Weird Wargaming: OPFOR as “Actors”

In some of my Command scenarios, I’ve depicted exercises. Many similar scenarios use the “characters”, the foreign platforms they’re simulating. Therefore there would be a lot of Soviet origin fighters. And there’s no problem with that. But I’ve decided to do things a little differently in my own.

I’ve decided to frequently use the “actors”, the western units painted up as “aggressors” to play the enemy during the operations. Part of this is just for the sake of distinct novelty, and part of it is to provide a non-contrived way for advanced western platforms to fight each other.

A general substitution rule I’ve used is this.

MiG-21F-5
MiG-23F-20
MiG-29F-20, F-16
Su-27F-15
Su-24F-111

There are of course even more variants, but those are the general ones.

The next part is setting the side proficiency of the OPFOR to “Ace”, the highest one. It’s there to simulate both highly trained crews (hi Jester and Viper) and give the player more of a challenge.

That’s my small personal guideline for exercise scenarios.

Weird Wargaming: Introduction And Raines’ Rebels (Ashes)

 

Weird Wargaming

Welcome to a new feature on Fuldapocalypse that I’d like to call “Weird Wargaming.” The question I seek to answer is “what if you tried to wargame out an armed force from a strange and/or bad piece of fiction? What if you tried to apply a kind of logic to an illogical setting?”

Why do this? Why not?

I’m starting at the bottom with William W. Johnstone’s Ashes series (see the first installment’s review here). This strangely fits because, in spite of its nominal billing as a postapocalyptic adventure, a lot of the books are de facto “big war thrillers.” Very bad big war thrillers.

Led by super-Mary Sue Ben Raines, the “Rebels” take the fight to the enemy of the week, who range from elements of the US government to cannibals to foreign invaders to “punks”. Although their political background shifts from the doomed “Tri-states” of the first book to the “Southern United States of America” in later ones, they’re consistently referred to as the “Rebels”, so I’ll be doing the same in this piece.

Equipment/Organization

Raines’ Rebels use Cold War American equipment, although there’s lots of gimmicks and, to put it mildly, lack of rigor (for instance, one later Ashes book has an “Abrams M60 tank fitted with a flame thrower”) . Their organization ranges from four-battalion independent brigades to “Several divisions”.

If in doubt, fall back on Cold War American organization and weapons-not surprising, since the books started being published in the 1980s.

Proficiency

Let me just let Johnstone himself explain.

“The armed forces of the Tri-states ranked among the best in the world, their training a combination of Special Forces, Ranger, SEAL, and gutter-fighting. Every resident of the Tri-states, male and female, between the ages of sixteen and sixty was a member of the armed forces. They met twice a month, after their initial thirty-week basic training, and were on active duty one month each year. And the training was a no-holds-barred type.”

(Out of the Ashes, pg. 356)

(Incidentally, I think this paragraph gives a good impression of the literary quality of the Ashes books.)

So treat the Mary Sues right and give them the highest proficiency scores possible, however applicable. (So, in Command Modern Operations, they’d all get the “Ace” proficiency setting).

Other Notes

  • Ben Raines leads from the front. A lot. This makes him a good human MacGuffin/figure with max stats in a small-scale game.
  • The Rebels typically blast their opponents away quickly with tanks and artillery. Of course, what modern army doesn’t?
  • The Rebels, and to be fair, their opponents have this ability, despite a seeming apocalypse, to use huge mechanized armies without any issue whatsoever.

Conclusion

In larger-scale games, use Cold War American equipment and the highest proficiency setting the ruleset will allow. Sometimes use four-battalion brigades if that matters for the game. In smaller-scale games, Raines himself can feature in all his Mary Sue glory.

Command Took Me To Fuldapocalypse

So, Command: Modern Operations is now released. I was more than just an eagerly waiting enthusiast or even a beta tester. I had the privilege of writing the manual for it.

I have a celebratory post on the Creative Corner, but I wanted to talk on this blog about something a little more important to it. See, it’s almost guaranteed that without my interest in the original Command: Modern Air/Naval Operations and thus without the subsequent leap into military history/fiction that followed from that, this blog, Fuldapocalypse, would not exist.

Many World War III books are tied to wargaming. Red Storm Rising was famously assisted by Harpoon. The War That Never Was is more or less a novelization of a Newport wargame. More recently, Northern Fury H Hour started off as part of a Command scenario set before becoming a solid novel. And so it makes sense that wargaming would lead me to this blog.