The 55th book in the Kirov series and most recent as of this post, Jericho is a victim of the series’ structure. In it, the third World War III in the series rages on, as
wargame lets plays naval fighting rages off the coast of East Asia. There amphibious landings and tense reinforcement missions. There are also big naval battles where tons of offensive missiles are fired and tons of defensive missiles are fired.
The problem is there were six books in this arc before of big modern naval battles where tons of missiles are fired. And then there was an eight-book arc before this one with plenty of naval battles where tons of missiles were fired. You see the issue here?
Even with keeping the “huge set of wargame lets plays” structure, there’s a lot that could be trimmed. The novelty of a toy box with unique force structures is bound to wear off after several books of seeing that in action again and again. It happened in the previous arcs, and despite this (deliberately) being more out-there than the earlier World War III, by now I’m used to seeing the platforms, formations, and paper-thin Steel Panthers Characters crewing them. The actual simulations could still happen while not going into detail on the least important and/or dramatic of them. One can novelize a game without detailing every single encounter.
As for the central characters, well, they’re not very significant here. Part of this is just that the series is getting ready for the next big arc (insisted yet again to be the final one in the series), but there just aren’t that many words devoted to them in this novel. They’re just there to crew ships like the other to-be-erased cutouts.
This feels like a sports game late in the regular season where nothing is really at stake for either side and there’s no traditional rivalry to spice things up. Yes it’s sports/a Kirov book with wargame battles and jumping plotlines in it, but the feeling of being something greater just isn’t there. It’s understandable given the structure, but that doesn’t change the lackluster quality of the specific novel/game.