The Imperium Vs. The Death Star

So the question has to be asked: What about this?

Original source

A Star Wars/Warhammer 40k crossover has to include the battles of evil vs. slightly more justified evil and feature a large Imperial Navy cathedral armada going up against the Death Star (presumably with its own array of Star Destroyers). Now I have put some actual thought into this.

  • The Imperium is not likely to be terribly fazed by the Death Star, thanks to confrontations with giant horrific superweapons being known as “Wednesday” over there.
  • If they cannot overpower it via masses of lances, nova cannons, and whatever other exotic tricks they’d undoubtedly pull out (ie psychic lashes, vortex torpedoes to just shunt it into the warp, etc…), for the main Imperial Navy it would be difficult to duplicate what the Rebel Alliance did. The reason simply is because Warhammer 40k space fighters are substantially larger than their Star Wars counterparts, and their ordnance is the same.
  • However, moving in for a pinpoint strike on a difficult but decisive target is the exact thing that Astartes were made for. So trench runs of Thunderhawks, vacuum chainsword fights, and tossing a melta bomb down the port would make for a fitting story.

My Take On The Female Astartes

So time for one of the biggest internet controversies surrounding the Warhammer 40k fandom. Note that I said “internet controversies”, not “controversies”. This post therefore might be controversial itself. Oh well.

This has to do with Female Space Marines. In-game, for basically all of 40ks solidified existence, the gene-seed that produces the super-space-knights who serve as the mascots of the setting only works with men. Games Workshop has been extremely strict and clear with this. Some online advocates have opposed this and wanted a change.

I’m pretty firmly in the the “no female space marines” category, and not just because my Imperial Guard doesn’t have this problem in the slightest.

“No female repre”-I’m sorry, she can’t hear you over the sound of her supertank’s engine.

I think one of my reasons is because a Space Marine has become a very specific thing. I would even argue that if you asked a layperson unfamiliar with the setting to describe one, you’d end up with either a Sister of Battle or a female Tempestus Scion (neither of which has any issue). Those can and do exist without any issue. Female techpriestesses can and do exist without issue, if you like someone so covered in augumentations that their initial number of chromosomes becomes irrelevant. Female Eldar and Tau can and do exist…

In fact, this is the diversity argument I have. If female space marines were adopted, they’d actually make the setting significantly less diverse. It means (even) more of the already pushed setting mascots and (even) less of the factions where this isn’t an issue.

(As for diversity in the setting overall, I have three big takes:

  • It’s still a pulpy sci-fantasy kitchen sink. Like Catachans are not anthropologist-approved examples of life in an inhumanly harsh jungle, they’re 80s action stars en masse. This is the least hard sci-fi setting imaginable.
  • Diversity means something a lot different in 41st millennium terms than it does in 2nd millennium ones.
  • SISTERS DO NOT JUST HAVE WHITE HAIR AND BLACK ARMOR, THEY HAVE AN ENTIRE RAINBOW OF COLORS IN THEIR MANY ORDERS, GW PLEASE REMEMBER THIS. )

Review: Bloodlines (Warhammer Crime)

Bloodlines (Warhammer Crime)

I love Warhammer 40k and have some connection to mysteries, so getting Chris Wraight’s Warhammer Crime novel Bloodlines was obvious. Then I started reading it and felt disappointed. Now as a mystery novel, it’s 51% all right. If this was a contemporary or original sci-fi mystery, I wouldn’t think much more of it.

The problem is that it doesn’t take advantage of its setting. Now I’m not expecting or demanding an Ultramarine and an Ork on every corner, but this just never felt like a Warhammer 40k novel. It felt like a basic post-Blade Runner dark sci-fi city mystery only with more skulls and 40k terminology. Which didn’t make the book bad but did feel it wasted its potential.

A Thousand Words: Wreck It Ralph

Wreck It Ralph

The Disney animated film Wreck It Ralph was one of the most pleasant surprises I’ve ever had. I’ll start by describing the movie itself, which while not an absolute is still a perfectly good animated family fun adventure film. The video game gimmick is actually somewhat mild, because the bulk of the film takes place in only one game, the racing game Sugar Rush.

And this is what sets the movie apart from what I was bracing for. From the trailers I was expecting some kind of post-Shrek “lolwacky” snarky mess of nothing but references to increasingly obscure games. The actual film is not that, with the references there but not overwhelming. And they often pass the “would someone who doesn’t know the referenced material still get the idea?” test.

So sometimes you get surprised for the better.

A Thousand Words: Rogue Trader

Rogue Trader

I figured I’d beat all three main paths with the new Warhammer 40k Rogue Trader computer game before I formally reviewed it. Well, now all three are beaten and I can write this.

In short: Rogue Trader is the best and most fun I’ve had with an RPG since Fallout New Vegas. The grid RPG gameplay is good enough, the game does 40k’s setting justice, and the characters are incredibly memorable, from three-eyed princess Cassia to “Team Fortress 2 Heavy Weapons Guy only Scandinavian” Space Marine Ulfar.

So what’s bad besides bugs that have been (generally) fixed by the time of this review? First, one third of the route is tacked on. I refer of course to the Heretic route, which is a shoved-in mess that tries to either ignore or tiptoe around that zero of your characters would follow an obvious Chaos worshiper and where you do 97% of the same things as more heroic Imperial or independent characters without incident. Second, the endgame is a little worse in terms of plot and (more importantly) level design than the first act.

Still, this is an amazing game for those who want to be either uncharacteristically good for 40k or just want to boltgun down everything in their path. Either is possible.

Review: The Soul Drinkers Omnibus

The Soul Drinkers Omnibus

Since I’ve just gotten (and am enjoying) the new Warhammer 40k Rogue Trader game, I figured I’d review a book (series) from that setting. An old set of Space Marine novels, the Soul Drinkers Omnibus covers the titular chapter. Is it good? Uh… not really.

The biggest problem is the characterization. It’s not that they’re one-dimensional bolter shooters. No, it’s that they’re worse. Namely, that these ancient super-warriors come across as ridiculously dumb and naive for people in their position. The plot involving the Soul Drinkers and their fall from grace involves a lot of contrivances and bad judgement to the point where I frankly felt they deserved to get wiped out.

There’s better 40k books around, so I don’t recommend these.

A Thousand Words: The Starfighters

The Starfighters

Generally speaking, to make a good Mystery Science Theater 3000 episode, the movie itself has to have some redeeming qualities. Obviously not good qualities, but signs of basic competence and the ability to do something memorable. The Starfighters is the exception to this rule. For it is simultaneously one of the best MST3K episodes and one of the worst movies shown on the program.

The movie can be summed up as “lots of stock footage of F-104s, intercut with terrible stiff acting to fill out the movie.” Famously there are two long scenes of the planes refueling in midair. Which is about as exciting as it sounds. And stock footage of them flying. And stock footage of them bombing, as well as stock footage of them firing AGM-12 Bullpup missiles.

There is one genuinely interesting thing in the movie, and that is a line that accurately shows the 1960s approach to aviation safety. Given the F-104’s infamously high accident rate, it rings even more ironically. Basically, back then the dominant theory was that every crash was the pilot’s fault and the solution basically amounted to “git gud”. Said mindset is blatantly stated in one scene where people discuss the safety of the plane.

But other than that, this is a great mock of a bad, bad, bad movie.

Review: Shadows of the Empire

Star Wars: Shadows of the Empire

In the mid-1990s, an unusual multimedia product occurred. George Lucas and company released Shadows of the Empire, a Star Wars side story set between The Empire Strikes Back and Return of the Jedi. The results for Steve Perry’s primary novel were… interesting. First off, the book itself is not so bad that it falls into the tier of “horrible tie-ins”, but is nowhere near good enough to overcome the problems which every anime fan would know.

Yes, I said anime fan. Because this is like one of those movies that are based off a sequential anime (which is itself based on a sequential manga). In other words, everything has to be completely self-contained, every loose end has to be either tied up or cut loose, and the status quo for the series overall can’t really change. That every major character introduced in this book is killed off at the end shows the limitations it was working under, and Perry could not write his way past such a major obstacle.

I supposed it works if you just want Star Wars filler, but there’s better choices even in that regard.