Review: Aircrew Confidential

Aircrew Confidential

Pilot Chris Manno’s Aircrew Confidential is a set of short stories about airliner crews. He does a convenient disclaimer saying “Oh some is true some might not be, that’s how gossip goes”. I obviously have no way of verifying that but it’s important to note its not being claimed as totally 100% factual. The only real solid historical benchmark is one story that takes place during 9/11.

For all the “look behind the cockpit door”, it’s really nothing one with even the slightest bit of knowledge or experience hasn’t seen or heard a million times before already. None are particularly shocking or funny or even engaging. I just can’t recommend this book.

Review: Dragon’s Wings

A 2013 book by noted PLAAF watcher Andreas Rupprecht, Dragon’s Wings is one of the first looks behind the curtain of the Chinese aircraft industry. Though now obviously old, it’s still a good snapshot into the past. Besides the familiar J-6/7s and the newer domestic J-8/10-etcs, it provides a look at many of the never-were (and frequently technically impossible at the time) aircraft proposed.

However much it’s shown its age, it’s still a great book. It’s an excellent coffee table book for aircraft enthusiasts.

A Thousand Words: Wreck It Ralph

Wreck It Ralph

The Disney animated film Wreck It Ralph was one of the most pleasant surprises I’ve ever had. I’ll start by describing the movie itself, which while not an absolute is still a perfectly good animated family fun adventure film. The video game gimmick is actually somewhat mild, because the bulk of the film takes place in only one game, the racing game Sugar Rush.

And this is what sets the movie apart from what I was bracing for. From the trailers I was expecting some kind of post-Shrek “lolwacky” snarky mess of nothing but references to increasingly obscure games. The actual film is not that, with the references there but not overwhelming. And they often pass the “would someone who doesn’t know the referenced material still get the idea?” test.

So sometimes you get surprised for the better.

Review: Atomic Peril

Atomic Peril

When I saw the words “A nuclear forensics thriller”, I knew I absolutely had to read Atomic Peril. That it’s about nuclear terrorism and involves a scratch-built bomb (a rarity in such cases) made me more eager to finish it. Given the legitimate qualifications of author Sidney Niemeyer, that was even more of a reason to keep going.

The issue is that I know too much. The bomb is a realistic but simple gun type, which is not particularly novel to anyone who knows anything about nuclear weapons beyond the basics. And as a thriller author, its writer is a pretty good nuclear forensics expert. Which is to say the book is a lot more Herman Melville than Tom Clancy. Unsurprisingly, it definitely goes into the “too realistic for its own good if judged as a cheap thriller” category, and even more unsurprisingly, this makes the attempt at a conventional action climax even more dissonant and clumsy.

While I sound like I don’t like this book, I’m actually a lot softer on it than my writing might indicate. Niemeyer had a story he wanted to tell, knowledge that he knew, and was earnest in telling it. And that is to be commended, however many stumbles there are. Besides, if I want a conventional cheap thriller there’s no shortage of “shoot the terrorist before he blows the nuke” books out there.

My NFL Dream Team

With the Super Bowl just around the corner, I figure I’d make my thoughts on an NFL all-time-all-star team. Just the offense in this case, using the modern pro “1 RB- 3WR- 1TE” standard.

Quarterback

Ok, the most crucial decision. As someone of modern sensibilities, I want a quarterback with legs. But as someone who appreciates context, I also want someone who thrived in a pass-unfriendly era. Now is there someone who fits both those categories?

Why yes there is!

Fran Tarkenton, who can stretch defenses with his legs and be good with his arm. If I have to pick a traditional pocket QB, I’d go with Joe Montana.

Running Back

Jim Brown. I don’t think I have to explain this.

Wide Receivers

Jerry Rice as my first wide receiver, for reasons I don’t have to explain. Randy Moss as the second, likewise. For my modern representation, my third will be Justin Jefferson.

Tight End

Rob Gronkowski. Enough said.

Offensive Line

  • Tackles: Antony Munoz, Forrest Gregg. The Bengal Immovable Object will be the main QB protector. One architect of the Packers Sweep will be good.
  • Center: Mike Webster, the center-piece of the Steel Curtain
  • Guards: Bruce Matthews, Jerry Kramer: Matthews is an all-around lineman who could and did play any position there. Between him and another Packers Sweeper, it’s hard to go wrong.

Eurasia Aviation

Eurasia Aviation is a fictional company of mine that I can plop into basically any setting I want that’s appropriate.

Logo created in Stable Diffusion XL
Eurasia aircraft factory, also created in Stable Diffusion. Don’t ask exactly what the cone-thing is for, I just thought it’d look cool

Eurasia is an unashamed way for me to put any never-was alternate history aircraft (or even aircraft concept) into production. Since it’s a conglomerate with a presence on every continent, it can take designs for every one, and so on. Not the most plausible but I’m having fun with it.

Review: Only War Core

Only War Core Rulebook

Deciding to look back at the Warhammer 40k tabletop RPGs whose mechanics ended up adapted to Rogue Trader, the choice of Imperial Guard RPG Only War was not exactly a hard decision. Since that army has been my absolute favorite faction by a parsec from the moment I found out about the franchise, I was eager to see how playing them in a character game as opposed to a wargame worked out.

You can practically see the writers trying desperately to make the experience both true to the Guard’s limitations and playable/fun. I trust I don’t need to go into that much detail that an individual guardsman, even an elite one, is at or near the absolute bottom of the galactic food chain. There’s also the reason why Twilight 2000 was set in a scramble rather than in a war-their life is a very regimented existence with little chance for straying beyond orders.

Thankfully, the solutions are fun and interesting. Characters are part of a beginning chosen/created regiment that has set base gear and characteristics. NPC “comrades” are present to act as additional laser sponges-I mean, partners in war. More can be achieved, but only at the cost of chancing the logistics system (as unreliable and risky as it sounds). The regimental system itself allows for everyone from Tempestus Scion commandos to primitive worlders with swords and animal hides.

So yes, I recommend Only War to anyone who wants to be real serious and face the grim darkness of the far future without the need for power armor or super-enhancements.

A Thousand Words: Groundhog Day

Groundhog Day

It’s Groundhog Day, and the holiday brings two famous events to my mind. One is the time that then-New York City mayor Bill de Blasio, in an event that symbolized his less than stellar mayoralty, fatally dropped a groundhog during a ceremony. The second is of course the Bill Murray movie that is the subject of this post.

The film has a simple time loop premise, to the point where, when describing any other work of fiction with such a cycle, you can just say “like Groundhog Day” and people will understand. Main character Phil Connors goes on a loathed news assignment to Punxsutawney, finds himself snowed in, and then finds it’s the same day again and again and again and again.

What makes it a classic is that it works as both a silly and profound movie. You get both spiritual self-reflection and a man stealing a groundhog before driving off a cliff. The cast of Bill Murray and Andie Macdowell is excellent, and the whole thing is probably one of the greatest holiday films ever.

Review: Earth Fire

Earth Fire

The ninth Survivalist book and end of the de facto first arc is Earth Fire. It takes the “western Fist of the North Star” theme to its climax as John Rourke prepares his shelter for the firestorm engulfing the world and moves to stop the main Soviet antagonist from using the other suspended animation shelter in Cheyenne Mountain.

I’ve mentioned many times that this was an ideal stopping point for the series. Take this perfectly fine arc and the beginning of Book 10 where Rourke wakes up after the timeskip and sees the Eden Project spaceship lifeboat return and you have an excellent self-contained narrative. As it stood, the series kind of meandered on, becoming first a pet sci-fi setting and then hurriedly sputtering out after 1991.

In fact, later arcs would render this much less important via retcons. Here the Soviet Politburo is shot down as they attempt to reach Cheyenne Mountain because they don’t have a viable shelter of their own. Later on it turns out that the Soviets indeed had an underground city after all! And the Argentines, and the Icelanders, and pretty much everyone! How about that!

Still, this is a fine piece of ridiculous 80s excessive men’s adventure, and can be appreciated for what it is. The later sourness doesn’t make this any less sweet.