One of the best things about WMMA5 is that you can credibly make people from many different styles. True, you can make balanced “mixed martial artists” or “freestyle” fighters, but where’s the fun in that? Meanwhile, those with a background in traditional or kick boxing, to say nothing of grapplers/wrestlers, are pretty self-explanatory. And combat sambo, which is very close to MMA already, just means a balanced fighter. But there are some more exotics that I’ve found fun to use.
- Sumo wrestling. Not just for male heavyweights, the pushing nature of sumo means MMA fighters with a background in it trend towards what’s derogatorily called “wall and stall”, where they try to win decisions by pushing and trapping their opponent against the cage/ropes.
- Shootfighting/pro wrestling. These I move up the “creative attacks” (punches/kicks, submissions) up a lot, to symbolize their stylistic, showy background. Otherwise they’re grapplers.
- “Practical Fighters”. A catch-all term for those who’ve trained in legit military/law enforcement unarmed fighting. The opposite of the shoot wrestlers, these have very low “creative attacks” ratings, to symbolize their focus on boring but practical solutions.
- Brawlers. Untrained goons, I’ve frequently given them “arm choke” ratings slightly higher than ‘normal’, because basic choke submissions are the most intuitive. Their strength often exceeds their skill.
- Points fighters. Both people from combat disciplines that punish you for hitting too hard and other ones who just go for the “striking decisions”. Usually highly mobile, points fighters have high skill but (comparably) little strength.
- Hillbilly fighters. I have one creation whose stated style is “Hillbilly Fighting”. The attributes have him being a balanced fighter with a penchant for kicking his opponents in the head.