The second novel in the Magic: The Gathering “Artifacts Cycle”, Lynn Abbey’s Planeswalker is a strange book that succeeds in one way but seemingly fails in its main goal. Where it succeeds, at least to me, is in one of its main characters.
Xantcha, a woman who was created by the technomagic horror plane of Phyrexia as an infiltrator, but who grew to have (mostly) free will of her own, steals the show. I’ll admit that the notion of an artificial almost-but-not-quite human is a fascinating one for me, and Abbey succeeds at portraying her well, certainly better than Urza himself.
Part of the problem is that the rest of the book consists of clunky pushes towards one middling set piece after another. As good as Xantcha’s story is, it gets in the way of the main plot. Furthermore, having the numbers routinely get big – ie “A THOUSAND YEAR journey” actually makes the experiences seem smaller and more mundane. Thus one big part of the book is better than the whole. But that part sure is good.