Review: Shopping for Bombs

Shopping For Bombs

Gordon Corera’s Shopping for Bombs is a look at the then-recently busted AQ Khan nuclear network. It is very much an immediate-reaction book written in the close aftermath of an event aiming to capitalize on the media attention. Not surprisingly it has the strengths and weaknesses of such a thing. The strength is that it’s clear and understandable to a reader who isn’t a nuclear procurement nerd.

The weakness is that it feels a little shallow. Some of this isn’t Corera’s fault (how would he know at the time about the intricacies of Libya’s program). But it could have stood to have gone just a little deeper. And while being dated isn’t anything the writer can do anything about, it’s still an issue. Even for popular history about nuclear proliferation, there’s other stuff I would recommend more nearly twenty years on.

The SL-1 Disaster

One of the most overlooked but the single most fatal (in terms of direct casualties) nuclear incident on American soil is the SL-1 disaster. Occuring at the height of the Atoms For Peace phase in 1961 in a remote part of Idaho, it’s understandable that it wasn’t as publicized. But it is an ‘incredible’ story, one that seems to combine the worst parts of Chernobyl and the Byford Dolphin.

The US army was experimenting with small reactors. One such reactor was the SL-1. On January 3, 1961, three men were performing maintenance on the ‘shut down’ reactor. John Byrnes moved a control rod too far, causing the reactor to go prompt critical and immediately explode in a blast of radioactive steam. Byrnes and fellow technicians Richard Legg and Richard McKinley were killed.

That Byrnes’ moving the control rod caused the disaster was well established. But since all with possible knowledge of why he did that died in the explosion, that part remains mysterious. The most likely explanation is simply that the ill-built reactor had a rod get stuck, and while Byrnes pulled he moved it too far. Other theories range from a distraught Byrnes over a failing marriage not paying attention, Legg pulling a prank that caused Byrnes to get startled and yank on the rod, and most infamously the theory that a love triangle involving Byrnes, Legg, and their spouses led him to intentionally cause a murder-suicide.

We will never know the why.

Review: Blood Trails

Blood Trails

A novella of Texans hunting terrorists, Nicholas Orr’s Blood Trails is not very substantive. On one hand, it’s short and its plot is nothing that hasn’t been done many times before. That’s not an obstacle to a good book, and neither is the “Herman Melville’s Guide To Patrolling” exposition.

What is an obstacle is the fact that the final climactic battle also reads just as dryly as those infodumps. This is the one thing a thriller cannot be, and it’s what turns it from a possible 51% snack into a rejection in my eyes. Which is a shame, but oh well.

A Thousand Words: Initial D

Initial D

One of the most famous car racing works of fiction and the biggest reason why people know the ‘eurobeat’ subgenre of electronic music, Initial D is the reason why there are so many memes of cars and “RUNNING IN THE NINETIES” and “GAS GAS GAS”. It’s the story of ‘touge’ racing through winding mountain roads, tofu deliveryman/prodigy driver Takumi Fujiwara, and the Toyota Corolla AE86, which thanks to it has gained popularity well beyond what a mid-80s Corolla would get.

Seriously, it’s like how in Red Storm Rising the Iceland invasion was a crazy jury-rigged gamble but so much else treats it like normal and standard. The whole point is that it’s an underestimated clunker. It’s like a tank novel with an M48 or T-54 or something with an ace crew and everyone thinks it’s the tank. But I digress.

This is basically an action show/manga with cars instead of glowing superheroes. The most famous “First Stage” initial (no pun intended) anime adaptation holds this to the core: With early CG and blaring music, characters dramatically take actions graaaaaduallly and somehow have the ability to hold huge monologues and conversations while roaring through perilous streets. It honestly sounds better than it actually is, with the pattern of ‘how is this ’86 winning’ being worn down even then.

But still, that music…

Rally Racing

Rally Racing is a distinctive form of car racing. Cars go down specially cordoned off sections of roads called ‘stages’, which can be all shapes, sizes, and surfaces. They do not directly race against each other but instead compete for the fastest time. Cars have a crew of two with a navigator/co-driver giving rapid directions to ensue the driver has greater reaction time.

Rallying is one of those sports that’s not very big in the US compared to its massive European popularity and it’s easy to see why. Rallying came from small, closed, twisting European roads. Big open American ones were/are more favorable to things like straight-line racing (less popular on the other side of the ocean).

I find it an interesting distance sport, and I don’t mean the length the cars travel. Rather it’s incredibly fascinating at a distance. A rally driving crew and their car has to be a generalist unlike the specialists of other racing disciplines. One has to be a speedster AND a cornerer AND an offroader and so on. Yet it’s also not very photogenic, whether in person or on television. It’s because the cars aren’t directly racing each other. So you see a car go by, then another car go by, and so on.

Still, I like looking at sports from a distance, which is why rallying is my newest fascination. That it’s extremely easy to simulate in BeamNG.Drive doesn’t hurt either.

Review: Defence of Villages and Small Towns

Defence of Villages and Small Towns

It was 1940 and Britain stood alone. Colonel G. A. Wade published the pamphlet/book Defence of Villages and Small Towns to give the massively mobilizing Home Guard a rapid lesson. It’s worth the cost and as more than a historical curiosity. In fact, a lot of its lessons would applicable in contemporary Ukraine or similar (like defending a theoretical desert village in the NTC from the Donovian hordes).

Basically it’s intended to be a casual plain-text tome with as little field-manualese as possible about area defense. It’s about using terrain and available resources, the importance of time, and other crucial things like coordinating unit boundaries to avoid friendly fire. Useful in both historical and understanding terms.

A Thousand Words: Mach Rider

Mach Rider

Like many video games, Mach Rider was a minor hit for Nintendo in the mid-1980s and then languished forgotten until Smash Bros. revived it. The game is a pretty crude but impressive-for-the-time ride along a twisting track and dodge and destroy the evil giant tricycles until you eventually fail, but it has a couple of quirks.

The first is that it was one of the first games to have a level editor, even if it was only in Japan and very limited in practice there. The second is that it has a vague story (there’s minor justifications for you fighting back against an alien invasion in the various track missions) but no ending. The third and most interesting is that the titular rider has been alternately depicted as male and female (the former being in screens showing a helmeted but clearly male figure and the Smash Bros. Melee trophy using ‘he’ while the latter is a female biker in a piece of official art and a woman in the arcade version that’s implied to be a Mac Rider). I guess the different color riders are different people.

Of course, back in the day I remembered the Mach Rider theme as an alternate stage track in Smash Bros. that I loved and nothing else. Which can be said about a lot of things.

Defending Slightly Different Names

I heard a complaint in a review that character names were just like real ones only changed slightly. However, I disagree. Slight changes from real historical names are actually realistic. Look at all the variants of John, Juan, Jan, Jean, Johann, etc…, which goes back to the Hebrew/Greek Biblical roots of it. So far from being bad, I think it’s a good way to make the characters distinct and at the same time relatable/understandable.

Wither GTA?

With the official trailer for the next Duke Nukem Forever Grand Theft Auto 6 finally being out and the game having a vague ‘sometime next year’ release date as of this post, I’m reflecting on how uh, “meh” a lot of people are about it. Since it’s been over a literal decade since the release of the previous installment, which is about as much time between GTA III and V. Back in the day, when we had to walk uphill both ways, for people’s consensus to be “ok, something to look out for” at best and dread at worst would be as unthinkable as the Cubs winning the World Series. But here we are.

So what happened?

  1. Diminishing returns in graphics making it harder to razzle-dazzle people with its visual brilliance.
  2. A decade of both seeing the issues in the series and seeing more open world games to the point where it’s arguably played out.
  3. GTA Online, a monkeys paw that brought Rockstar piles of money at the expense of reputation. GTA V was able to continue getting griefers and Xbox Live Kids to buy shinier and shinier gimzos with real money, at the same time making it a joke to everyone else. And not the good kind.
  4. The issue of what tone to adopt, where a mixture of blended ChatGPT-made (ok, I might be a little hard on the AI) scrambled crime drama mixed with juvenile ‘shocking’ Bart Simpson meets Dennis Rodman antics that were a little edgy in 2001 that the series previous had has aged horribly…. but with reasonable confidence that what’s left of Rockstar might not be able to do something differently better.

I still think it’ll be playable, make a gargantuan amount of money, and look good. But the old-time hype is just gone.