The A Button Challenge

Mario was originally known as “Jumpman” in the first releases of Donkey Kong. Super Mario Bros. defined the platformer. What I’m trying to say is that Mario jumps. Until now.

For 20+ years, an array of gamers dug deep into the code of Super Mario 64 to see in how few A presses (jumping) they could beat the game. Last year, a successful run with zero presses was finally accomplished.

Numerous stars and even entire levels had to be skipped entirely as they required jumping. The centerpiece that enabled the final “A”-less run to be performed involved playing on Wii Virtual Console and using an emulator/porting glitch that had platforms in the Bowser in the Fire Sea stage moving sloooooowly upwards over time. The game had to be run for three real-time days to let them get into place.

Yet in the greatest human accomplishment since the moon landing, the A Button Challenge was finally completed.

Review: Initial D Volume 1

Initial D Volume 1

Note: The specific thing I reviewed was Initial D omnibus Volume 1 which is actually the first two manga volumes in one book. But whatever.

Reading the legendary racing series in original manga form made me think that… the anime kind of superannuated it. Ok, I already knew what happened from seeing the anime (spoiler alert: Takumi wins), and while the manga has some distinct diffferences (like the order of races), it’s not all that different. Certainly not different enough to be easily better or worse. This isn’t a “behind every good 1970s movie is a bad 1970s book” type of deal.

But it’s pretty self-explanatory how much better in motion picture form a car racing series works. Having one large panel (even if well-drawn) of two cars at a turn with a huge comic “VROOOM!” sound effect just isn’t the same as watching two cars (even if they’re from PS1/N64-era CGI) zip around the same turn. I don’t blame Shigeno for anything. It’s just the format is a lot inherently less capable.

Console Pokemon Returns

With the release and controversy of Pokemon Legends ZA, it’s time to once again return to the Console Pokemon fantasy that was popped for good in Sword/Shield.

What is “Console Pokemon”? It’s something us 90s/00s kids had in our minds as we moved pocket monsters around our pocket gameboys. Basically, without severe hardware limitations, a Pokemon that would burst out into a paradigm shifting masterpiece.

Was this naive gamer fantasy? Probably. But it was something that had indeed happened with Mario 64 and Ocarina of Time (or GTA III, or Halo, or Final Fantasy VII…) We kept getting hints-a Snap here, a Stadium or Colosseum there. And then the 3DS (probably the first real big “Console Game”) and finally the Switch gave us… unoptimized 3d games with similar mechanics that looked worse than ones twenty years prior.

Of course, now I know that rather than being made by a mega-publisher as its flagship title, it’s actually developed by small Game Freak, whose lack of programming chops was evident in some ways from the get-go. Now I know that the business model is basically that of a yearly sports game, being critic proof in that regard. Now I know that with the franchise so lucrative, the games themselves matter as much as Half Life currently does to Valve.

So yeah, Console Pokemon isn’t coming.

Gaming’s Ford Edsel

Looking at retrospectives for the infamously legendary recent video game bust Concord , I thought a lot of “wow, this really is the Ford Edsel of video games.” And I mean that specifically.

This video is as good as any for explaining in short terms what Concord was. That said:

  • It wasn’t actually that bad mechanically
    The Edsel was no worse in performance or safety than any other car of its era. Whatever issues it did have could be understood as it being brand new and not ‘broken in’. Likewise, Concord wasn’t a Memetic Bethesda Launch glitchfest with a lot of its immediate issues being… brand new and not ‘broken in’.
  • The timing was terrible
    The Edsel launched in a recession where the cars in its market segment were the hardest hit. Concord launched when hero shooters had gone from “hot” to “disco in 1982.”
  • The visual design was bad
    I don’t think I really have to elaborate here.
  • Expectations were far too high
    Concord was supposed to be a big merchandising and spinoff paradise as well as a tentpole franchise. The Edsel was supposed to be an entire division like Lincoln, the slightly above average in the brand ladder.

    Amazing how history can rhyme.

A Thousand Words: Knuckle Bash

Knuckle Bash

One of the weirdest Final Fight descendants, Knuckle Bash is a very strange game. Yes I know I repeated myself. But it is. That it was made by the same people who made Zero “All Your Base Are Belong To Us” Wing explains some of it, including the plot which involves pro wrestlers fighting a group called the “Bulls” (well, Michael Jordan was at the height of his power when the game came out…)

The game is janky and poorly translated (to put it mildly) but the best/worst part is the enemies. For instance, the first stage is outside a hotel. The enemies there include hotel doormen. Then a later level as sunglasses wearing tourists alongside the typical thugs.

This isn’t good by any means, but it is memorable. And that’s more than can be said for a lot of video games.

The Atomic Bombs Are Not Controversial

Every August 6 this comes around, and I have to give my take. No, the atomic bombs were not controversial and were entirely justified. Totally justified. When Japan was already being starved and firebombed, when the bloodbath of Okinawa was fresh in sight, to not use the superweapons would be wrong even by 2020s standards, much less 1940s ones.

Were they horrific? Definitely. Were they a magic win button that guaranteed a peaceful surrender in place of an invasion that could have killed a million Americans and ten-twenty times as many Japanese? Not by themselves. Could you have wished the war would have ended without them? Of course.

But there was no way they were not being used, and they very well could have prevented something worse. Much worse.

A Thousand Words: Tough Turf

In 1989, Final Fight revolutionized the arcade brawler. In that same year, a game called Tough Turf showed just how much Final Fight revolutionized the genre. The game has… no story. Just a well dressed person beating up a bunch of less well dressed people.

Do you like stupid arbitrary game-over restrictions even by arcade standards? Controls terrible even at the time? Platforming that Final Fight mercifully stopped? Then Tough Turf is the game for you. About the only good thing is the jumpy upbeat music. That and the weird conclusion where the would-be damsel in distress is actually the final boss and the ending is just a picture of her slumped body.

Just play Final Fight instead.

A Thousand Words: OutRun

OutRun

Sega’s legendary car driving game OutRun was an arcade time attack game where you control a couple in a Ferrari trying to make it to the end of a series of branching paths before the clock runs out. That is the least impressive thing about it. The most impressive thing is that a game in 1986, even an arcade game, manages to still look fresh and well animated to this day, and have things like a changeable radio and diverging paths. Remember, the console stuff at this time was the likes of Mach Rider.

It took over a decade to finally be able to make an arcade-quality home port of it. Which speaks to how limit-pushing it was/is. While today its most direct legacy of giant arcade machine driving games with steering wheels and frequently even pedals is viewed as outdated kitsch, every game with vehicles owes a lot to this.

A Thousand Words: Riding Fight

Riding Fight

Taito’s Riding Fight is a very unique video game.

It tries to match Mode Seven Style “flat but three dimension” fast movement with brawling. While it doesn’t always succeed, I give it credit for trying, and the presentation and music are excellent. The plot involves superhero-mercs-whoever on hoverboards fighting evil, from Momar Gaddafi (yes the second boss is based on him) to Japanese mystic princesses. The final section involves saving “the young mistress of an important man”, which I really hope was a mistranslation. Otherwise it would be a unique twist on the “Save the princess” (what would his wife think?)

The novelty and ambition alone makes this game worth it.