A Thousand Words: Eco Fighters

Eco Fighters

Capcom decided to make an arcade “shmup” with an environmentalist science fiction theme. The result was Eco Fighters, a very well made game with one massive flaw. And no, the massive flaw was not the environmental theme. The massive flaw has to do with how you aim.

See you control a spaceship that has a rotating arm/turret. It sounds good, but in practice it’s a gimmick that’s hard to work and control. This and the fact that you’ll often unavoidably run into a weapon change that you don’t want (which gets rid of something you do) sours it a little.

But only a little. It’s still a good side scrolling spaceship shooter, and the graphics and music are typically excellent for the time period. It just tried something distinct and fell short in that regard.

The Weapon

See, in a bunker that only a few people know the location of, someone rests in a stasis tank. Even fewer people know that this man is there, and fewer still know his significance. If the multiverse needs his services, he will be unleashed, and the cosmos will never be the same. Only a tiny amount of people know his name. They call him…

Carl.

Review: Crimson Snow

(Warning: This review contains many uses of the words ‘tanks exploding’. It’s a sort of contest to see how often I can fit that phrase in. So let the tanks explode!)

Ryan Aslesen’s Crimson Snow is a science fiction novel about tank battles. It is nothing but tanks exploding. And the occasional cliched angst, but mostly tanks exploding. When tanks are not exploding, the book is not very good. When tanks are exploding, it is mostly adequate. There are actually so many scenes of tanks exploding that they kind of blend in, and the scenes in between the tanks exploding (including one bizarre played-straight scene where the main heroine uses a ‘pleasure bot’), do nothing to add to the coherence.

Because of this, this book depends on whether or not you like tanks exploding enough to look past its flaws. If you really, really like tanks exploding, go ahead and read it. If you don’t, there are better books out there featuring tanks exploding.

(Final “Tanks Exploding” count: 8, not including this sentence)

The Wargirl

Made in Stable Diffusion

Anyone who’s seen my retweets knows how much I like tacticute. And Stable Diffusion gives me the chance to make tacticute in a variety of styles, clothes, and poses. The styles of these military women trend away from the fluffy model and more towards the semi-practical. I tend to give them shorter hair, and in the more photorealistic models, a rougher, harsh edge to their appearance. They may be tigresses worn down by the horrors of what they serve in, but they still have a kitten on the inside. But I digress..

Anyway, for the sake of fiction (obviously real life policy is complex and depends on so many factors), I must admit towards having my military females tending to be something other than armored infantry grunts. (All Union’s Cholpon is a medic, something women have done in battlefield support for thousands of years). Besides that, there’s vehicle crews, agents, even things like the descendants of the WWII Soviet scout-snipers. It’s not keeping them in the back and it’s definitely still putting them in harms way.

Even if there’s a mitigating factor in-setting (ie power armor,magic,even just the tone of things), I still have this bias. And I don’t mind if it’s done right, nor do I think it’s impossible to do right. I guess it’s just a partially subconcious reaction to the trend of “strong female girlboss who’s 5 foot 2 and scrawny and can do the most stereotypically masculine things better than the men can”.

A Thousand Words: Soylent Green

Soylent Green

Soylent Green is perhaps the most early 70s movie of all time. Set in the dark far off future of 2022, the film is a documentary about life in a Warhammer 40k hive city, cautionary tale of overpopulation and societal breakdown as well as a grand mystery. The problem looking back on it in hindsight is that everyone now knows the big twist about what the titular food is made out of (human corpses). But there’s more to it than just that.

See, the movie is very early 1970s in that the characters dress and talk so similarly that sometimes I had trouble telling them apart. But it also takes the most ridiculous set pieces and expects the viewer to treat them with utmost somber seriousness-and I don’t just mean “ridiculous” as in later shown to be inaccurate ie the prison Manhattan in “1999” in Escape from New York. It shows a wildlife sanctuary consisting of one tree in a greenhouse bubble and a long scene where rioters are literally scooped up in bulldozers and expects both to be serious.

The movie isn’t badly made and you could do a lot worse than watching it. But it is ridiculously dated and belongs to the pretentious pre-Star Wars school of 1970s sci-fi.

A Thousand Words: Battle Circuit

Battle Circuit

One of the last arcade beat em ups that Capcom released in the wake of Final Fight, 1997’s Battle Circuit was obscure for many years until its availability in the Capcom Arcade Stadium collection. This is a shame, because of all the successors to that masterpiece, Battle Circuit is the best I’ve played.

The plot is simple: In a sci fi future, control one of five bounty hunters as they pursue a bunch of colorful villains. The quirkiness and silliness of the genre shows in both the heroes and villains. You can choose between Cyber Blue, a pretty normal anime hero, Captain Silver, a Plastic Man/Mr. Fantastic style stretch-armer, and three goofballs: Catgirl Yellow Iris, walking Venus Flytrap Alien Green, and the weirdest yet: Pink Ostrich, the titular bird with a girl riding on its back (it’s unclear who’s the brains). Similarly, the bosses are just as ridiculous. They start with a disco Elvis impersonator and go through such things as a woman and her giant mandril, an all-female biker gang, and a robot samurai riding some giant beast. The final boss can only be described as looking like an evil Santa Claus.

But what makes the game amazing beyond these characters and their beautiful sprites/animations is how it’s both easy and deep. Sure, it can be played like Final Fight. You can jump around, throw, and do sweep attacks that cost you health. But each character has a lot of moves, and they can be upgraded between levels if you’ve earned enough coins-which you get by landing lots of hits on enemies. Mastering each of these moves makes things a lot more fun. Especially as the characters have their styles, with Alien Green being the slow grappler a la Haggar and Yellow Iris being the rapid “Guy”. All can jump and power up with a special gauge, the effects of which range from gaining more power to recovering health to becoming very durable for a brief time.

There are a few snags. The first is that the characters are not exactly balanced compared to each other. Cyber Blue is the cheap easy mode character. Not only is he intuitive and strong, but his upgraded sweep attack damages everything on the screen. Bosses can be cheesed by just powering up (which increases his strength) and then spamming that move. Meanwhile, Pink Ostrich is very weak normally, only has a flight power of dubious use, and is hard to control. The others fall between those extremes. The worse one, I’d say, is that the segments between the bosses are kind of minimal and forgettable. There’s only a few enemy types and no real engaging set pieces. It’s not really bad, but it doesn’t have the spark the rest of the game does.

Also the third boss is a blander giant robot with very wonky hit detection that’s just frustrating and not fun. But hey, five out of six aren’t bad.

If you like any kind of beat em up, you deserve to check out Battle Circuit. It’s an amazing underappreciated game.

Review: The Han Solo Adventures

The Han Solo Adventures

Originally published in three installments from 1979 to 1980, the Han Solo Adventures by Brian Daley were the first books in what would become the Star Wars expanded universe. Star Wars fans tend to love them, and I’m one of them. Without restrictions or a desire to one-up the movies (I’m looking at you, Kevin J. Anderson), the books are a fresh fun romp through the Corporate Sector.

Daley can write everything from prison breaks to starfighter bouts to duelists well, and he does in these books. Every Star Wars fan, science fiction fan, or just fiction fan should read these.

A Thousand Words: Captain Commando

Captain Commando

Capcom, fresh off the success of Final Fight, made another arcade brawler called Captain Commando in 1991. I’m sure the title was just a coincidence. You can control the titular vanilla superhero, a ninja, an alien mummy named “Mack The Knife”, and, most bizarrely, a baby prodigy that controls a mech-that can ride other mechs. It’s like the walking robot version of a nesting doll.

Anyway, to call it a superhero version of Final Fight would be unfair. It’s more like a souped up superhero Final Fight. For instance, the second boss of Captain Commando is almost exactly like the final boss in that game (someone who jumps around with a crossbow). Only he’s much faster. As for the real final boss, it’s one of the cheapest in all arcade brawlers, and exists primarily to devour quarters.

For all this enhanced goofiness, it doesn’t seem as graceful or punchy as Final Fight was. The new move additions consist of the previously mentioned mechs (which are few and far between, and clunky enough to generally be more trouble than they’re worth) and dash moves that are both hard to do and rarely of that much use.

It gets the basics right, but if you have to choose, I’d say either Final Fight itself or one of the better successors. This is not one of the better successors.

A Thousand Words: M. D. Geist

M. D. Geist

One of the most infamous animes of the 1980s, M. D. Geist was a crudely made original video animation that sank into obscurity. Or it would have if the head of western distributor Central Park Media hadn’t taken a liking to it and pushed it forward. Because of this, there’s been a backlash against the excuse-plot gorefest of a power-armored monster fighting through a sci-fi apocalypse that is M. D. [Most Dangerous] Geist.

That said, it doesn’t deserve to be listed as one of the worst of all time, as it too often is. Like fellow mid-1980s pop culture phenomenon We Built This City by Jefferson Starship, though lacking, there’s a lot worse out there. As cheesy fun it “works”. And that’s often what you need.

Review: Cadia Stands

Cadia Stands

Of all the Warhammer 40K factions, my absolute favorite by absolute far is the Imperial Guard (or as they’re supposedly called now, the Astra Militarum). So I had to read Cadia Stands, about the 13th Black Crusade (definitely) and one guardswoman’s struggle to survive and escape-supposedly. I mean, the saying correctly went “Cadia Broke Before The Guard Did”, meaning that the forces of Chaos had to literally destroy the world to win.

The book is kind of disjointed. There’s a lot of battle vignettes. Minka Lesk, the young guardswoman in question, is supposedly the main low-level character. But she’s mostly just basically there and little different from all the other Imperial viewpoint figures. So, did I not like it?

NO! HERESY! There’s little wrong with a bunch of battle vignettes, and this is the kind of subgenre that’s incredibly hard to get exactly right. So while it’s not the best, this is a perfectly serviceable action novel.