Review: Pursuit

Pursuit

Pursuit is the thirteenth(!) installment in Jerry Ahern’s Survivalist series, the first of which, Total War, I reviewed earlier on this very blog. The Survivalist changed dramatically from start to finish, and Pursuit is representative of this change.

Icelands

Well, on one hand, Pursuit has the series at a crossroads between the pure post-apocalyptic survival it was in the earliest books and the sci-fi action it would become in the latest ones, with the only constant being Rourke shooting lots of people with his beloved Detonics pistols. It has action novel cliches but little else. Certainly a story that starts with the main character piloting a high-tech one-crew “minitank” and ends with a visit to a geothermally fueled paradise colony doesn’t seem like it has much in common with Clancy or Bond…

-But on the other hand, most of it takes place in Iceland. And the Soviets invade Iceland! And it was published one year before Red Storm Rising to boot!

So it’s literally Icelandic. 😛

Rivets

The rivet-counting is reduced to sci-fi infodumps and the usual exact detailed descriptions of firearms anyone who read the series will know as routine by now.

Zombie Sorceresses

Now it gets crazy. Ahern, to achieve his dream of writing backdoor sci-fi with a publisher who wanted modern action adventure, set a massive chain of events in motion. An atmospheric fire-wave would destroy most life on the surface.

Rourke and his family/friends acquired a suspended animation serum and used it after entering his underground “retreat”, leading to a five hundred year time skip. Since then, survivors from other underground shelters (including in the Soviet Union) and from the Western “Eden Project” launched into outer space to return five hundred years later, have repopulated the world, giving Rourke more targets to shoot plot opportunities.

The result was a tech-boost and a supply boost.

The “Wha?”

Now this part isn’t really changed. It’s still ridiculous 80s action, and there’s still some survival there. However, the characters have solidified and so has the series financially. Since by Ahern’s own admission it was a “soap opera”, get ready for cliffhanger endings and long meta-arcs. And soap opera character drama, including things like Rourke’s selective use of the suspended animation process to age his children up to pair them off with fellow adventurers he wasn’t related to (and, conveniently, get them to action hero age), and his wife’s dislike of that.

What has changed, and it’s a gradual change that has progressed ever since Rourke found his way back to the “Retreat”, is that it becomes less and less about actual survival and especially scrounging.

The Only Score That Really Matters

If you’ve made it through the twelve previous books in the Survivalist series, you probably know what to expect. It’s 80s action, and it grows ever more fantastical and less directly post-apocalyptic with each installment.

It’s something, and in this case it was an Icelandic something.

 

 

Review: Total War

Total War

It does not take a PHD in literary theory to guess why interest in postapocalyptic stories rose as the Cold War heated up in the early 1980s. One of the most infamous is Jerry Ahern’s Survivalist series, starring the Detonics miniature 1911 pistol-and the man firing them, John Rourke. Reviewing Total War, the first book in the series, I found it very good for what it is.

Icelands

Ok, I want to take a second to argue that my original category of “Icelands” may be obsolete. I’d envisioned it as applying to a much narrower group of stories than I ended up reviewing on this blog. It was designed for a very short continuum between Hackett’s Third World War and Team Yankee. It was not designed for something like this, a pulp adventure thriller. So I may be doing a revamp of my whole post structure, and if I do, “Icelands” is the most likely category to be changed or revamped.

That being said, Total War is very much an 80s pulpy cheap thriller. Just those words should give you a hint of what to expect.

Rivets

This is one of those “it tells you exactly what kind of gun it is” books, be it a revolver or Detonics pistol. It has a lot of lists (including a description of Rourke’s survivalist lair), a lot of long descriptions of scrounged gizmos. Yet they don’t really get in the way of the fast-paced action.

Zombie Sorceresses

Pretty much what you’d expect from a post-apocalyptic thriller in terms of contrivances. The nuclear blasts are actually handled fairly reasonably, especially given the genre. They’re not the biggest issue. If I had to give one issue that’s the most contrived, it’s how waves of bandits for our hero to fight appear out of nowhere like it was a Bethesda Softworks video game.

The “Wha?”

This flows good for a first installment. We go from Rourke fighting in Pakistan to an infodump about his survivalist lair to the nuclear war, to him and his wife both fighting bandits.

One thing I was impressed by was how even-handed he was by action novel standards. For an American cheap thriller written in 1981, Ahern portrays some of the Soviet characters with surprising deftness and sympathy.

The Only Score That Really Matters

Ok, this is basically a western version of Fist of the North Star, except instead of going “ATATATATATATATATATATATATATATATATATATATATATA omae wa mou shindeiru”, Rourke simply shoots his opponents with his Detonics pistol. If you think that’s tacky, this book isn’t for you. If you like it even a tiny bit, it is.

Furthermore, Ahern is surprisingly good on some of the literary fundamentals. The book is short and moves quickly. The “clunky first setup part” only exists to a small degree here. And while Total War isn’t exactly Peters’ Red Army, its Soviets are considerably less supervillain-y than a lot of other novels in this time period.

Total War is worth a read if you like cheap 80s action.

Review: The Defense of Hill 781

The Defense of Hill 781

Time to start off October by reviewing an unconventional favorite of mine. Like many stories in its genre, The Defense of Hill 781 is nothing but an excuse to show tanks exploding. Unlike many stories in its genre, it accepts and embraces this as a form of Duffer’s Drift style ‘edutainment’.

Icelands

The book diverges from the formula by going right to the action and doing so in a form of various “learn from failure as well as success” vignettes following the classic Duffer’s Drift style formula. It’s not a conventional thriller or even a conventional story, and this works in its favor exactly.

Rivets

The Defense of Hill 781 has a lot of detail. However, in its specific context, it’s understandable and forgivable. This is meant as an instructional piece, and thus it needs to be detailed. So while the detail can be clunky, it’s not “I know how many wheels are on a Scud TEL and what the proper name of that TEL is.” It’s relevant to what needs to be taught.

Zombie Sorceresses

This book has the humorously named protagonist A. Tack Always thrown into a ‘real’ purgatory of the National Training Center to fight the infamous Krasnovian OPFOR. It is completely artificial and makes absolutely no pretensions of being anything else.

The “Wha?”

So The Defense Of Hill 781 does not have a conventional plot, nor does it have conventional non-lecturing characterization. What it does have is detailed yet visceral battles that redeem the lack of this.

Instead of robotic “Fifty T-62s and ten M60s were destroyed” infodumpy battles, you have the main character running around trying to find a radio after each of his comm sources is either jammed or outright destroyed. This grit and pain is what lets author James McDonough play to his strengths and make the lack of “fluff” a strength rather than a weakness.

The Only Score That Really Matters

The Defense of Hill 781 is one of those “either you like it or you don’t” books. If you want any kind of plot or characterization whatsoever, it’s no good. But if you want to see well-written battle scenes in training aid-level detail, and I did, this is a good tale that is completely without any extraneous fluff. It doesn’t always work, but it does here. This stands out of the pack as a unique and varied contribution to the 1980s mechanized combat genre.

 

Why 1985?

In his review of Dark War Revelation, the Sci-Fi/Fantasy Reviewer remarked  “(it’s always 1985 in these books for some reason)”. So, why is it always 1985?

One possible reason is (even subconciously) imitating Hackett’s original The Third World War: August 1985. Another,as argued by the WW3 1987 blog is that 1985 is the most “fair” of the time periods. Still another may just be that it’s the middle of the decade, so it’s an easy number to reach.

But yes, 1980s WWIII stories often appear in 1985.

Technothrilllers and WWIII

Technothrillers and WWIII

There is obviously an extreme amount of overlap between the two, but as someone who’s read a lot of both, I don’t think that every World War III story is a “technothriller”, and every technothriller certainly isn’t a World War III story.

Technothriller is hard to define. In some ways (and keep in mind I love weird analogies) it’s like progressive rock-hard to truly explain but often identifiable as part of a genre if viewed/listened to[1].

Also like progressive rock, the technothriller genre was arguably something of a specific time, was ultimately niche at heart, contained elements that would seem to make it unfavorable to a mainstream audience, was generally scorned by serious critics, had a seemingly imaginative premise turned too into follow-the-leader[2],  fell into decline both from outside factors and its own excesses, and was lucky to last as long as it did at the top of the charts.

Ok, I might be taking it too far. But still.

The decline of the technothriller can be studied in several critical articles. Among the reasons given, by both them and me are:

  • Simple changing tastes and trends. (This is probably the most realistic answer, but the least complex. Oh well.)
  • The fall of the USSR contributing to those changing tastes and trends by sapping the technothriller of its immediacy and forcing them to be more contrived.
  • Said contrivances becoming more and more blatant[3], combined with the genre staying with a “big picture” format not as conducive to grubby brushfires as a small-scale focus would be.
  • High-technology stuff in the post-Gulf War period becoming ubiquitous, losing its earlier novelty value. Smart bombs and cruise missiles? Those were routine now.
  • The genre arguably being more suited to video games like the Splinter Cell series than books.
  • The genre arguably being niche to begin with and only staying in mainstream consciousness due to two things happening as it emerged. Those being the beginning of the digital era and the intense late Cold War (the argument in this article).

So for specifics, it’s easy to find perfect overlap. Red Storm Rising, the archetypal World War III story, is also an archetypal technothriller. But even at the time, there were examples on both ends that did not fit neatly into the other’s niche. One of the best-executed was Ralph Peters’ classic Red Army, one of my favorite World War III tales.

Not only is Red Army decidedly gritty and focused on a Soviet victory, but Peters frequently takes care to not go into details about bits of hardware. This helps add to the immediacy and fog of war a lot, but makes it feel less like a techno-thriller. But even in the more conventional examples, there’s differences. Larry Bond’s 1989-published, ultra-formulaic Red Phoenix[4] is still a regional conflict, while the genre-booster of The Hunt For Red October is focused on avoiding the Third World War rather than starting it.

_ _ _ _ _

As the technothriller began to decline from mainstream bookshelves, the World War III subgenre, already a niche-within-a-niche, did so as well. But it fell back on a smaller but very stable base. The wargamers.

Red Storm Rising was famously aided by the original Harpoon board game, and the setting became popular among wargamers for very obvious reasons. Even beyond politics, its appeal is great, for it allows for massive battles of tanks, artillery and aircraft impossible in any regional clash.

This, combined with the influence of the existing 1980s classics, had many effects on how the subgenre developed. But what was more important was the increasing “decentralization” of publishing as a whole. The technothriller/world war genre got a small bump in the mainstream market as the rise of China and resurgence of Russia from its 1990s slump brought “high-tech”, high-end conflict back into vogue.

But beyond that, self-publishing and the internet made it far more easy for “niche” fiction to spread[5], which meant that all kinds of thrillers-World War III, cheap thriller, homage technothriller, all could flourish. In some cases, this pulled the heirs of Clancy and Hackett closer together, in some cases it pushed them farther apart.

How this new paradigm manifests in the actual stories varies considerably, and thus it can only be examined on a case by case basis. But there is a trend throughout the period-the technothriller and World War III stories are never entirely together, but never entirely apart.

_ _ _ _ _ _ _

[1]At its most broad, prog rock can be defined as “any rock music made in the 1970s with synthesizers.” Likewise, technothrillers can be defined as any thriller book featuring high technology while not reaching the level of outright science fiction. It’s not helped by Tom Clancy, its forefather, not liking the term and insisting he didn’t create or expand a new genre.

[2]For technothrillers, it was Clancy and Bond. For prog rock, it was the hordes of Yes copycats.

[3]See the opponents in Cauldron.

[4]If I had to list a single commercial book that had the most and most obvious technothriller tropes, it would be Red Phoenix. Note that this does make it necessarily bad, just formulaic, at least in hindsight.

[5]On a personal note, it was internet published/posted military alternate history that played a gigantic role in getting me into this kind of genre to begin with.

Review: Team Yankee

Team Yankee

It’s time to review a classic of the genre. In my opinion, it’s a deserved classic. It’s time to review Harold Coyle’s Team Yankee.

Icelands

Team Yankee is outright stated to use the backdrop of Hackett’s Third World War (although in practice the most important thing to come from it is the Birmingham-Minsk nuclear destruction). That of course was one of the genre definers. And the book itself remains mostly formulaic and dated in hindsight as a genre-definer itself. So yes, there’s a lot that’s familiar. Not just viewpoint characters but also the general gimmick.

But familiarity and even being too formulaic are not necessarily a bad thing. In fact, Team Yankee manages, likely unintentionally, to actually use this quality to its advantage.

Rivets

In my first impression, I stated that the book can get a little too “Herman Melville but for tanks”. I stand by the impression. At the time and/or for an audience that didn’t know as much about tanks or the way they they were used, it wouldn’t be as bad. So like with a lot of infodumpy fiction, I can forgive Team Yankee for that.

Zombie Sorceresses

Here’s where it gets weird, but not in a bad way. See, in theory it should have all the issues Hackett had with contrivances-plotnukes, the setup, and so on. But….

The “Wha?”

Ok, here’s how the book becomes more than the some of its parts. It manages to flip the zombie sorceress over her head in a judo throw, turning what might have been a weakness into a strength. The book moves very fast and starts very fast, using Hackett as a convenient plot-filler. The war starts at the end of the first chapter, a relief compared to some other tales with excessively long, ill-handled setup segments.

There’s bumps of course. The wife subplot gets in the way somewhat, there’s still a few too many viewpoint characters, and the Soviet characters exist to twirl their mustaches. But it manages to have something a lot of other thrillers don’t-coherence.

The Only Score That Really Matters

Coherence makes Team Yankee more than the sum of its parts. A lot of other stories feel like bowls of ingredients. This feels like a cohesive meal. A lot of the theoretical dislikes are still in place (viewpoint characters, etc…), but it feels like a steady, cohesive road as the tanks roll through Europe. That’s sadly something I can’t say for too many other stories in the genre. Team Yankee is still ultimately a cheap thriller with tanks exploding, but it’s a good cheap thriller with tanks exploding.

But Team Yankee is not just good on its own terms. It’s one of the two books, alongside Ralph Peters’ Red Army, that I’d recommend to any aspiring WW3 author. The two are night and day. Team Yankee is a triumphalist star-spangled American victory, Red Army a grittier Soviet win. They both give an idea of how to make an effective World War III story using two very different tones.

Review: Chieftains

Chieftains

Chieftains is an early WWIII novel (published in 1982, likely written before that) starring the titular tanks. I figured it’d be good for an initial review, as it falls nicely in the middle. It’s well-known but isn’t quite on the same level as some of the “classics” like Red Storm Rising itself. It’s also more in the middle literature-wise.

Icelands

Chieftains actually avoids many of the tropes that would make up the Iceland scale. It stays concentrated on the ground and ends in a nuclear blast. However, I believe this to more the result of its early publication, before the genre really gelled, than any degree of brilliance on Forrest-Webb’s part. It does have a lot of hopping viewpoints, mostly for the worse.

Rivets

The rivet-counting doesn’t (mostly) go into too much detail about which battalion went where, but it does go into heavy technical detail with unit designations and gun barrel sizes. Here’s where the sloppy, uneven quality of the book comes into being. The descriptions of British equipment are mostly accurate, but the American and Soviet equipment descriptions-aren’t. Especially with hindsight.

An East German Su-15 (an interceptor that served only in the specialized Soviet Air Defense Force, and which would never flown over foreign soil), fires an AA-8 missile (in reality a light air to air missile), at a ground target, to give one particularly egregious example. All sorts of prototypes and prototype names get to the front, and there’s even occasionally something like pure sloppiness, with a reference to a “T-60” tank. Including a lot of the detail and getting it wrong just seems pretty dubious-either do the research or be less “specific”.

Zombie Sorceresses

The zombie sorceresses are mostly in the background here. The war starting is glossed over, and the final nuclear blast is vague enough to not fall into my pet peeve of “plot-nukes”. To its credit, the explanation for the war starting is vague and contrived, (NATO will soon climb out of its pit and the Soviets must strike when they can) but still handwaved past quickly to get to the action. This is well-handled, and the low-level focus of the book keeps their hands from showing.

The “Wha?”

Like with the technical details, Chieftains is wildly inconsistent in literary terms. The same trend holds. British scenes and characters are mostly good, while the Americans are less so, to put it mildly. Given how Forrest-Webb portrays the Americans, I shudder to think at how he would have handled Soviet viewpoint characters. Thankfully, he doesn’t have them. The characters are serviceable by tank novel standards, and the disruptions are never that immense-the story still flows, and flows very well in spite of them. It does end too quickly even given the circumstances-its ending is like if Dr. Strangelove stopped right after the guy rode the bomb down.

The entire American segment could be cut without hurting anything. The occasional cut away from the British tank unit could be cut without hurting anything. And, finally, the “capture scene” could definitely be cut.

The action is gritting, bloody, and effective-except for the “capture scene” where the tank regiment’s commander is captured, has a flashback to sleeping with a colleague’s wife after being told of it by his interrogators, gets shot, gets up, and then shoots up the camp like an action hero, killing his torturer in a cinematic way with grenades. It’s out of place. Very out of place.

A small issue is the tone. A lot of the time it has an implicit anti-war tone simply by showing the brutality and gore first-hand, but it has a clashing explicit “this is why we need more money for the Army the politicians starved” message sometimes that also gets in the way. Bigger than that by far is the prose. Forrest-Webb’s writing is kind of clunky and he loves his exclamation points a little too much.

The Only Score That Really Matters

I liked this book. It’s a good tale of tanks exploding, and it’s got a degree of real grit to it that a lot of otherwise well-written books don’t have. I would have loved it if it wasn’t for the unevenness and sloppiness. But the sloppiness is there, and while some of the unevenness is forgivable, more of it is not.

This is a good tale, but it could have been a great one with some polish that it simply doesn’t have.