Command Modern Operations has finally been officially updated to run as a 64 bit program instead of the 32 bit one it was previously. The list of changes and additions in this mega-update can be seen here. It’s quite the big leap!
Tag: Command
AI Art and Wargaming
So I’ve fallen to the dark side and have begun making prompt-generated pieces of AI art. This is a very controversial subject with a lot of undeniably talented artists who I respect being furious about it, and understandably so. If I had to sum up my opinion on the controversy (beyond specific technical issues like how to treat stuff like training images for the sake of copyright and licensing), it’d be condensed to this:
- AI art is here and isn’t going away. It also has undeniable advantages as well as issues. The economic concerns of traditional artists are real.
- Many AI artists have done their medium no favors by just spamming out low-effort prompts and/or deliberately copying obscure internet artist styles, either by model-making or just plain image-to-image.
- The backlash, while understandable, is a Canute-ian endeavor (sorry, had to be a little pretentious). The same thing was said about Photoshop and similar tools. And online self-publishing. And recorded music. And photography. And pipe organs (seriously-the 17th century equivalent of “tech-bros” was applied to the stereotype of organ players back then). Like when free agency became a thing in sports, you have to learn to understand it and see if you can use it to your advantage.
- There’s more to good AI art than just typing in “anime girl trending on artstation”, even if a lot of people only see that (see point 2 above)
But as a hobby, since I can write much better than I can draw, AI prompt tools have let me explore visual media in a delightful way. Yet what struck me when I really started getting into was how natural it seemed to me. And then it occurred to me: I’d done something similar before. Many, many times before. In wargames and simulators like Command, Nuclear War Simulator, Title Bout Boxing, and WMMA, I’d enjoyed simply creating a situation, allowing the RNG to add the needed element of chance to it, and then witnessing the result. And yes, frequently getting inspired by the result.
AI prompt tools allow me to do something similar with art and pictures. Yes, it can be an end. But a casualty list after a wargame scenario or results screen after a sports simulation can also be the beginning of a very human story.
As for AI writing, which is a thing, I’m strangely unfazed by it. I’m an artisanal sculptor, so seeing the metal casting factory rev up means little to my specific work. If that makes sense. Also, I’ve had the warped perspective of reading so many bad and mediocre books that I’m sincerely convinced that a computer can’t really do much worse.
Weird Wargaming: Missile Iowas
The Command database now has many more hypothetical proposed missile upgrades of the Iowa-class battleships, including adding a ramp for fixed-wing aircraft in one entry (!). These ships bring a very strange feeling to me. Because they inspire equal parts awe, horror, and disgust.
See, the problem is that missile launchers intended for long-distance operations render the 16 inch guns nothing but a heavy explosive risk. This has been known in real life too. There was a serious consideration during the reactivation of the Iowas (primarily to have tons of box launchers for Tomahawks) of just leaving the guns closed up and inoperable. They’d be unlikely to fire in a fleet action, and if they did fire, it couldn’t be good for any sensitive machinery in the rest of the ship.
So my head regards the Missile Iowas with derision. But my heart adores them. Simply because of how crazy and audacious they are. Do I really need to explain this?
Anyway, for the boring details, they’d likely be used in a way similar to how the real 1980s reactivated Iowas were. As the centerpiece of surface action groups. If you wanted to be cold-hearted, you could treat them as expendable sunk costs. But you can also revel in the absurdity.
Command Showcase is Out
Command: Showcase Queen Elizabeth, the latest DLC for Command: Modern Operations, is out now.
As per the title, this scenario is centered around the Royal Navy’s newest and strongest aircraft carrier as it battles in the Pacific. Enjoy!
Command Red Tide is Out!
Given its prominence in wargaming, it’s a little surprising that it’s taken as long as it has to bring an official 198X World War III DLC to Command. But now it’s here. The Red Tide battleset is out.
Weird Wargaming: The Red October
Yesterday I placed a formal Command database request for a hypothetical Soviet submarine. But this wasn’t something like say, a Yankee Notch with conventional missiles. No, this was of a famous literary submarine. The titular undersea ship in The Hunt For Red October. And it made me think of more than just wargame stats.
First, the boring stuff. The Red October in the book isn’t just a re-engined Typhoon. It’s bigger, and has 26 tubes for SS-N-20 missiles instead of the twenty in the original. Weirdly, and this is actually a kind of accidental serendipity, it has only four torpedo tubes compared to the six in real Typhoons. This is probably just getting the not-yet-confirmed details wrong (a sillier example is the even-then biased Clancy portraying the Typhoon as a cramped mess when in fact it famously boasts a gym, arcade, and small swimming pool). But it makes to give up some low-priority torpedo tubes to help make room for the caterpillar drive.
Ah yes, the caterpillar drive. For the database request-in game, I wanted to go the simple route. While in the book it has a combination of the quiet caterpillar-impeller drive and louder normal propellers, I think doing complex mechanics changes for one whimsical hypothetical unit would not be a good cost-benefit. So my suggestion in the real request was just to treat the sub overall as very quiet (at the level of a post-1991 SSBN with advanced propulsion) and leave it at that.
But what got me thinking, especially with full post-USSR hindsight, was how a sub of that nature could be used. Now ballistic missile subs do not have the most complicated or versatile mission structure. But the question (regardless of what the book would say) whether it’d just be used as a more defensible bastion sub or dare to venture out to its quietness would make for interesting study/simulation.
Finally, a part of me views the sub as being something like the ill-fated Komsomolets: A capable and advanced vessel, but one that’s still ultimately a test-bed with additional members of the class unlikely to be built. Especially because the base Typhoon is so big and bulky already.
New Command scen for testing: Sneaky Sneaky
I got back into making Command: Modern Operations content with another draft scenario that I’ve called Sneaky Sneaky. It’s in an alternate historical setting where a “Walkerist” rogue state survived in Central America. Now they have to try and slip a few improvised mini-subs past the Royal Navy to Belize. Much inspirational thanks goes to the Covert Shores website for its great work on analyzing such submarines.
The scenario can be tried out here.


Command: Kashmir Fire Announced
The newest DLC for Command: Modern Operations, Kashmir Fire, has been announced.
Not surprisingly, it centers around the Indo-Pakistan conflict.
New Command Scenario For Testing
It’s been a while, but I have a new Command: Modern Operations scenario up for testing, 2KW Sub Strike.
I’ve wanted to do a scenario set in a mid-70s Second Korean War where the north smells an opportunity in the immediate aftermath of Vietnam. After much thought, I settled on “do a submarine scenario”, which also plays to one of my favorite strengths of having the player be objectively outmatched and having to manage the best they can.
With a few diesel subs, you have to take on an aircraft carrier shielded by, among others, a hypothetical guided missile battleship and a brand-new Spruance destroyer. Are you up for it?
Sahel Slugfest Released
In the past, I’ve made three entries in the Command LIVE series of DLC scenarios for both Command: Modern Air Naval Operations and its sequel, Command: Modern Operations.
Now I’m proud to say that my fourth, Sahel Slugfest, has now been released.