A Thousand Words: Wario Land 4

Wario Land 4

When I was a kid, I got a Game Boy Advance, and one of the available games that early in the product’s life cycle was Wario Land 4. It’s still one of my favorite platformers ever, and learning about it and the character’s history has made it even better.

Wario’s origin apparently came from the Game Boy team loathing having to make a Mario game, viewing him as this ugly mustached intruder. So for Super Mario Land 2, they made an ugly mustached intruder. By a good coincidence, flipping the letter “M” in Mario led to a viable pun in both Japanese (Warui) and English (War) for a villain. Wario became popular enough to get his own games.

The excuse plot is Wario finding about an ancient pyramid and then heading off to plunder it. He travels through paintings into various dimensions (it just dawned on me now that this is a parody of Mario 64), and goes on weird escapades. This is a well-done game. The platforming is very good, and the colorful setup manages to work around the GBA’s infamous dark screen without being too obnoxious. It also ditches the outdated arcade holdover “life” system completely-if you die, you just get pushed back to the hub and have to restart the level.

What’s made me extra-fond of this game is that it’s the first that I mastered. I remember how fun it was to be able to effortlessly beat bosses that used to give me trouble, and recall being able to constantly stunlock one boss as a moment of pride. (Also, it was actually hard to accidentally get the worst ending, but I remember being “bad” on purpose to do so as yet another challenge). The GBA had a lot of clunkers, but this was not one of them.

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