A Thousand Words: Alien3 The Gun

Alien3: The Gun

Based off the ugly duckling of the Alien franchise (infamous for killing off the beloved non-Ripley cast of Aliens, for starters), Sega’s Alien3: The Gun was an arcade lightgun shooter a la Revolution X. Unlike that “how do you do fellow kids” game, this actually manages to be atmospheric. The visuals match the movie’s themes well, and the music is excellent.

In fact, this is the rare game that manages to have its cake and eat it too. Alien properties, following in the wake of the second movie, have this tendency to turn xenomorphs into uglier Koopa Troopas, being generic expendable enemies. (The game Alien: Isolation was a deliberate reaction to this trope). Naturally, a light gun arcade game can only do that… but it still manages to be chilling and foreboding too.

Then there’s how the action is jury-rigged into the movie plot. The player controls an anonymous marine who somehow ended up on the doomed Sulaco and goes through all the parts of the actual movie. There are robots, including a giant tank. Despite there being hordes of xenomorphs, the real one from the actual movie is inexplicably more durable as a boss. And finally, the last boss, in a game full of hideous monsters is….. a human with a flamethrower. It would be annoying in other contexts, but here it’s endearing.

This is the rare quarter-muncher with class and poise, and a pleasant surprise from a genre with low expectations.

Review: Siege

Siege

Edwin Corley’s Siege is a 1968 thriller with a bizarre premise. In many ways it’s like the ahead-of-its-time version of Mike Lunnon-Wood’s Dark Rose. Except everything the much later Dark Rose does right, this does wrong.

The premise here is that Black Power militants are holding Manhattan hostage so that the American government will give them New Jersey as a new homeland for African Americans. As a New Yorker, I am obligated to bash Jersey, but I will suppresses the urges here. This makes it seem like the book would be wacky. But it’s actually not. It’s very dreary and sometimes even ugly.

First, the obvious issue. You might think a cheap thriller from 1968 would not be the most progressive or racially sensitive novel. And you would be right. But even by those low standards, the racial content becomes outright uncomfortable too many times here. Second, even leaving that aside, the book is terribly paced. Like Richard Rohmer, it’s just mostly meetings and plans, and the competence of the characters changes on a dime. Skip this book. It’s not worth it.

The Differences

Just as how Hector Bywater’s The Great Pacific War got a lot of specifics from the later conflict off but the general feel of a Japanese-American war completely right, I figured I’d look at my Soviet/Romanian War (which I’ve outlined) and see the differences.

  • First, the absolute biggest. Instead of being against an elected government and earning massive condemnation, this is against the odious regime of Nicolae Ceausescu. The prevailing outside sentiment would be sympathy for Romania’s people, but very little for their government.
  • Second, the force structure of the invaders is different and both stronger and weaker. Belarus has been replaced with Bulgaria, which has mobilized a gargantuan army in and of itself-albeit an army that still uses T-34s (really, there were units with those, as in Romania, up until the very end). Whereas the Union of Soviet Sovereign Republics, for the most part (especially in its Mobile Force units), is a lot deeper than what I’ve seen from the Russians IRL in terms of substantive modernization (where a lot of old equipment, and, more importantly, stuff like few night vision devices and still using unsecure commercial radios beneath their shiny digi-flora uniforms)
  • Third, the invasion is a lot smoother out of the gate (note that I’m not speculating on the ultimate outcome in real life as of now). This is because, if nothing else, Romania is a lot smaller, less populous, and the invasion force is a lot bigger. Oh, and said horrendous Romanian government leading to apathy rather than near-unified disdain.

However, one thing that did appear in fiction and fact is the use of high-risk to the point of questionable VDV (Airborne Forces) operations. Of course, given their prominence, this is of little real surprise. Also, writing this post was tough, as is anything in a fluid, confusing situation.

Review: American Secret Projects: Bombers

American Secret Projects: Bombers, Attack, and Anti-Submarine Aircraft

One of the American Secret Projects series, this book looks at air-to-surface planes from the end of World War II to Vietnam. Covering everything from mammoth strategic bombers to light propeller planes, it’s an ideal aviation niche history book. With lots of illustrations, the obscure become visible.

With this book you can see all the bizarre and erratic 1950s designs. You can see how the AX project that became the A-10 started off as just a rich man’s Skyraider. This is an excellent book for any aviation enthusiast.

A Confession About TDGs

I have a possibly unpopular confession about tactical decision games. I’m not the biggest fan of them. Now, don’t get me wrong, I have no problem with them existing and I can definitely see their use. It’s ironically not in spite of, but because of my armchair enthusiast status that I’m somewhat wary of them. From the perspective of someone who isn’t potentially doing them in real life, it feels like couch coaching. You’re sitting on the couch telling the sportsball player to sports the ball in the right way, when you have past school experience at best.

And that of course assumes there is one right way. One thing I like about John Antal’s Choose Your Own COA-Adventure books is that doing counterintuitive things like charging up the middle can sometimes work.

That being said, it’s less a “down with TDGs” and more “I should like them more than I do”. Plus I’ll admit that I have a soft spot for converting fictional battles/actions into TDGs with just the right amount of modification. While it’d be outside the scope of a “TDG” per se, my dream is to do a simulated reenactment of Iron Eagle (imprisoned pilot, generic Middle Eastern OPFOR) using realistic mechanics and seeing what assets are needed to save Col. Masters.

A Thousand Words: Streets of SimCity

Streets of SimCity

When I was young, one of my favorite games to play was Streets of SimCity, a car action game that could take place in actual SimCity 2000 maps. Unfortunately, my frustrations with it were there even then. And now? Looking back without rose-tinted glasses, I can say: It sucks.

Here’s the first thing that illustrates why it sucks: You have no turrets and have to turn your entire car to aim like it’s some kind of wheeled StuG. Second thing. You can’t run anyone over. Because Maxis didn’t want to be too violent, Sims are just these weird bald sprites that you can’t really interact with (a contrast to SimCopter, where you can land on or push people out of your helicopter). Even the story hedges, with you being a stunt driver and all the action taking place in-universe on shows-within-a-game.

That it’s a blatant ripoff of the far better Interstate 76 is another blow against it. Combine this with terrible performance and worse physics, and you get a spinoff that spins off the road.

The Atomic Trojan Horses

Basically every piece of nuclear technology is advertised as being “proliferation resistant”, for obvious reasons. And in many cases that’s legitimately true (albeit that as an armchair non-physicist, I wouldn’t be the best at explaining exactly why ). But I’ve had a few hunches and read my share of case studies. And there are undoubtedly a few wooden horses with hoplites lurking inside (at least according to the Roman version of the story).

One is chemical enrichment, which has never been commercialized but has been demonstrated and proposed for decades. There’s actually a real case study of its role in a nuclear weapons program. For Iraq’s pre-1991 nuclear infrastructure, it sought a chemical enrichment plant. To directly make weapons-grade uranium via the chemical method would be hideously impractical according to its proponents (argued as taking over a decade ), but to make LEU that would in turn be easier to further enrich (or use in reactors indirectly) is another story.

Another is small modular reactors. The suspicion I have is that unlike the eggs-in-one-basket normal sized ones, it’d be easier to have some units be used for normal power and others “throttled” (for lack of a better word) in ways that are far less efficient for electricity-but more so for weaponizable plutonium.

Of course, I know very little about the technical side of things so I could be totally off-base, especially for the modular reactors. But it’s still something I’ve thought about.

Review: Blood Brothers (Dallas Barnes)

Blood Brothers (Dallas Barnes)

Not to be confused with the Black Eagle Force book of the same name I reviewed previously, Dallas Barnes’ Blood Brothers is the tale of Native Americans, casinos, and underworld intrigue. It’s also the book that, because of its subject matter, has highlighted the inherent differences between me as a writer and me as a critic.

Now the book itself is a 51% potboiler in a genre I’m not the most interested in. Yes, it’s full of cliches and doesn’t make the best use of them, but it’s also competently written. That’s what a 51% book is, basically. What separates it is the element that makes up the bulk of the plot, beyond the opening “publicity stunt gone wrong” incident that drives it.

See, it’s about the struggle to build a casino. Now the reader in me was thinking “is this really the best plot for a thriller? Something as low-stakes [no pun intended] and not really that economically beneficial as a casino?” But the writer in me went “Well, uh, you made an entire book where one of the main plots was about the establishment of an online casino. Clearly you thought it would be a a suitable plot point.”

I’ve said before that I don’t think being a critic has made me a better writer, but do think that being a writer has made me a better critic. This book is an interesting specific example of that. The critic part of me doesn’t think that highly, while the writer part of me can understand.

About The Incident: Blog Update

So, the long-feared Russian all-out invasion of Ukraine has begun. I kind of suspected this would happen when A: 75% of the Russian Army, including units from Eastern Siberia, was moved to the border, and B: The Kremlin began making knowingly impossible demands. Frankly, knowing what I know now, it’s kind of miraculous that it took thirty years to get this far.

(And no, Ukraine couldn’t have kept its for all intents and purposes unusable nukes it technically inherited, and it still did the right thing in not trying.)

Fuldapocalypse will continue as normal, as fiction is not real life. I will refrain on commentary as even the well-informed and honest accounts can be subject to confusion. However, I will say that when it became clear that war was inevitable, I made the very deliberate decision to pivot away from my Soviet-Romanian “big war thriller”, and not just because of the general concept or even the area. Having a massive, high-tech, Russian-led army striking against a former client whose only effective resistance is urban and unconventional warfare is a little too on the nose-in fact, the scenario is so similar that you could basically do a find and replace for “Belarus” and “Bulgaria” and change nothing else.

Thankfully, I do have some very good news. The pivot away from that concept to a follow-up thriller involving gambling, mansions, nuclear weapons, and dirty black ops in Southeast Asia with aged characters from The Sure Bet King has gone beautifully. The plot for that has finally clicked, and I’ve been making excellent progress there.

Review: Parting Shot

Parting Shot

Written by nuclear expert James Kunetka, Parting Shot promised a more grounded, realistic look at the infamous “The Germans have a nuclear bomb” World War II alternate history. When I saw the Sea Lion Press review, I knew I had to get it. So I did.

It’s indeed the most plausible “WWII German nukes” AH out there. In fact, it’s arguably too much so. This is a rare example of the kind of book that’s possibly too realistic for its own good. The Germans go with a gun-type device, because that’s the easiest to build. Although that arguably just shifts the bottleneck from the physics package itself to uranium enrichment-it’s why I’m certain that’s the reason the Iraqis went with a more complex but less U235-hungry implosion design. But then again, having a cheap thriller drag you into plausibility arguments isn’t the best itself.

And make no mistake-the final fight leaves no doubt that this is intended as a thriller. Only the contrivances of that (and other scenes) mixed with the intent to be more realistic leads to an awkward stumble. The very nature of a program that wasn’t even close becoming unrealistically successful is jarring in and of itself. And even the bomb proper didn’t really work for me, being a cheap thriller cliche just short of “HITLER LIVED!”

Finally, the structure of the book works against it being a good thriller. Having stuff told in the past tense and jumping between past and (then) present takes away a lot of the drama. This is still an ambitious book, but it kind of falls apart from that very quality. If it’s too realistic for its own good, it’s also too scattered.