See, Buckshot Roulette is one of the most crossover-friendly setttings imaginable. All you need to do is put the crossover character into the game. Since it’s implied to be some kind of supernatural dream anyway (at least in one mode, it’s a long story), you can go into their psychology as they face off against a floating head and heads and repeatedly shoot themselves in the head for a mid-six figure paycheck.
Tag: Crossover
The Imperium Vs. The Death Star
So the question has to be asked: What about this?

A Star Wars/Warhammer 40k crossover has to include the battles of evil vs. slightly more justified evil and feature a large Imperial Navy cathedral armada going up against the Death Star (presumably with its own array of Star Destroyers). Now I have put some actual thought into this.
- The Imperium is not likely to be terribly fazed by the Death Star, thanks to confrontations with giant horrific superweapons being known as “Wednesday” over there.
- If they cannot overpower it via masses of lances, nova cannons, and whatever other exotic tricks they’d undoubtedly pull out (ie psychic lashes, vortex torpedoes to just shunt it into the warp, etc…), for the main Imperial Navy it would be difficult to duplicate what the Rebel Alliance did. The reason simply is because Warhammer 40k space fighters are substantially larger than their Star Wars counterparts, and their ordnance is the same.
- However, moving in for a pinpoint strike on a difficult but decisive target is the exact thing that Astartes were made for. So trench runs of Thunderhawks, vacuum chainsword fights, and tossing a melta bomb down the port would make for a fitting story.
Escape From The Facility
My current People Playground mod-enabled obsession is the “Facility Escape”. The background for this RP is simple: A character from another setting is trapped in the mysterious mad science super-facility and has to try and escape, fighting their way past an army of workers, security contractors, androids, and who knows what else.
Characters from settings as distinct as Undertale and Hotline Miami have been placed in the playground. The (intentional) clumsiness of the human figures just, if anything adds to the fun. There’s nothing like jury-rigging an “epic” sword vs. chainsaw battle.
Characters who have “earned the privilege” of escaping have the final exit simulated by a black hole being created with them sucked in. This symbolizes a portal to their home setting (or somewhere else?) being activated.