A Thousand Words: Carrier Air Wing

Carrier Air Wing

Capcom’s 1990 Carrier Air Wing is a fairly standard side scrolling plane shooter. Except for one thing that elevated it massively in my eyes. That’s the surprisingly detailed and (in a visual sense) accurate depiction of military hardware. You can control either a Hornet, a Tomcat, or an Intruder (which is marked as an A-6F. Wonder if they knew of the never-was upgrade or if it was a happy coincidence because they chose the next letter after E.)

When I saw Tu-22 Blinders as enemies in the first level, I was in love. When I saw Yak-38s in a later stage, I was even more in love. This is quite possibly the most Fuldapocalyptic shmup there is, and I loved playing every second of it. Yes, there’s the sci-fi superweapons (such as a final boss that includes a Buran shuttle) but it’s otherwise very grounded-looking compared to other games of its time and nature.

This is basically a video game adaptation of a Mack Maloney novel. What’s not to like?

A Thousand Words: Progear

Progear

What do you get when you push an inherently limited genre as far as it can go? Probably something like Progear, a 2001 Capcom arcade “shmup”, the classic Gradius-type arcade game where you control a little spaceship moving around on a scrolling field. Only this “spaceship” is a World War I-type fighter plane, and the game has a very dieselpunk theme that I like. The graphics are very good, being (or at least looking like) beautiful sprites in an age of polygons.

The story is utter nonsense, and I have to wonder how much of it is due to iffy translations and how much is due to just limited information. Basically a group of young pilots have to fight off a conspiracy of posh Victorians led by a lion-man, and I’m not making that up. It feels like you only got ten seconds of a thirty-minute show and had to piece everything together from there. But this is a classic video game where such stuff was par for the course.

The gameplay is nothing to write home about, as it’s the same “fire away, use limited power ups, and try and dodge at least some of the impossibly large number of projectiles heading your way” formula. But that’s a fun formula for a reason. And whether by accident or design, one boss seemed to mock the formula. In a game where your ship faces right and only right, the boss tries to counter by…. moving to the left of the screen. Too bad you have homing missiles.

This is not a deep game, even by the standards of arcade classics. It’s not the most polished or fair game. But it is quite the fun game, and a sign of how far “handmade” graphics could go.

A Thousand Words: Power Slap

Power Slap

A show devoted to a “sport” that is as bizarre as it is dangerous, Power Slap is the brainchild of Ultimate Fighting Championship head Dana White. While White is no ones idea of an ethical person, but this is a low even for him. You might think that slapfighting is some silly, wimpy gimmick. That would be wrong. Expect maybe the silly part. You might also think that slapfighting is some kind of boxing but with open hands. That would be extra-wrong.

Slapfighting goes like this: The combatants stand on either side of a short table. Starting with the winner of a coin flip, they take turns being the attacker and victim. The attacker does an open-hand powerful slap. The victim…. holds their hands behind their back, and it’s a foul if they so much as flinch slightly.

Yes, this is a sport that literally forbids any kind of defense. There’s a reason why even people active in boxing and mixed martial arts have been scorching this for its danger. More than one commentator has argued, and I agree, that it feels like a way to prove the detractors of early MMA right. It’s nothing but hitting until one person falls down (or the round ends).

I love mixed martial arts. But this is an offshoot I do not. It feels like trying to skip straight to the highlight reel knockouts without grasping that the reason why those knockouts are so impressive is that they’re earned in a way that hitting a literally defenseless opponent is not. Or maybe it’s just Dana White being weird. Wouldn’t be the first time him or another promoter acted that way.

A Thousand Words: Mega Man

Mega Man

Mega Man and Street Fighter are two of Capcom’s legendary franchises. Perhaps fittingly, they followed the same pattern: Breaking out with a rightfully praised and successful second installment after a less-than-ideal first one. And in both cases, the way they were clunky were the same: The very basics of what would make them so great were there, but they were incredibly rough around the edges.

Mega Man 1 thus has everything the later games have: Platforming, shooting, and defeating bosses to use their weapons. And in 1987, there wasn’t that much of a comparison. The problem is the second game two years later utterly obliterated it in terms of usability, difficulty, ease of play-everything, basically.

So in Mega Man 1, you have only six Robot Masters compared to the eight of pretty much every later game. But the game is overloaded with the kind of “cheap difficulty” even by the standards of the time. Spikes explain this very good. In later Mega Man games, falling into spikes kills you instantly-but if you were knocked onto them by an enemy and still had your brief recovery frames, then you had a small chance to escape if you jumped right away. Not so here-if you come into contact with spikes, goodbye.

There’s also no real good starting boss/level, and in true 1980s game fashion, the game is unwinnable unless you get a “secret” item in one stage. You could do worse for other vintage platformers, but you could also do a lot better. Like, say, one of the nine direct sequels.

A Thousand Words: Iron Eagle II

Iron Eagle II

The budding Iron Eagle franchise was walloped by two things. The first was actor Jason Gedrick, who played Doug Masters, being occupied with the movie Rooftops, forcing his character to be killed off. Ask Alien fans how they feel about star characters being unceremoniously disposed of. So there was one misstep.

The second was glasnost. “Teaming up with the Soviets against a Middle Eastern petty dictatorship” doesn’t have the same appeal as fighting them. And if Mirages/Kfirs as “MiGs” are questionable, F-4 Phantoms as “MiGs” are downright laughable, being a far better known and far more distinctive shape. The plot is similar to the much later Top Gun: Maverick, in that a vague opponent has a nuclear facility that needs to be blown up, and then things blow up. However, that MacGuffin is common enough that I can believe it as just a legit coincidence.

For all the stumbling, this movie still has explosions, and is cheesy to a degree that makes the first look like a serious art film drama in comparison. Come for the terrible accents, stay for the “BMP” that’s an M113 vismod on the level of the costumes on dogs in The Killer Shrews. It’s not art, but you probably weren’t expecting a movie called Iron Eagle II to be art. It is extremely stupid fun.

A Thousand Words: Cave Dwellers

Cave Dwellers

Officially, this was the second movie in the Ator series of Conan the Barbarian knock offs. But it’s as “Cave Dwellers” that it leapt into my heart as the greatest Mystery Science Theater 3000 episode I have watched. The small and sus company known as Film Ventures International took a questionable strategy of getting the rights to show clips from movies, changing the titles and credits, then calling the rest of the movie a “clip” for legal reasons. It only worked because they were small.

Anyway, the film started with an extremely blurry clip from a 1960s Italian Tarzan knockoff in its bootleg credits, and then only got crazier from there, following up with an action-packed climax featuring a hang glider and concluding with nuclear bomb footage(!). Joel and the robots excelled, especially because this is the kind of mock where the movie itself has enough great material to build on (for instance, it’s hard to do that much with a stilted, no-budget 50s movie).

Yeah. This is my favorite Mystery Science Theater episode of all time. It’s amazing, and the movie it’s mocking is amazingly bad.

A Thousand Words: Electric Football

Electric Football

As Christmas approaches, it’s important to acknowledge a rite of passage every American child has faced. Getting an electric football set and only using it once. I remember getting an electric football set, thinking the players were actually programmable (ha!), watching them shake downfield once after turning the game on, and never touching it again.

The creation of Norman Sas and Tudor Games shortly after WWII, electric football involves a vibrating board to move its players. When the NFL expanded massively in popularity, electric football gained the official license, becoming the Madden of its day. If Madden was programmed in two days by people who couldn’t make the cut at Game Freak or Bethesda.

Now electric football is both technically improved and far less popular because, you know, video games exist. But it was and still is a thing.

A Thousand Words: Billy The Kid VS Dracula

Billy The Kid VS Dracula

When I saw the title of the 1966 film Billy The Kid vs. Dracula, I knew I had to watch it. With a name like that, you know you’re in for something special. And this indeed was something very special. A vampire Western that hits every single cliche of both genres, the story is that Billy The Kid has reformed (!) and aims for a new peaceful life, but his fiancee is threated by Dracula.

Actually, there’s one point in which the movie is surprisingly progressive for its time: The inevitable Native American attack on the stagecoach is explicit as only happening because Dracula killed one of the previously stated as friendly ones and blamed it on the other passengers. Apart from that, it differs in how stupid and clueless everyone, including female lead Melinda Plowman, is. I was rooting for the vampire, especially because John Carradine (David’s father) delivers one of the few good performances as the monster.

This is very much a B-movie with B-movie problems, but its pure weirdness means it’s worth a watch.

A Thousand Words: Scanners

Scanners

The 1981 David Cronenberg film Scanners, about people with psychic powers, is a perfect movie to review in October. It’s also an underappreciated movie. See, it has Cronenberg’s trademark twisted body horror done in a way that’s suspenseful and not overexaggerated. It also manages to be excellently paced and creepy.

However, most people only know Scanners for the scene where a man’s head explodes. While that is well-done, there’s so much more to the movie than that. It’s well worth a watch.

A Thousand Words: SpringSharp

SpringSharp

Want to design a physically capable steam-age (1850-1950) warship? Then Springsharp is the game/program for you! Designing anything from coast defense ironclads with low freeboard to ridiculous twenty turret monsters, it works very well for any alternate shipbuilder.

Some caveats are in order. First, it’s just a weight simulator. This is why it doesn’t really work for volume-dependent missile age ships. Second, it works better for large (by the standards of the time) ships than small ones. Third, you have to know the basics of naval design and ship dimensions to really put in the right numbers for a viable ship.

But with this in mind, it’s an excellent simulation that can create the fleets of your dreams.