A Thousand Words: Metal Slug

Metal Slug

SNK’s classic series Metal Slug takes the Contra-type “side scrolling shooter” game and adds an unforgettable art style to it. The excuse plot is you controlling a member of the elite “Peregrine Falcons” against the “Rebel Army”-and more weird enemies.

The art, from the goofy yet legitimately detailed sprites to the lavish backgrounds to the smooth animations, is consistently amazing. The music isn’t as standout (with a few exceptions), but is always at least serviceable. As for the gameplay, it’s both very good and inherently limited.

The action, weapon combinations, and controls are all excellent with the exception of a few clumsy platforming sections. The issue is the games are very short and were originally for arcades. So it’s either “be good enough at this very hard game to avoid deaths or just brute-force your way through with credits”. This probably couldn’t have been avoided, but it’s still a little bitter. That being said, this series is a classic for a reason and the games are well worth playing.

The Genre I Haven’t Read

I’ve read a lot of books of many, many different types, as this blog makes clear. However, there’s one genre I simply have demonstrated no interest in for a long time.

Westerns.

Now, this isn’t a dislike of them, just a personal taste. And as always, personal tastes can change. But my disinterest in westerns has been remarkably consistent for a remarkably long time. While I had to have read at least one western, I can’t remember the title of any off the top of my head. I can remember the title of one that I bought a long time ago, Whiskey River, but also that I didn’t actually read it. This may be the only genre where I’ve seen more movies than read books in. Because I have seen (and enjoyed) the classic Westerns The Magnificent Seven and The Good, The Bad, and The Ugly.

As for why, even I’m a little baffled. But I think it’s because they’re ultimately historical fiction (which isn’t really my favorite) and in a specific historical period that also isn’t exactly the one I’m most interested in.

Review: Raider Brigade: Into A Time Warp

Raider Brigade: Into A Time Warp

With the premise of “1980s American armored brigade prepares for World War III, only to get timeshifted back to World War II”, I couldn’t not check out Daniel Gilbert’s Raider Brigade: Into A Time Warp when I saw it. While my reading experience is broad enough that this is strangely not new to me (the Kirov series timeshifted a modern brigade into the past twice), examining it was inevitable.

Unfortunately, this is rather lacking in execution, even compared to the Kirov series. The enthusiasm is there and the concept is still amazing, so I don’t want to sound too hard. But the prose is very rough and there’s as much time spent on the operations order given before the battles as there is on the (predictably one-sided) battles themselves. A too-large portion of the already short book is devoted to pictures and footnotes, giving this near-Richard Rohmer levels of “padding to substantive content”.

Even at the basics, this falls short. Descriptions are either too short or too long in that “I know what all the acronyms mean, and I’ll tell you in a footnote” way. The dialogue well, leaves something to be desired. And a lot of it is just well, incoherent. There’s no other way to put it. So, with a heavy heart, I’d say that this does not live up to its concept and is not recommended.

Review: The Suriname Job

The Suriname Job

Vince Milam’s The Suriname Job is the first book in the Case Lee series of thrillers. In a very crowded field, it only stands out in a few ways. The first is its very format. This is told in a first-person, “hardboiled” narrative style. It’s different than a lot of cheap thrillers, but I’m not sure it’s for the better.

The second is a bigger issue, and that’s that the action isn’t very good. It’s basically flat, which isn’t what you want to feel when you read a cheap thriller. The third is that the plot is a little too mundane, which isn’t necessarily a bad thing in and of itself but drags it down even more when combined with the poor action. With these issues in mind, I’m not exactly eager to read the later books in the series.

The Oderpocalypse

This could only have been produced in a very short time period, after the Berlin Wall and end of the Warsaw Pact but before the actual breakup of the USSR. Because of this, this RAND report looks interesting, especially in its “long-term” ramifications.

Having an intact, hostile USSR but no Warsaw Pact means that to threaten Germany, it has to move through Poland first, can only put two fronts against Germany directly due to Poland not being that wide (the third has to either be a reserve/second echelon or swing through the Czech Republic), and puts the initial front line considerably farther to the east, with the Oder river being the first big obstacle. It’s an interesting piece.

Review: The Wildered Quest

Throne of Eldraine: The Wildered Quest

Kate Elliot’s The Wildered Quest is a Magic: The Gathering tie-in ebook that reflects a dramatically different game from the last two I’ve reviewed on this blog.

Since I last looked at Planeswalker, a lot has changed in the lore of Magic: The Gathering. The Urza-vs-Phyrexia conflict concluded at the beginning of the 2000s, and then the wheels sort of spun until Wizards of the Coast made a massive change with the Great Mending, an event that reduced planeswalkers from near-divine immortal superbeings to considerably more “normal” people with the ability to teleport between dimensions.

Maybe this is just nostalgia, but I feel like the Mending has turned the setting from something offbeat and distinct into something more generic. It’s gone from two mad scientists-turned immortal monsters fighting a millenia-long war to superhero-wizards fighting some bland dragon-thingy. One effect of the Mending event was to actually make planeswalkers more prominent in spite of depowering by taking away third-party planar travel. So it’s either planeswalkers or having things take place entirely on one plane. Or, in this case, have planeswalkers drop in on what’s otherwise a one-dimension experience.

The Wildered Quest, taking place on the fairy-tale plane of Eldraine, has a lot going for it. It’s written by a successful author in her own right. It’s not too long. The prose is decent. The story of the Kenrith twins is interesting enough.

Yet it still feels like a merely adequate, phoned-in tie in. Of course, a lot of this might be my own biases-I tend to not be that into fantasy- but it still felt kind of just-good-enough. And that’s a type of book I’ve read a lot of. The glass-half-empty view is that it could have been better. The glass-half-full view is that MTG novels have had a sometimes-deserved reputation for being terrible and thus it could have been worse.

Review: Fire Ice

Fire Ice

The novel Fire Ice holds a great deal of importance to me. It was, without a doubt, the first real “cheap thriller” a young me read. This makes it hard to truly judge its literary quality. After all, young me saw the name Clive Cussler on the cover and didn’t know at the time about how the “co-author” system worked, so I assumed it was all him (which had the thankful effect of leading me to earlier Cussler books that were indeed all his own).

With its big locales, action, and high-stakes plot with a Russian oligarch and a supervillain scheme, this has all the ingredients a Cussler thriller and a cheap thriller in general needs. Certainly, for one’s first cheap thriller, you could do a whole lot worse than that. While my reading habits are such that another cheap thriller probably would have taken its place, I still owe Fire Ice a lot for getting me into them.

Review: Starmageddon

Starmageddon

In 1986’s Starmageddon, Richard Rohmer struck again. By this time, The Hunt For Red October had been out for some time and Red Storm Rising was soon to come. One of my comments about Tom Clancy has been that his success and popularity was more due to being able to tap the trends of the time than any directly superlative writing skill. Well, for Rohmer, that kind of trend-chasing, mixed with inertia, was the sole reason for him being as successful as he was.

I’m reluctant to call anything the “worst ever”. But in terms of the worst World War III book written, Starmageddon is at least up there. Especially in the category of “worst World War III book by a big name author/publisher”. So what is this book?

Basically, take the hot-button issues and events of the day, in this case the KAL007 shootdown, the Strategic Defense Initiative, and trade concerns with Japan and South Korea. It’s okay to wonder what the third has to do with the first two, and that’s because it’s part there to set up the “plot” (which in turn cycles back to just reasons for showing those topics) and more there for just padding.

Shove them into a barely fictionalized form. In Starmageddon’s case, toss it into a lame, low-effort “future” where everything besides one superweapon is still at present-day technology levels. Add in what feels like the outline for a military/technothriller, and tell it completely in the form of conference rooms and scenes so flat they might as well be in conference rooms. Jumble them into an only slightly coherent plot. End on a “cliffhanger”.

This is nothing new for Rohmer, although he has regressed at least a little from the very small “height” of Periscope Red. Combining his writing “quality” with a World War III subject matter (no matter how halfhearted) automatically makes this book one of the worst ever in the small subgenre. This is especially so given the context. By this time, other authors were doing similar themes with far more skill, leaving Rohmer well behind.

Me and NaNoWriMo

I like the concept of NaNoWriMo. It’s just a shame that it happens at the worst possible month for me.

  • I have seasonal affective disorder, or at least what feels like it. So this time of year, regardless of what else happens, is extra-stressful for me. This is a problem because…
  • The hard truth is that I’ve found writing actual books to be (understandably) stressful, even if ultimately rewarding, while writing reviews is stress-relieving and fun. This is made worse by how I’ve found it very, very hard to read for pleasure while I’m in the middle of writing a book.
  • So doing something in November is the worst for me.
  • However, I have written at a similar pace to NaNoWriMo before. My two Sea Lion Press thrillers are only slightly-to-somewhat shorter (The Smithtown Unit is 45,000 words and Box Press 41,000), and they took a little less than a month to write. I probably could have gone over the word limit in the time limit if I pushed a little more. But there’s the issue in that I don’t want to make what should be a fun hobby too forceful.
  • Finally, I should note that I do get motivated to write when I find, for whatever reason, I’m not reading as much anyway, taking away the biggest disadvantage. This was the case when I made Box Press. I was in a reading slump so I figured-hey, why not write? And I did.

Review: British Battleships

British Battleships

Oscar Parkes’ 1957 British Battleships: Warrior to Vanguard is exactly what it says: A gigantic encyclopedia on every large armored warship the Royal Navy operated from 1860 to the then-present. This has been one of the oldest, rarest, biggest, and most expensive books I’ve owned, and it’s amazing. This is a big, comprehensive look at British capital ships, from the famous ones of the World Wars to weird 19th Century contraptions.

The mid/late 1800s are the most interesting time period as battleship design zigzagged around, but every part of the book is effective. There are numerous cutaway drawings, and they’re well done. The writing is descriptive and engaging as well.

Yes, being made in the 1950s means a lot of it is dated now. Yes, it’s a little more broad than it is deep, a consequence of having to cover so much ground. But it is still an amazing, incredible history book. When published, the age of the battleship had just ended, making this book a fitting tribute.