FT5 (since a post-apartheid government would be very close to a surviving USSR, and since a post-apartheid arms industry would be very desperate, a license deal for this Goldilocks Rocket Launcher is not impossible).
  • This can be detailed in the Kestrel Publishing entry: Clash: Soviet BTR vs. Romanian TAB . Despite the name, about 80% of that book is just devoted to the Mobile Corps BTR reformation. The pieces on the Romanians basically amounted, cruelly but not inaccurately to “They just followed 196X BTR doctrine, had the equipment to match, and lost”.

The BTR-92

Stable Diffusion has given me the chance to bring a vehicle from All Union to life. Now I had a vision of what the “BTR-92”, the wheeled mainstay of the Mobile Corps, looked like, but on the pages it was described only as “blocky” (and wheeled).

So how I made it: I first smushed some elements together externally. The top and turret came from other APCs, while the bottom (possibly meant to symbolize it being built on that truck’s chassis) came from a Ural-4320. Then I used it as the outline for a controlnet to avoid the “AI doesn’t know what shape to make it” issue.

It’s of course not perfect and with some nitpicking/hindsight, I’d probaby make something that looks less like a low-end APC/MRAP and more like a futuristic advanced one. But it’s still the general shape I wanted, and it was still very fun to make.

Coiler’s Culmination Calculator

As a fun side project, I made my first (intentionally abstracted) wargaming tool. The goal is to see the culmination point of an offensive.

Assumptions: The attacker is consistently advancing, however, the defender is fighting back hard throughout. The units of the attacker participating in the campaign are not going to be rotated out, hence they will only receive small and piecemeal reinforcements/replacements throughout.

This simple tool works as follows:

  • The attacker starts with a point total of 100.
  • For each objective, roll 1d10. 1 means the objective is taken unopposed and the force suffers no meaningful losses. 2-6 is a minor engagement where the unit suffers a point loss equal to 1d6 points. 7-10 is a major engagement where the unit suffers a point loss equal to 1d6+10.
  • After every turn, the faction regains 3 points.
  • The offensive will have culminated when the point total reaches zero or less.

Example:

  • Objective 1: 9: 16 points lost. 3 regenerated. 87 points.
  • Objective 2: 8: 12 points lost, 3 regenerated. 78 points.
  • Objective 3: 6: 1 point lost, 3 regenerated. 79 points
  • Objective 4: 6: 6 points lost, 3 regenerated. 76 points.
  • Objective 5: 1: No losses, 3 points regenerated. 79 points.
  • Objective 6: 3: 5 losses, 3 regenerated. 77 points
  • Objective 7: 10: 11 losses, 3 regenerated. 69 points

Etc….

Figures of course can be changed depending on context.

The Cosmic Angels

When it comes to Warhammer 40k, I do not have the highest opinion of or interest in the setting’s mascots. I’ve been an Imperial Guard fanatic (no not that kind) since day one of my interest in the setting, and this also applies to their spacefaring counterparts in their humongous flying cathedrals. However, I have made several fan Space Marine chapters (as every 40k fan is obligated to do), and the one with the most detail is the Cosmic Angels. With the aid of Stable Diffusion and some online “marine coloring tools” I made this infographic on them.

(And yes, it is definitely, totally a coincidence that my interest in Starmada and constant setting crossover battles coincides with me elevating an extreme fleet based chapter. Totally. A. Coincidence.)

Weird Wargaming: The SW40k Project

I’m delighted to announce the initial release of a Starmada project of mine: The Star Wars vs. 40k fleet lists. Based on the fanfic, it aims to bring the battles from said fic to the generalist wargame. So far initial Imperial Navy and Republic fleets have been made. More, including Astartes, Separatists, and whatever else my brain thinks up, is planned.

Notes:

  • Ships are judged based on absolute and not relative size. This means the 40k ships are usually gigantic with the HP to match.
  • The Republic is a swarm fleet whose ships are almost always pound for pound inferior, just like in the fic itself.