A Thousand Words: Mach Rider

Mach Rider

Like many video games, Mach Rider was a minor hit for Nintendo in the mid-1980s and then languished forgotten until Smash Bros. revived it. The game is a pretty crude but impressive-for-the-time ride along a twisting track and dodge and destroy the evil giant tricycles until you eventually fail, but it has a couple of quirks.

The first is that it was one of the first games to have a level editor, even if it was only in Japan and very limited in practice there. The second is that it has a vague story (there’s minor justifications for you fighting back against an alien invasion in the various track missions) but no ending. The third and most interesting is that the titular rider has been alternately depicted as male and female (the former being in screens showing a helmeted but clearly male figure and the Smash Bros. Melee trophy using ‘he’ while the latter is a female biker in a piece of official art and a woman in the arcade version that’s implied to be a Mac Rider). I guess the different color riders are different people.

Of course, back in the day I remembered the Mach Rider theme as an alternate stage track in Smash Bros. that I loved and nothing else. Which can be said about a lot of things.

A Thousand Words: BeamNG Drive

BeamNG Drive

One reason why Fuldapocalypse hasn’t been updating much is BeamNG Drive. It is an automobile sandbox with realistic physics that allows someone to do so much. Now on its own the game does not look like much. You can drive around maps that range from tiny to several virtual square kilometers, do some challenges like races or time trials or seeing how far you can get on an almost empty fuel tank, etc…

But that is like saying like sports is just throwing/kicking a ball around. With just the stock game (and the mods for this are numerous and excellent), you can control everything from big truck fronts to tiny old cars. The seemingly mundane can turn into fun, like towing a trailer with cargo many times the weight of the car pulling it, and doing so on a dirt mountain road without mishaps (easier said than done).

You have to make your own fun in BeamNG, but there’s a lot of it.

A Thousand Words: Big Fight

Big Fight: Big Trouble in the Atlantic Ocean

On one hand, the 1992 arcade brawler Big Fight can be viewed as nothing but a mechanically bland copycat of Final Fight and the like. While this is true, it’s also very hard to deny that the game is also a very weird and bizarre eccentric game with a premise that could have been written by Jon Land, graphics that fit said style perfectly, and translation terrible even by the standards of the day that weirdly adds to the charm.

See, the entire game takes place on a cruise ship/battleship/supervillain base called the “SKELETON CREW”. There are three protagonists with designs that aren’t anything to write home about the standard fast/strong/balanced differences. The normal enemies likewise are standard fare… but then come the bosses. They not only include a sumo-kabuki and an ancient Egyptian mummy-wizard, but the big twist is that after each defeat, everyone except the final boss becomes a playable character.

Every one has the same dialogue, repeated here verbatim: “[boss]: ‘Now I came to my sense. Can you take me into partnership? [character who beat the boss]: Sure.”

It’s not explained if they were mind controlled or whatever, but yeah. The sprites and backgrounds are not ‘good’ in terms of pure detail, but they’re bright and do exactly what they need to do. The ship has a variety of zoos, gardens, gyms, and the like to rival Spaceball One.

Is this a good game to actually play? No better than other ones of its time. Is it fun to look at? Oh yeah.

A Thousand Words: Double Dragon 3

Double Dragon 3: The Rosetta Stone

Double Dragon basically made the brawler what it was. Unfortunately, its position at the height of beat em ups was very short lived. By the third game, an externally developed one called “The Rosetta Stone” that replaces the postapocalyptic streets with a world tour, it had been left behind by the likes of Final Fight. Really far behind.

If Final Fight has fluid controls that only seem slightly worse or clunky now than they did over thirty years ago, this feels like someone at the time who played both would have noticed it. The characters just move like they’re pieces on grooved slots (maybe it was even programmed like that). On top of it, being able to buy power ups with real quarters made this one of the first games with microtransactions.

So yeah, there’s a reason why Double Dragon fell out of favor. It didn’t make good games, and this was definitely not a good game.

A Thousand Words: Clue

Clue

As proof that movies based on bizarre IPs are not a new thing, 1985 saw the release of a film based on the board game Clue. Thankfully the board game has a basic plot of “murder mystery”, which the movie uses. It ends up killing a lot more than Mr. Boddy.

This movie is not “good” by any means, but it falls into the category of “a lot better than it could have been” and is perfectly fun for a time waster. Its multiple ending gimmick at least tries to be experimental and interesting (it was intended to have different theaters show different ‘definitive’ endings). And the John Morris score is underrated and excellent.

A Thousand Words: Noita Conjurer

One of several things responsible for my slowdown in reading, writing and blogging has been the Conjurer mod for Noita (previously reviewed here). The problem with Noita was that it had excellent and complex interactions, an incredibly customizable magic system, and more… thrown into a punishing roguelike. Even respawning mods didn’t really solve the latter problem for me, as it just still felt like luck and brute force.

Enter Conjurer, which turns the entire game into a silly sandbox. It’s great for getting the hang of wand mechanics… and just seeing what happens when you pour lava on things. For me it turns Noita from one fun game into two.

A Thousand Words: Some Kind of Monster

Some Kind of Monster

One of the best musical documentaries of all time, Some Kind of Monster covers Metallica in the early 2000s during the making of the St. Anger album. Given a surprising amount of access, including their arguments and therapy sessions (seriously), the filmmakers put together a tour de force. At times it’s like a ‘real’ Spinal Tap in its ridiculousness, but at other times it’s earnest.

Besides being a well made film, there’s a couple factors that help this along. The first is that it ultimately has a ‘happy’ ending: The band managed to overcome their difference, reunite, finish the album, and get a replacement bass player who has remained with them since. The second is that with hindsight it’s at just the right time. The band members are clearly past their absolute height and have grown with families and responsibilities. Yet at the same time, they aren’t in the pathetic, irrelevant “Fat Elvis” phase that every aging rocker inevitably falls into.

I think the best and most poignant part of the film comes when the album is finally done and the band members talk about the strange mixed feelings they have. As I’d just finished A Period of Cheating when I saw the movie, I understood completely that feeling.

Anyway, even if you don’t like Metallica (I’m not exactly a fan), this is a great film to watch.

A Thousand Words: Jodorowsky’s Dune

Jodorowsky’s Dune

In the early-mid 1970s, arthouse filmmaker Alejandro Jodorowsky ended up helming an “adaptation” of Dune. The quotes are deliberate as the movie and its tone would have been Starship Troopers/The Natural levels of intentionally different from the book. In 2013, the story of the most extravagant and absurd movie that never was was finally told in the titular documentary.

This is a great production. Everyone is clearly enjoying themselves as they talk about how the production got more and more crazy. Jodorowsky had his own son play a major role, and of course the son talks about it decades later. The art and effects brought together such figures as Jean “Moebius” Giraud, Dan O’Bannon, and H. R. Giger, the latter two of whom would make a monster movie that was a little successful. Yet the all-star cast was the craziest, featuring Orson Welles (paid in free food) as Baron Harkonnen, Salvador Dali, and Mick Jagger.

What makes the documentary shine is its soundtrack, with Kurt Stenzel’s minimalist electronic score being both a perfect accent and a great piece of music in its own right. (Although I’m biased because I like minimal electronic music, fair warning). The cinematography is also effective.

If I had to have one quibble, it’s that the documentary didn’t have the necessary devil’s advocate/reactor scram button to bring things down to earth. The movie is mentioned as being impossible, but in the sense it was too ambitious for Hollywood. In actuality, it would have been unreleasably bizzare, bound to burn money in its production, and simply strange. (There are scenes in at least some versions of Jodorowsky’s Dune that the documentary doesn’t mention, likely because they’re too weird and/or gross). If it actually got out the door, Jodorowsky’s Dune would probably just have been a bloated mess like Marlon Brando’s The Island of Dr. Moreau.

Still, this is a great documentary about a great story, even if it wouldn’t have been a great movie.

A Thousand Words: Hitman Absolution

Hitman Absolution

The Hitman series of stealth video games involves super-clone assassin Agent 47 hitting various men (and women). The games are centered around disguises. 47 can be a master of disguise despite being a bald near-albino with a barcode tattoo on his head who’s tall enough to be a viable basketball player. It’s just video game logic. Anyway, Hitman Absolution is regarded as one of the worst in the series, albeit in a way that spawned the absolute best let’s play series I’ve ever watched:

There’s far more focus on story in this game, which would be interesting if it was good, but it isn’t. So let me explain just one series of events:

  • 47 goes to “South Dakota” (the Danish IO Interactive devs do not know what South Dakota is and have apparently mistaken it with Texas). He’s there to pursue a genetically modified girl/hitwoman-to-be who’s been kidnapped.
  • 47 on the streets of the South Dakota town kills several anachronistic greasers who are the friends of the man who kidnapped her. The connection is incredibly tenuous.
  • 47 counter-kidnaps the kidnapper and kills him.
  • 47 goes through an amazingly precarious entrance in an Uncharted/Splinter Cell hybrid that’s nothing like previous Hitman games. He goes this way to get to a supervillain lair.
  • 47 kills three mad scientists in the supervillain lair, only one of which has the most tangential connection to the kidnapped girl.
  • 47 leaves the lair and kills the giant hulking man who doubles as a luchador MMA fighter. While up to the player, he potentially disguises as the man’s opponent, beats him in a semi-fair cage fight to death, and then like every true master of disguise, takes off his mask in front of a large crowd.
  • 47 stays at a hotel and fights off a group of hitwomen dressed as latex fetish nuns.
  • Finally, in an actually sensible plot plan, 47 finds the girl is in the hands of the sheriff and goes to the courthouse/prison/whatever to find her. In this part of the mission you can disguise yourself as a judge and beat people with a gavel.
  • This cannot last for master assassin 47 is (out of player control) surprised and captured by a creepy ineffectual sheriff. Instead of killing them the antagonists leave him tied to a chair like every good supervillain.
  • 47 then escapes (SPOILER ALERT) and battles/sneaks through a wave of stormtroopers sent by the assassin agency. He pursues the sheriff, who has been wounded by said stormtroopers, to a church and finishes him off.
  • Finally 47 leaves “South Dakota” for the final showdown. And thus ends the arc. Somewhere Jon Land is going “uh, I think that’s too absurd”.

All this is punctuated by some of the worst cinematography ever, long after most games had figured out the basics. This gets to the point where one of the lets players reasonably called a cutscene in it the worst ever. What makes this strange is that publisher Square Enix basically invented the use of cinema in games. Or at least perfected it.

As for the actual game, it is a strange combination of cargo culted stealth movement through levels, occasional platforming, and a simplified, often made too easy version of the Hitman formula. It’s not unplayable or broken, but if you want Hitman, either the earlier Blood Money or the later remakes are vastly superior.

A Thousand Words: Wreck It Ralph

Wreck It Ralph

The Disney animated film Wreck It Ralph was one of the most pleasant surprises I’ve ever had. I’ll start by describing the movie itself, which while not an absolute is still a perfectly good animated family fun adventure film. The video game gimmick is actually somewhat mild, because the bulk of the film takes place in only one game, the racing game Sugar Rush.

And this is what sets the movie apart from what I was bracing for. From the trailers I was expecting some kind of post-Shrek “lolwacky” snarky mess of nothing but references to increasingly obscure games. The actual film is not that, with the references there but not overwhelming. And they often pass the “would someone who doesn’t know the referenced material still get the idea?” test.

So sometimes you get surprised for the better.