Review: Kirov Season 6

Kirov Season 6

So, I’m FINALLY caught up with the entire Kirov series as of now, a feat of great effort even for me. The Season 6 “Next War” arc is, with hindsight, one of the weakest in the series. Unfortunately for me, it was the first arc I encountered. The second of four World War IIIs depicted in the series (this has to be some kind of record), it follows the World War II mega-arc.

In terms of actual writing, the individual books aren’t any worse than other Kirovs. The problem is its comparative mundanity. It’s one of the most recent examples I’ve seen of the “Captain Beefheart playing normal music” effect. It’s a contemporary World War III. Apart from a few half-hearted hypotheticals here and there, the only really substantive addition is a bigger Russian Navy, and that seems there just to have repeated large sea battles at all.

As for the time travel soap opera, there isn’t that much there. The war starts because Tyrenkov, a time traveler from the 1940s went forward , seized control of contemporary Russia, misinterpreted a possible future where he won as a definite future, and then started the war. Between that and the fetching of more of the time-keys (obvious plot MacGuffins), this is pretty restricted. About the only redeeming part there is the (sadly too small) presence of Ivan Volkov, the closest thing the series has to a primary non-historical antagonist. Volkov is a cross between a puppy-kicking supervillain and a crazy schemer who’s a lot less smart than he thinks he is, and remains my favorite character in the series. While there is some Volkov, there isn’t enough.

The only other new characterization is Tyrenkov, after fleeing to the ship as the war spirals out of control, being forgiven far too easily for my liking. The rest of the main cast stays the way they’ve always been, and they’re swamped by the shallow Steel Panthers Characters.

Otherwise, it’s a mixture of being restrained by semi-realistic orders of battle, cover ground that lots of other wargames have gone over, and, worst, having the contemporary setting give the author a justification to er, opine. It’s not the worst, but it’s still an issue the less “connected” installments didn’t have. It also feels-redundant, going over similar ground that the initial World War III in the books 4-8 arc did (to the point where I not unreasonably thought it was the exact same war), and having the same outcome (nuclear destruction and the ship timeshifting away).

Thankfully, the series improves significantly in the next arc, as a World War III in the altered reality created by the ship’s intervention in World War II allows the “wargame sandbox effect” to really flourish in a way it doesn’t here. Season 6 itself has all the weaknesses of the Kirov series as a whole and very few of the strengths. I’ve compared the series to an overly literalist lets play of an RPG. If that’s the case, this is the dungeon you always disliked.

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