Review: American Secret Projects: Bombers

American Secret Projects: Bombers, Attack, and Anti-Submarine Aircraft

One of the American Secret Projects series, this book looks at air-to-surface planes from the end of World War II to Vietnam. Covering everything from mammoth strategic bombers to light propeller planes, it’s an ideal aviation niche history book. With lots of illustrations, the obscure become visible.

With this book you can see all the bizarre and erratic 1950s designs. You can see how the AX project that became the A-10 started off as just a rich man’s Skyraider. This is an excellent book for any aviation enthusiast.

A Thousand Words: Streets of SimCity

Streets of SimCity

When I was young, one of my favorite games to play was Streets of SimCity, a car action game that could take place in actual SimCity 2000 maps. Unfortunately, my frustrations with it were there even then. And now? Looking back without rose-tinted glasses, I can say: It sucks.

Here’s the first thing that illustrates why it sucks: You have no turrets and have to turn your entire car to aim like it’s some kind of wheeled StuG. Second thing. You can’t run anyone over. Because Maxis didn’t want to be too violent, Sims are just these weird bald sprites that you can’t really interact with (a contrast to SimCopter, where you can land on or push people out of your helicopter). Even the story hedges, with you being a stunt driver and all the action taking place in-universe on shows-within-a-game.

That it’s a blatant ripoff of the far better Interstate 76 is another blow against it. Combine this with terrible performance and worse physics, and you get a spinoff that spins off the road.

Review: Blood Brothers (Dallas Barnes)

Blood Brothers (Dallas Barnes)

Not to be confused with the Black Eagle Force book of the same name I reviewed previously, Dallas Barnes’ Blood Brothers is the tale of Native Americans, casinos, and underworld intrigue. It’s also the book that, because of its subject matter, has highlighted the inherent differences between me as a writer and me as a critic.

Now the book itself is a 51% potboiler in a genre I’m not the most interested in. Yes, it’s full of cliches and doesn’t make the best use of them, but it’s also competently written. That’s what a 51% book is, basically. What separates it is the element that makes up the bulk of the plot, beyond the opening “publicity stunt gone wrong” incident that drives it.

See, it’s about the struggle to build a casino. Now the reader in me was thinking “is this really the best plot for a thriller? Something as low-stakes [no pun intended] and not really that economically beneficial as a casino?” But the writer in me went “Well, uh, you made an entire book where one of the main plots was about the establishment of an online casino. Clearly you thought it would be a a suitable plot point.”

I’ve said before that I don’t think being a critic has made me a better writer, but do think that being a writer has made me a better critic. This book is an interesting specific example of that. The critic part of me doesn’t think that highly, while the writer part of me can understand.

Review: Parting Shot

Parting Shot

Written by nuclear expert James Kunetka, Parting Shot promised a more grounded, realistic look at the infamous “The Germans have a nuclear bomb” World War II alternate history. When I saw the Sea Lion Press review, I knew I had to get it. So I did.

It’s indeed the most plausible “WWII German nukes” AH out there. In fact, it’s arguably too much so. This is a rare example of the kind of book that’s possibly too realistic for its own good. The Germans go with a gun-type device, because that’s the easiest to build. Although that arguably just shifts the bottleneck from the physics package itself to uranium enrichment-it’s why I’m certain that’s the reason the Iraqis went with a more complex but less U235-hungry implosion design. But then again, having a cheap thriller drag you into plausibility arguments isn’t the best itself.

And make no mistake-the final fight leaves no doubt that this is intended as a thriller. Only the contrivances of that (and other scenes) mixed with the intent to be more realistic leads to an awkward stumble. The very nature of a program that wasn’t even close becoming unrealistically successful is jarring in and of itself. And even the bomb proper didn’t really work for me, being a cheap thriller cliche just short of “HITLER LIVED!”

Finally, the structure of the book works against it being a good thriller. Having stuff told in the past tense and jumping between past and (then) present takes away a lot of the drama. This is still an ambitious book, but it kind of falls apart from that very quality. If it’s too realistic for its own good, it’s also too scattered.

Review: British Cruisers

British Cruisers

Norman Friedman turns his knowledgeable eye to one of the most arbitrary ship classes in British Cruisers. Going from the early 20th Century to the Cold War, he covers the enigmatic ship type that can best be summed up as “bigger than a contemporary destroyer, but not too big”. From wartime workhorses to unusual goofy designs, Friedman leaves few Royal Navy stones unturned.

The final desperate attempts at large capital ships after 1945 are the most interesting to me. The large “escort cruisers” started off as ASW helicopter ships, then grew into the famed de facto light carriers they became and were later used as. Everything else was rightly shelved. But this is a typically excellent technical history of cruisers in all eras.

A Thousand Words: Doom

Doom

For the 666th post on Fuldapocalypse, I figure I’d do a “suitable” piece. It was either than or something on the SS-18 missile, whose NATO designation cannot be a coincidence (18=6+6+6=designation name “Satan”.) But I digress.

The id Software masterpiece that popularized the First Person Shooter genre, Doom is the deep, complex story of a sole surviving spacesuit burly man against a giant horde of demons. Ok I kid. But it is still one of the most successful and influential games of all time, ported to a degree that it’s become a meme/security/programming challenge to see if a certain device can be made to run Doom.

What makes Doom interesting and effective even decades after its initial release is that it’s a movement game. The “Doomguy” can run around at massively high speeds, and most of the enemy projectiles can be dodged. Thus it’s about player movement skill. Later cover-shooters are more about player timing skill. And the awkward turn-of-the-millenium games that took place after hitscan and slow characters but before cover mechanics were mastered-

-Well, the only “skill” involved is knowing the layout and how many powerups are there. It’s a kind of deterministic rut that stands as one of those things that doesn’t bring nostalgia. But the rapid movement of Doom is one that definitely does. This is a classic for a reason.

Review: The Counter Terrorist Manual

The Counter Terrorist Manual

I’ve had a soft spot for Leroy Thompson’s The Bodyguard Manual, simply because of its excess. Sadly, The Counter Terrorist Manual is not quite as well, excessive. The impression I got of this was, well, like one of those “here’s what happens!” picture books, giving a very basic history and overview of SOF units. So it’s not even a book for mall ninjas. It’s a book for wannabe mall ninjas.

But, that’s not necessarily a bad thing. This does give the idealized basics of counter-terror special forces. Just take everything in it with a highway truck of salt and you’ll be fine. And don’t read if you desire the slightest depth or critical perspective.

Review: AlloAmericana

AlloAmericana: Myths and Legends From Other Americas

Alexander Wallace’s edited anthology of the folklore from different Americas is a treat. From Native American legends adopted by settlers to the West Coast from 17th century Japan to D. B. Cooper, this takes the reader through many a myth and legend. The collection of authors each brings something distinct and good to the table.

If I have any critiques, it’s that the short story collection format is only useful for a brief snapshot of a world. But that’s not the fault of the editors or authors, and some times this is all you need. I believe this is my favorite Sea Lion Press anthology to date.

Review: The Inside Ring

The Inside Ring

Mike Lawson’s debut thriller in the Joe DeMarco series, The Inside Ring, is a less-than-coherent thriller. Its stakes zig-zag from high to low to nonsenscially high again at the last second. The cast seems to consist entirely of either slobby white ethnic greasers (including the main character, who is one of the least likable thriller protagonists I’ve seen in recent memory) or slobbier rednecks.

I’ll put it this way. How bad do your rural southerners have to be for a New Yorker like me to go “you’re going way too far here. Ugh”? They’re that bad. The plot is ridiculous, with the villain wanting to do something that would make him far more of a target than if he just did the “conventional” easy thing. Then comes a stereotypical conspiracy to make it even dumber.

While not the worst I’ve read, the literary fundamentals aren’t nearly good enough to salvage this novel. There are better individual thrillers out there, and if nothing else, the series started off on a bad note.

Review: McNamara’s Folly

McNamara’s Folly: The Use Of Low-IQ Troops in the Vietnam War

Involving applicants and draftees who would previously have been rejected, Project 100,000 was one of the least-covered but most horrendous parts of the Vietnam War. Hamilton Gregory, who served along multiple “entrants”, writes one of the most scathing and personally touching history books in McNamara’s Folly. I say “personal” because I have some mental conditions, and growing up, went to school with others with traits very similar to those described in the book. To send these people into battle, whatever one thinks of the Vietnam War as a whole, feels particularly wrong-as did the theory that military service would make them better.

Project 100,000 was done mostly to avoid tapping into a National Guard/reserve force that came from a wealthier and more politically sensitive background (only around a hundred National Guardsmen were killed in action in the whole war). Its recruits were killed in action at a rate three times greater that of serving soldiers as a whole. Officers of all ranks hated the program, and their reactions ranged from trying to steer the “Moron Corps” (or less nice terms) people into the least dangerous areas to having them be the point man on patrols because of perceived expendability. Gregory is clear to point out that he could not find any confirmed cases of Project 100,000 recruits being deliberately executed by their compatriots to prevent their ineptitude from resulting in more deaths, but the constant rumors are telling.

Weaving personal experiences (such as one particularly chilling story of a fellow recruit who didn’t even know that the Vietnam War was happening when he entered boot camp) with scholarly research, this is an excellent recounting of a project that benefited no one, save for maybe the North Vietnamese.