A Thousand Words: Pokemon Black/White

Pokemon Black and White Versions

It was recently the 11th anniversary of Pokemon Black and White’s release. Now in terms of actual gameplay, it’s the same monster-catching as always. But in terms of opinion, it’s one of the games where, with full hindsight and difference, my views on it have shifted the most.

At the time, I viewed the story’s very slight challenge of its premise as something hamfisted and dumb. For the gameplay, while it wasn’t bad, it still felt like business as usual. Now with three more generations and a decade of thought, I can actually appreciate it more.

The first thing is realizing that Unova, the region of the game, is (loosely) based off my local area, the New York City metropolitan area. That’s neat, at least. The second is seeing that Game Freak played it so safe with the next three games that their mild, necessarily child-friendly critique comes across as the best they could do. Instead of slamming them for not doing it the best, I can praise them for trying. The third is the graphics. This was the last Pokemon game to feature classic sprites, which reach their apex here. After that, it’s ugly, basic, horribly optimized 3D models.

So what I wasn’t the fondest of at the time has turned into a nostalgic memory.

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