Review: Firepower

Firepower: A History of the American Heavy Tank

R. P. Hunnicutt was the dean of American tank history, and in Firepower he turned his attention away from the famous Shermans, Pattons, and Abrams’ to something more obscure-heavy tanks. Due to the issues needed to ship them across the oceans, the American military was never the fondest of heavy tanks (a similar issue with being able to travel on bad roads and be easily shipped across the Eurasian landmass has always constrained the size of Soviet/Russian tanks). Excluding the Pershings considered “heavies” while operating alongside lighter Shermans, the only heavy tanks actually produced were a handful of M103s.

But their doctrine was heavily (no pun intended) spelled out and there were, as this reference book shows, a lot of interesting designs. These range from the produced M103 to the World War II boondoggle that was the M6 to the French-esque autoloaded Cold War heavies that languished in obscurity until the World of Tanks computer game. And of course, there’s the monstrous, monomaniacal T28.

This is a dry reference book that reads like a dry reference book. Yet its subject matter is obscure and fascinating, and I highly recommend it to tank enthusiasts and people who like “what-ifs”.

The Question of Motivation and Interior Forces

For one alternate half-fantastical daydream war scenario I’d created (that I may or may not be simming further), I had one fictional country’s interior ministry forces fight harder and better than their regular army did. This despite them not being really designed for conventional war at all and having nothing heavier than box-APCs and crew-served weapons. Part of it was good mountainous terrain that played to the strengths of lighter forces (like them, particularly their commando units) while weakening heavier ones (like the attackers). But then it got me thinking to other parts.

  • Being all-volunteer (even if only for pay) compared to the mostly draftee military.
  • Being a sort of counterbalance to the regular army that put them on alert. (This is why they’d have antitank weapons and training, for instance…)
  • Finally and more crucially, being tied to the regime rather than the country. This meant they had more to lose in the event of a defeat.

Making a WW3 contemporary

So, Walt Gragg’s The Red Line is a book whose influence on this blog and my understanding of conventional World War IIIs in general was underappreciated. In fact, at the time I didn’t even know it. I just saw a World War III thriller that was clearly set in a Cold War gone hot but had its setting clumsily and obviously pushed into being “contemporary”.

Over two years and countless books later, I saw just how rare (to the point of being essentially nonexistent) mainstream World War III novels were that:

  • Took place after the Vietnam War.
  • Took place a significant time before the publication date of the book.
  • Were mostly conventional.

This also extends to Larry Bond-style “big war thrillers” in general. To appeal to more than a niche, they have to either piggyback on a well-known historical conflict (ie World War II), or be contemporary in some form. And after looking at and studying the issue, I’ve found that it really isn’t that hard to adapt any kind of missile-age war to a contemporary setting. And the beginning of the “missile age” can be roughly put as around the time of the…. Vietnam War. How about that?!?

For a start, the same geopolitical rivals have been more or less there for some time, and the absolute most you have to do is some kind of post-1991 technothriller enemy gimmick. Second, if it’s known that the audience won’t know/care about the technical details and/or inaccuracies, swapping names and using the same basic “feel” can be done with relative ease. It doesn’t hurt that a lot of military platforms have served for a very long period of time (just look at the B-52) in a way that the ones of the World Wars mostly didn’t.

Review: The Mission

The Mission

The 57th Kirov book, The Mission is a delightful change of pace. For a start, the absolute basics are changed. It’s less of a long, big, every-tank-and-every-missile wargame lets play like the past two seasons. This alone makes it preferable to the formula that was wearing out its welcome after sixteen previous installments.

The setting is also different. And by different, I mean “a lot more awesome”. There’s not only a change of scenery back to the Russian Civil War and airship fights, but the ridiculous goofy time manipulation and mystical elements come back with a vengeance. It reminds me of the later Payday 2 metaplot, and I say this as a total compliment.

This book was a lot of fun, the most I’ve had with Kirov in a while.

Big Guns in Big Units

The corps/army level artillery mission hasn’t really changed that much since World War I, at least from what I’ve seen.

  • Counter-battery
  • Deep strike
  • Supporting the right effort at the right time.

As always, the Soviets were the most explicit in spelling it out, as one set of field regulations shows.

The American FM 100-15, from a similar time, had a similar statement.

As far back as 1923, the regulations explicitly state:

“The primary mission of corps artillery is the destruction or neutralization of hostile batteries, the destruction of hostile defenses, and long-range interdiction fire.”

As technology has consistently improved, command has “flattened”, and the understanding of its role has become more obviously apparent, more recent documents don’t spell it out so exactly. But the general concept is still there and present.

Review: Dixie Curtain

Dixie Curtain

Mark Ciccone’s Dixie Curtain is an alternate history thriller set in a Confederate victory North-South Cold War.

The first important thing to note is that the worldbuilding is very much in the vein of “soft” alternate history, with a lot of obvious parallels and historical figures still in the same places and times well after the point of divergence. This is not a bad thing-mostly. At times it gets a little too much in terms of parallel historical figures used, but for the most part it works with the style it’s going for.

As for the actual book, it’s a a solid cloak and dagger thriller beyond its setting. The genre isn’t my favorite type of cheap thriller, but I still liked it. I recommend this to people who like spy dramas and/or alternate history.

The Sum Of All My-Next Lives?

So bizarre crossover fanfics are nothing new. Yet this ultra-bizarre crossover fanfic idea/fusion has just leapt into my mind after seeing a few strange similarities and having my eyes light up. It’s My Next Life As A Villainess/Hamefura and-the “Ryanverse”, specifically (gulp) The Sum of All Fears. Granted, part of the appeal is just the strangeness.

The first spark is the reincarnation of “Monkey Girl” (her pre-reincarnation proper name is never given but that nickname is) being weirdly crossover-friendly. It’s impressive that it’s character-focused. Take a good-natured and sometimes right-twice-a-day (her obsession with farming, thinking she would have to fend for herself, was actually sound) but clueless about human relationships person who thinks the world runs on video game logic, and there’s a surprisingly high number of things you can do with it.

The second was how the original pre-reincarnation Katarina was a vindictive, hate-sink villainess. Who else fit that bill? Elizabeth Elliot, whose novelty made her one of my favorite technothriller antagonists. So there was a bizarre mutual overlap already. But my brain didn’t stop there. Oh no, because of the thought of bringing otome game logic to one of the most male genres in existence just felt amazing. So The Sum of All Hearts would star analyst Cathy Ryan. She’d have a man named Jack as one of several love interests, having to pursue one of them while at the same time trying to stop a nuclear war. It would be something.

Granted, the specifics would probably wreck it, but why worry about such things as “details” and “plausibility” when you have such a delightfully mushed-up concept? And hey, it’s not really any farther from Clancy’s original tone than some of the other “Tom Clancy’s” label franchises are.

(Come to think of it, “Rainbow Six” [with that number of love interests] could be the title of a romantic game…)

Review: Morning Noon And Night

Morning, Noon, and Night

Sidney Sheldon’s Morning, Noon, and Night is one of his later books, beginning with a ruthless billionaire falling into the sea off of his yacht and dealing with the subsequent power struggle. It is also one of his worst. How so? First, the obvious needs to be stated. Like every single other one of Sheldon’s books, it’s “gilded sleaze” with simple, easy prose. However, this takes things in different directions. And they’re not good directions.

The prose seemed even more bare-bones than the norm for the author, going from a strength to a weakness. More importantly, the book tried to be an outright thriller at times instead of a “pop epic” chronicling a tawdry saga of wealth and romance. Sheldon’s writing style just isn’t suited for pure thrillers, and this exaggerated version of it was even worse.

Also, the stakes seemed petty (with the wealth of its centerpiece character told more by telling than showing), and the plot was confused with a lot of loose threads and super-quick wrap ups. Sheldon has written a lot better, so I don’t recommend this book.

Review: I Refuse To Be Your Enemy Volume 1

I Refuse To Be Your Enemy! Volume 1

It’s time to review another light novel with an overlong title, this one being Kanata Satsuki’s I Refuse To Be Your Enemy! Now, a bit of explanation is in order. Much as how Mack Bolan spawned a glut of mobster-slaying vigilantes, thus the success of Hamefura led to a ton of “reincarnated as a previously doomed video game character” tales that continue to this day. And this is no exception, with game villainess Kiara Credias realizing her predicament and trying to change things.

The problem with this compared to My Next Life As A Villainess is that the latter didn’t go the easy route of just munchkining through with foreknowledge. Instead, Katarina tried to munchkin her way through with foreknowledge and it didn’t work (except it did in that she survived happily). In this case, the “win through foreknowledge” is played much straighter. This is both less amusing in its own right and clashes with the still-present goofy antics.

While this isn’t technically bad , it’s still little more than a 51% book.

Review: Soviet Military Operational Art

Soviet Military Operational Art: In Pursuit of Deep Battle

David Glantz is one of the most famous and prolific western Sovietologists. In his 1991 Soviet Military Operational Art, he took a big yet close look at their conduct of campaigns, from theory to practice, from the revolution to the then-present. As with everything he’s written, it’s dry history. But it’s excellent for what it is.

Special focus needs to be given to his looking at the more obscure and lesser-known periods of Soviet military history, such as the revolution and Russian Civil War itself, the interwar period, and the immediate post-WW2 one. These tend not to get as much attention as WWII itself and the 1980s hypothetical WW3s, but are just important historically and frequently very different tactically. Looking at the layout of a Russian Civil War division, so different from the formations I knew, I thought “this was like when baseball pitchers threw underhand”.

The book is still a little dated in some areas, and has a few issues. I think the most glaring one is Glantz overstating the effect of the Stalin purges. While they didn’t help the Red Army, looking at later Russian sources gives me the impression that its biggest problem was expanding too much too quickly and that the purges were just the icing on the cake. Khrushchev-era politics would give an obvious incentive to blame Stalin directly for as much as possible.

But this is a small issue and the book itself is still excellent.