A Strangely Good Simulator

Now People Playground has no shortage of contraptions simulating various pieces of military equipment. Fixed wing aircraft are either the best or worst, as you get one pass before having to either try and land the thing (no fun) or let it crash (more fun!).

The strange thing is that if you pit one of these resistible forces against the moveable objects of elaborate destructible buildings also made in-game, you get a bizarrely realistic and illustrative example of the problem with urban warfare targeting. A bomb or explosive, even one that hits a building, won’t necessarily destroy more than a small part of it. A large bomb can do better but has the problem of more collater-I mean, no problems whatsoever since this is People Playground.

Quite fun that a silly ragdoll physics simulator can illustrate the issues of having one shot, having to dive, aim, and lead, and knowing the target is not guaranteed to be neutralized even after a successful hit.

AI Art and Wargaming

So I’ve fallen to the dark side and have begun making prompt-generated pieces of AI art. This is a very controversial subject with a lot of undeniably talented artists who I respect being furious about it, and understandably so. If I had to sum up my opinion on the controversy (beyond specific technical issues like how to treat stuff like training images for the sake of copyright and licensing), it’d be condensed to this:

  • AI art is here and isn’t going away. It also has undeniable advantages as well as issues. The economic concerns of traditional artists are real.
  • Many AI artists have done their medium no favors by just spamming out low-effort prompts and/or deliberately copying obscure internet artist styles, either by model-making or just plain image-to-image.
  • The backlash, while understandable, is a Canute-ian endeavor (sorry, had to be a little pretentious). The same thing was said about Photoshop and similar tools. And online self-publishing. And recorded music. And photography. And pipe organs (seriously-the 17th century equivalent of “tech-bros” was applied to the stereotype of organ players back then). Like when free agency became a thing in sports, you have to learn to understand it and see if you can use it to your advantage.
  • There’s more to good AI art than just typing in “anime girl trending on artstation”, even if a lot of people only see that (see point 2 above)

But as a hobby, since I can write much better than I can draw, AI prompt tools have let me explore visual media in a delightful way. Yet what struck me when I really started getting into was how natural it seemed to me. And then it occurred to me: I’d done something similar before. Many, many times before. In wargames and simulators like Command, Nuclear War Simulator, Title Bout Boxing, and WMMA, I’d enjoyed simply creating a situation, allowing the RNG to add the needed element of chance to it, and then witnessing the result. And yes, frequently getting inspired by the result.

AI prompt tools allow me to do something similar with art and pictures. Yes, it can be an end. But a casualty list after a wargame scenario or results screen after a sports simulation can also be the beginning of a very human story.

As for AI writing, which is a thing, I’m strangely unfazed by it. I’m an artisanal sculptor, so seeing the metal casting factory rev up means little to my specific work. If that makes sense. Also, I’ve had the warped perspective of reading so many bad and mediocre books that I’m sincerely convinced that a computer can’t really do much worse.

The Similarities Of Two Seemingly Different Activities

What I like about my favorite simulation games is that you can set up a situation and see how it plays out. Sometimes it’s an obvious situation, and sometimes you legitimately don’t know. Sometimes it’s legitimately relevant to contemporary issues, and sometimes it’s a total gonzo fantasy. I did think that writing fiction was different-until I actually wrote multiple books.

In the spectrum of “write completely as you go along” to “meticulous plotting”, I’m somewhere in between. I do make outlines and character lists, as much as so that I don’t forget them as for any other reason. But my final products have frequently either diverged from the outline or incorporated something not in them. Reminiscing on that has made think “a-ha, so it really isn’t that different from a sim.”

It involves me setting up a situation (which is to say the basic plot and main characters). Then it involves me seeing how that situation plays out over the course of me writing and editing it. It is fascinating to look back on my completed books and see how their development unfolded.

The Second Soviet-Finnish War

Based on various general doctrine goals and precedents in similar regional conflicts, I’ve put together a hypothetical Second Soviet-Finnish War. No direct external intervention on behalf of the Finns, no other conflict it’s in the middle of to distract them.

I haven’t done any formal wargaming, but still came up with this outcome:

  1. The Soviets overrunning all of Finland in around a week, maybe a little more. I’m using their best-case on-paper rates of advance against China, which, though not a perfect analogy, was also underequipped, had lighter infantry and a doctrine focused around them, and had rough terrain in the border regions.
  2. Low/mid single-digit thousands killed (assuming a gigantic invasion force, the Finns standing and fighting, and the Soviets willing to press the attack, all of which are reasonable).
  3. Tank losses in the mid-high hundreds, with a similar amount of other AFVs. How many aren’t repairable is an open question.
  4. I want to say around mid-double digits for aircraft. That’s the biggest question mark.

The Finnish armed forces are, of course, wiped out, at least conventionally.

I’m sure this can and will be disputed. For instance, using a 30 km/day advance rate (rough terrain, NATO opponent) means it’ll take almost three weeks to reach the western coast from the eastern border. Of course, the Soviets can withstand three weeks of vicious attrition a lot better than the Finns can. They also likely wouldn’t need to overrun the entire country to accomplish their political goals, but this is a spherical cow scenario.