A Thousand Words: Shadow The Hedgehog

Shadow The Hedgehog

It’s time to recall a “fond” game from my childhood, the “classic” Shadow the Hedgehog, where a cussin’, gun-totin, “awesome” cartoon animal runs around. The 3D Sonic games have a bad reputation that I don’t think is entirely deserved. After all, for all the bad camera tricks, erratic controls, and other stuff I’ll get to, I managed to beat and unlock the Final True Canon Route on both this and Sonic Heroes. So they weren’t unplayable bad.

Just bad. Although there was the question of just why they were bad and how they got that way. I’m indebted to the Geek Critique series for finally offering a plausible answer-instead of just staying with the “run through the stage” levels and gradually ironing out the issues across games, Sega seemed insistent on adding all sorts of gameplay modes that just diluted them. They had the excuse to just ditch these here with only one playable character, but no. To get all but pretty much one route, you have to go through maze levels and search levels.

The second is that the game setting felt more and more and more like a bad fanfic of itself. Adventure 1 started the process by having it take place in a semi-realistic world, and the process just snowballed and snowballed until it finally (aided by a jump in graphics that only enhanced the uncanny valley) reached its “maximum” in the later Sonic 2006. For the subject of this review, come on. A have-your-cake-and-eat-it-too experience where you have cartoon animals but also GUNS and SOLDIERS and EXTREME ALIENS is exactly what an “edgy” fanfiction writer would make. (And I don’t know what it says or means, but Nintendo’s core games have almost never had this tonal problem).

This is made slightly worse by there not even being any attempt to smooth out the tone. Would it have been that hard to leave the cutesy-est characters like Amy and Charmy behind and try to make the enemies look at least a little “semi-realistic”? I mean, one of the final bosses in this “edgier” game is a giant slot machine.

The stages range from linear and somewhat fun to nightmares like the aptly-named “The Doom“. Even the better ones are made worse by the need to constantly replay them in order to get the true ending. As for having to redo the bad ones-well, that’s about as “fun” as you’d expect.

And, in conclusion, the silly tone is one of the few parts that actually made some internal sense. At least it had an intended purpose. Very little else does. Who thought a game series built on speed needed mazes? Who thought it needed to have every single franchise character, regardless of if they fit the tone or not? Who thought the padding needed to be this awkward? The 3D Sonic games were sometimes talked about as if they were total failures, which isn’t true or fair, especially for the earlier ones. But their bad reputation is deserved.

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