Simulating an Epic Moment

So in Action PC Football, I decided to simulate one of the classic Madden moments. Up by multiple touchdowns with one second left in the game and somehow almost in their own end-zone, the Packers naturally try a pass play with the quarterback in the shotgun formation (standing some distance behind the center when he snaps the ball).

Rodgers throws the ball to wide receiver Greg Jennings, who catches it and runs. With a broken leg. He makes it across the field to score and avoids Darren Sharper, one of the most hardest hitting safeties in the league.

So under a far more grounded simulation, I used the play analysis tool, running 10,000 repeats of the epic play.

  • It was a traditional pro set of 2 running backs, a tight end, and two wide receivers, including Jennings.
  • The pass was a medium fly route. “QB Must Pass” was set on, because otherwise the ball would often get thrown to someone else and that wouldn’t be Jennings putting the team on his back now, would it?
  • Wide Receiver and Running Back wear and tear was set to the highest level to simulate the effect on Jennings’ leg.
  • Otherwise no special plans were done.

Jennings reached the end zone and scored 21 times out of the 10,000 plays.

  • 51.7% of the passes were complete. The average distance Jennings made it after catching the ball was 10.3 yards.
  • 7.4% of the passes were intercepted by the Saints.
  • 7% of the time, Rodgers got sacked for a safety.

Stable Diffusion Team Logos Part 1

The Logo Project

So Action PC sports games let you insert custom logos. When making a draft league in the newest edition of Action PC Football, I felt “why not fire up the Evil Abominable Intelligence Art Machine”? And I loved the results. Logos were made for all teams in this American Football league. Some were tongue in cheek references to existing teams, some were original, some were multiple iterations that I’ll gladly show here, and so on.

Division A-East

New York

Yep, the pseudo-“Jets” have a knight standing in front of a fighter jet. This is the first “Roundel Logo”, which I ended up with a lot of. Maybe it was the prompts, maybe it was the model, but oh well.

Boston

This was the logo I had the most fun making. I wanted something with the “Don’t Tread on Me” Gadsden snake style, a tricorn hat, and something weird. The prompt was done in the style of eccentric artist Jean-Michel Basquiat, and I’m glad with how it turned out.

Miami

Not very surprising. Don’t really have much to say about this.

Canton

A maroon bulldog. This looks the most like an actual team logo. Probably the most fun “realistic” logo I had.

Jacksonville

Based on the USFL team and an ancient execution technique, the “Brazen Bulls” have, well, a brass bull and a shield on their logo.