A Thousand Words: Warriors of Fate

Warriors of Fate

Capcom’s Warriors of Fate is a Final Fight-type beat em up set in ancient China. Err.. except the American translation set it in a fictional place that just happened to resemble ancient China. And the simple and easy Chinese names got turned into complex Mongolian-inspired names. Yeah, it was a little weird.

That being said, it’s a Final Fight successor that plays like a Final Fight successor and has the fun of a Final Fight successor. Unlike Captain Commando, mounts (horses in this case, not mechs) actually are useful and usable. It doesn’t quite reach the heights of Battle Circuit in terms of pure technical ability, but there is a lot more depth than many other games of its ilk and it makes up for it in terms of spectacle.

Not a bad slightly forgotten arcade game.

A Thousand Words: Eco Fighters

Eco Fighters

Capcom decided to make an arcade “shmup” with an environmentalist science fiction theme. The result was Eco Fighters, a very well made game with one massive flaw. And no, the massive flaw was not the environmental theme. The massive flaw has to do with how you aim.

See you control a spaceship that has a rotating arm/turret. It sounds good, but in practice it’s a gimmick that’s hard to work and control. This and the fact that you’ll often unavoidably run into a weapon change that you don’t want (which gets rid of something you do) sours it a little.

But only a little. It’s still a good side scrolling spaceship shooter, and the graphics and music are typically excellent for the time period. It just tried something distinct and fell short in that regard.

A Thousand Words: Final Fight

Final Fight

Capcom’s 1989 Final Fight was not the first “beat em up” video game. It wasn’t the first popular game of that type, with Double Dragon taking that two years earlier. But it was an instance where the genre was-dare I say-mastered. With an excuse plot of “save the mayor’s daughter”, ninja Guy, tough thug Cody, and the former wrestling star and mayor himself, Mike Haggar, go off to wallop street goons in a thinly veiled New York City.

An action sports star in political office of that nature has come true twice , with former pro wrestler Jesse Ventura becoming governor of Minnesota and, more recently and relevantly, heavyweight boxing champion Vitali Klitschko becoming mayor of war-torn Kyiv. But I digress. Final Fight either introduced or popularized a lot of beat em up elements, the first being playable characters on a speed-power spectrum from Haggar (slow, strong) to Guy (fast, weaker). The second was the moveset, combining normal attacks, throws, and an all-round attack that costs the player health.

It’s amazing how A: This feels natural and effective, and B: All of this was accomplished with only one attack button. The fighting is fluid and forgiving in ways that a lot of similar games-even those made by Capcom itself-are not. Everything from combinations to attacking enemies by throwing other enemies at them just clicks. The one sour move is the grab attack (where you just hold and beat an enemy), which is both hard to do and of limited use given how many enemies are on screen at once. But everything else fits into its niche near-perfectly.

The graphics are amazing for the time and still look good by pixel art standards over thirty years later. The music a mixed bag, but it has some catchy tunes and it’s a rare instance of an arcade game from that period with actually good sound mixing. Others will often have the music drowned out by the action, which is not the case here.

Final Fight is a classic video game. And it’s a classic for good reason.

A Thousand Words: Alien Vs. Predator Arcade

Alien Vs. Predator Arcade

Coming on the heels of my last post about beat ’em ups, one of the more interesting examples came from Capcom. The 1994 Alien Vs. Predator arcade game is fascinating. As a game, it has the same beautiful spritework you’d expect from a Capcom game of this time period. Its mixture of enemies is not exactly a bunch of street punks led by a well-dressed man with a gun.

But what the most interesting thing is is that it does what an adaptation needs to do. Granted, in many ways the setting tone is kind of incompatible with the game-you aren’t an outmatched human facing horrific, inhuman monsters, you’re beating up hordes of them en masse. But in terms of the pure essence, it distills all the convoluted lore into one simple goal. Humans reluctantly ally with monsters who sometimes want to kill them against both monsters who always want to kill them and a government/corporate conspiracy foolishly trying to use the latter monsters.

And this is done so well that Capcom could put a bubbly-voiced kounichi in and have it work.