Review: No Need to Know

No Need to Know

The third in Hewitt’s Hunter series, No Need to Know is every bit as out-there as the first two (if not more). Once again, I’m in the somewhat unusual position of not recommending them for other people while having a blast reading them myself. The conspiracies don’t stop in this book, and neither do the set-pieces.

In fact, this is actually better paced if anything than the second and especially the first book. While it’s still overly long, it feels like it flows better and doesn’t have that many outright dull moments. Ok, except those involving the details of operation the YO-3 airplane, which is obsessed over throughout the series.)

That sounds like faint praise. And the inherent flaws of the first two are still there. But still it’s nice to see an author’s craft get genuinely better.

A Thousand Words: Electric Football

Electric Football

As Christmas approaches, it’s important to acknowledge a rite of passage every American child has faced. Getting an electric football set and only using it once. I remember getting an electric football set, thinking the players were actually programmable (ha!), watching them shake downfield once after turning the game on, and never touching it again.

The creation of Norman Sas and Tudor Games shortly after WWII, electric football involves a vibrating board to move its players. When the NFL expanded massively in popularity, electric football gained the official license, becoming the Madden of its day. If Madden was programmed in two days by people who couldn’t make the cut at Game Freak or Bethesda.

Now electric football is both technically improved and far less popular because, you know, video games exist. But it was and still is a thing.

Mobile Corps Order Of Battle

So my book project now has a name: All Union. To celebrate this milestone and excellent progress on it, I figured I should share the rivet-counting infodump of very little actual relevance to the plot (or is it…) but which is fun to do: An Order of Battle chart of the Mobile Corps (of GENFORCE-Mobile inspiration) of the Union of Soviet Sovereign Republics, most famous for their actions in the invasion of Romania.

The methodology is simple: For the number of corps and locations, I went with this analysis, which predicted eight total by the turn of the millennium and theorized their number by district. In actual history, only one was created, the 5th Guards Army Corps stationed in Belarus. For their numbering, I went with the invaluable ww2.dk and looked for defunct/easily disbandable corps HQs in the general area (HQ cities here NOT always correspond to historical bases). So on with the fun exercise/sneak preview-oops, did I say too much??

General Notes

Mobile Corps have adopted a degree of heraldry beyond previous divisions. All save one have a geographic semi-nickname, and all have a “mascot” creature displayed prominently on all unit patches and symbols. The “Sovereign Guards” honorific was made to reward units for the Romanian war without worrying about legacy “guards” titles from long ago.

Western TVD

5th Guards Mobile Combined Arms Corps “Neman” (bison): First (and in actual history only) mobile corps created. Peacetime garrison Minsk, Belarusian SSR, served in Romanian invasion under Dniester Front.

7th Sovereign Guards Mobile Combined Arms “Vena” (elk): Peacetime garrison Vitebsk, Belarusian SSR. Served in Romanian invasion under Dniester Front, given sovereign guards status postwar.

28th Mobile Combined Arms Corps “Buh” (medieval lion): Peacetime garrison Lviv, Ukrainian SSR. Served in Romanian invasion under Dniester Front. Considered one of the primary frontline units against independent, hostile Poland.

Northwestern TVD

26th Mobile Combined Arms Corps “Lagoda” (Karelian Bear Dog): Peacetime garrison Petrozavodsk, Russian SSR. Did not participate in Romanian invasion but was on high alert and was earmarked for a proposed second large offensive operation that never had to be conducted.

Southern TVD

17th Sovereign Guards Mobile Combined Arms Corps “Fergana” (Huma bird): Peacetime garrison Tashkent, Uzbek SSR. Participated in Romanian invasion under Dniester Front. Given sovereign guards status postwar. Its base in the otherwise remote area makes it the closest thing to a strategic reserve mobile corps, and it is poised to always go either west, east, or south. One of the main characters in All Union, Cholpon Murad-Kyzy, served in the 17th Corps during the war in a forward medical station.

Southwestern TVD

64th Sovereign Guards Mobile Combined Arms Corps “Donets” (nightingale): Peacetime garrison Luhansk, Ukrainian SSR. Participated in Romanian invasion under Dniester Front. Given sovereign guards status postwar. Its base in the birthplace of All-Union president and legendary leader Anton Yatchenko is widely believed to not exactly be the most coincidential, as is it receiving sovereign guards status and massive accolades.

32nd Mobile Combined Arms Corps “Roman-Kosh” (mythical hippocampus mermaid-horse): Peacetime garrison Sevastopol, Russian SSR [not a typo]. Participated in Romanian invasion under Danube Front, the only mobile corps to do so. Is believed to be the mobile corps with the most focus on amphibious invasions and operations in extreme terrain. There are even rumors that detachments from it are earmarked for the seizure of Iceland should it come to that.

Far Eastern TVD

57th Mobile Combined Arms Corps “Kisilyakh” (lynx): Peacetime garrison Ulan-Ude, Russian SSR. Did not participate in the Romanian invasion but was earmarked and prepared as part of the ultimately unnecessary second offensive operation.

43rd Mobile Combined Arms Corps “Amur” (mosquito): Peacetime garrison Khabarovsk, Russian SSR. High-priority unit for potential war with China. Because of this and its distance did not participate in the Romanian invasion and was never considered for doing so, even as part of the hypothetical second wave.

VNG/Efir Group

“VNG Elite Corps”/”Efir Group Corps”/”Phantom Corps” (ghost): Peacetime garrison Gorky, Russian SSR. Formed after the Romanian invasion, exact strength still unclear. Under the control of KGB successor VNG (based on an acronym that can translate to “All Union Monitoring Group”). Part of the mysterious and nominally private “Efir [Aether] Group, which officially is nothing but a small real estate firm registered in Pune, India. It is said that the corps is haunted and anyone who gazes at its facilities without approval is immediately flung out of a tall window by poltergeists.

The Armored Group

Looking at the 1990s OPFOR documents, a “new” (well, newer in a formal sense) type of formation arises: The “armored group” (bronegruppa). It’s important to note the history of Soviet-style doctrine beforehand. The stereotype, often true, is of formations operating as entire units for a certain task. Thus a formation (generally a company as the smallest) will as an entire unit operate as one arm of an attack or another. In defense one formation will sit and fire behind fortifications while another will act as the counterattack/reserve.

The armored group is ad hoc by nature. Formed with a number of armored vehicles usually equivalent to slightly more than a platoon (although GENFORCE-Mobile mentions ones slightly smaller than a company if the parent unit is big enough to handle it), the key is the following:

  • The tanks operate away from their parent unit.
  • More crucially and importantly, the IFVs operate “empty”, with their infantry having already dismounted.

The use of an armored group depends on the situation, of course. Examples given in the GENFORCE-Mobile and Heavy OPFOR Tactical documents are:

  • Sweeping around to hit the side while the dismounted infantry and main force attacks from a different axis.
  • Serving as the base of fire while the dismounted infantry and supporting arms do the sweep.
  • Acting as a reserve/pursuit force, especially one that can quickly roar in and (however temporarily) block off a route from a retreating foe.
  • Acting as a counterattack force on the defensive.

The armored group’s origins come from the Soviet war in Afghanistan, where such formations were used in an irregular, nonlinear, frequently rough-terrain war.

Review: High Intensity Military Urban Combat

High Intensity Military Urban Combat

The book High Intensity Military Urban Combat focuses on exactly what the title says. It aims to teach in the very relevant task of high intensity war in built-up areas. To an extent (being adopted from an official use only instruction) it’s focused on a military audience and having them “unlearn” the circumstances of low-intensity urban war (superior resources, ability to do complex operations, rightful focus on collateral damage) compared to a slugfest in Seoul/Tallin/Taipei (or wherever. There are a lot of big cities!)

Focused on squad level operations, it’s well-illustrated and detailed. To a degree, it duplicates what’s in existing publications, although trading field manual-ese for clear text and good diagrams is a welcome tradeoff. I can’t say how helpful it’d be to a professional audience, but to an armchair observer like me it’s illuminating.

College Coaches Fail In The Pros

College football coaches have a track record of failing in the NFL, with Urban Meyer being the most recent predictable casualty. The interesting question is “why”? The most stated answer is simple: Because the player-coach power dynamics are completely different.

In college, the coach is the centerpiece of the team, his players are short-term by the very nature of college, and he’s the one who gets the megadeal. In the pros, the players are the centerpiece of the team, most coaches are expendable and expected to be tossed aside at the slightest failure, and the players know it. Free agency and bigger player contracts have not exactly swung things in favor of the coaches, but as the tale of Lou Holtz and the Jets shows, the same dynamic existed long before 1993.

The other issue is that the gap between the best and worst pro players is a lot smaller than the gap between the best and worst Division 1 college players. There’s no “coasting through a week against the paid tomato can”, as the point spreads show. The biggest NFL point spread of all time was only 28 points for the Broncos against the Jaguars in 2013, and it was not covered by the favorite. Meanwhile seemingly every Week 1 (and many subsequent ones) power program game is so lopsided that most sportsbooks don’t even bother with moneyline (straight win-loss) options at all.

Review: Exile

The Last Roman: Exile

Starting The Last Roman: Exile, I was struck by the extreme similarity of the gimmick to the Casca series. Namely, a Roman gets splattered during the Crucifixion, becomes healed and unaging as a result. I’ll let it slide because they’re both based on the Longinus legend that long precedes them both. Yet that’s not the biggest difference between them. Marcus, the protagonist here, and Sadler’s titular hero could not be more apart.

Basically, the Casca series after the second book used the circumstances of its main character as just an excuse for the pop-historical setting of the week. That he was connected to Christianity meant nothing, his background meant nothing, and each story was just a 51% effort (at most) historical thriller. This book is still a cheap thriller through and through, but everything in it is done so much better.

There’s a lot of flashbacks and jumping between eras, but it’s done very smoothly and effectively. The contemporary cheap thriller setting features a MacGuffin and plan that would do Jon Land proud. There’s an energy to it that Casca completely lacks, and I’m always glad to see a premise with potential done right.

Review: Shoot Down

Shoot Down

The second of Mark Hewitt’s Hunter thrillers, Shoot Down is somewhat different from the first in terms of setup. Almost the entire W.E.B. Griffin style pop epic is gone in favor of just a then-contemporary cheap thriller. Unfortunately, this just means we get a thriller twice as long as it should be. And with all the issues and then some.

And yet, I have not just finished this book with its “shoot the terrorist” plot, I’ve even moved on to the third installment. Because this is flawed in an interesting way, and I want to see how uh, “interesting” it becomes. But I still don’t recommend this series for “normal” readers.

Review: Encore

Kirov: Encore

Like every good concert, the 64-book Kirov series has to have an encore at the end. And so it was made in a book creatively titled Encore. I mentioned in my review of the final proper installment, Journey’s End, that the overarching villains of the aliens and Ivan Volkov were dealt with in an anticlimactic, rushed manner. This hoped to give them proper closure in proper battles.

It did not exactly work. By this point there was no way for the series to conclude in anything but a screeching halt, and all the big set pieces here did was change their fates from “short and contrived” to “long and contrived.” Then again, “long and contrived” describes the whole series well, so (shrugs).

This is only for Kirov completionists.