A Thousand Words: Postal 2

Postal 2

Running With Scissors’ 2000s “masterpiece”, Postal 2 is a game about a man in a small Arizona town whose goal is just to complete mundane errands. However, a lot of stuff gets in the way. This game is infamous for its tasteless dumb humor, its gore, and the ability to use cats as silencers.

The humor is either dated, unfunny, or both. It’s very much in the style of the shock-the-oldies Dennis Rodman meets Bart Simpson style of the time. The actual gameplay, especially in the plot missions, combines two of the worst elements of turn-of-the-millenium FPSes: A post-hitscan, pre-regen system where combat is a deterministic exercise in power ups, and wandering through very similar hallways.

And yet, there’s stuff that’s genuinely good about it. Part of it is that, off the beaten path, it provides the opportunity for silly spectacle. This is helped by the open-world element being genuinely good. Almost all buildings are enterable, there are locations that have nothing to do with the main missions, there’s plenty of easter eggs, and a silver lining of the combat is that there’s often legitimate power ups (and hence reasons to explore) in the nooks and crannies. Another small part is that there’s just a hint of slyness in just wanting to do chores but getting confronted by everyone from creepy mascots to Gary Coleman.

This is a stupid, clunky, awkward game. And it’s fun.

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