Review: Sword of the Caliphate

Sword of the Caliphate

Reading Dodgebomb, I was faced with the very un-Fuldapocalyptic sight of a somber, sedate, historically accurate historical war novel. With Clay Martin’s Sword of the Caliphate, I return to the same place in a much trashier tale. And it’s a self-proclaimed World War III to boot. How could I resist?

The protagonist is an ex-soldier turned contractor guarding a fuel site in Iraq when a super-bioweapon that only affects non-Arabs is released on the world by a terror caliphate. With nuclear retaliation inevitable, he and his compatriots have to try and escape. A premise that’s basically “The Anabasis after an event triggered by Hideo Kojima levels of biology understanding” is not exactly the worst a cheap thriller could do.

This book has everything that I normally dislike about cheap thrillers. It’s written in first person, and the narrator is snooty to boot). It has the “have your cake and eat it too” where the protagonist does awesome things in a nominally “realistic” manner (basically, it’s the equivalent of immediately following Saburo Sakai’s long flight back after being shot in the head with Vesna Vuckovic’s long parachute-less fall, and following that with Jack Burke and Andy Bowen’s seven hour boxing match). It has the frequent “look how much I know” infodumps. The writing prose is very blocky.

And yet all this was present in such great quantities that it actually came full circle from “annoying” to “fun”. When I saw the first instance of my normally loathed “this isn’t the movies, now watch me do this amazing thing”, I actually went “YES!” and did a small fist pump. It’s been a while since I read a book that just teetered on the edge of “amazingly stupid” and “stupidly amazing”.

This novel is tasteless, crass, contrived, ridiculous, bizarre. It’s also fun. And it’s so much more audacious than just a run of the mill “shoot the terrorist” book. I enjoyed it, and that’s what counts.

Announcing My Newest WIP Novel: The Sure Bet King

What have I been at work on the past couple of months? The answer is a novel in progress, and one devoted to something that’s totally different from the typical scope of Fuldapocalypse. I’m making a mostly nonviolent “pop epic” (the greatest inspiration I can see is Sidney Sheldon) about a sports betting “tout”. Touts are basically people who sell picks/betting advice. It is not a profession with a good track record or reputation, to put it mildly.

I can’t give a formal arrival date for the novel yet as it’s still far from complete even in rough draft form, but rest assured that I’ve been hard at work on it. It’s a very exciting experience-this novel has been very fun to research and very fun to write.

Review: Dodgebomb

Dodgebomb

Darrin Pepple’s Dodgebomb is a historical fiction novel about the Iraq War. I will freely admit that plain historical military fiction, as opposed to alternate/never was conflicts, just isn’t my favorite (sub)genre. Nonetheless, this is a very good book.

The work of a veteran, it shows. Everything rings true, and it’s overall a well-written piece. Occasionally there are overly clunky paragraphs and/or descents to Herman Melville levels of detail, but those are small nitpicks. This is an excellent novel and I highly recommend it. Often it’s hard to describe how I like something as opposed to how I didn’t like it, but trust me-I liked this book.

Review: The Triple Frontier

The Triple Frontier

Marc Cameron’s The Triple Frontier is the ideal appetizer for his Jericho Quinn thrillers. A nice 51% snack that’s short, inexpensive, and takes place in a great setting (you can do some much with the Paraguay/Brazil/Argentina border area), it was the book in the series I read first. I wanted to get a taste of it in a short novella format before I moved on to the full thrillers.

That I have moved on to said full thrillers speaks a lot about the quality I found. It’s not perfect or the best cheap thriller out there. But it is a good cheap thriller.

The Style of Camouflage

Camouflage uniforms have sometimes been issued in limited amounts, especially during the World Wars. In some cases, they were chosen for practical reasons. Recon troops and others who needed legitimately better concealment were given them. One interesting case is the US only really deploying camouflage uniforms in the Pacific theater in WWII, as the Germans loved camo, and thus using them in Europe caused too much confusion. Another one is how a lot of armies that previously used the classic M81 Woodland have updated their uniforms, since the ubiquity of that pattern has made it very easy for enemies to make disguises.

But there have also been cultural reasons, for lack of a better term. And not just bandwagoning like the infamous American “every service stomps into a digital camo pattern” experience in the 2000s. I’ve heard that the postwar Bundeswehr was slow to adopt camouflage uniforms because of their association with the Third Reich. And in places like Saddam Hussein’s Iraq, camouflage has been reserved for elite units as a sort of status symbol. There’s also police forces adopting blue and/or gray pseudo-camouflage to show a sort of “military power”.

This aspect of camouflage uniforms is both ironic (something intended to blend in is chosen because of its looks) and interesting to me. As is the reputation that seemingly neutral camo patterns develop based on who uses them.

A Thousand Words: Title Bout Championship Boxing

Title Bout Championship Boxing

The Title Bout Championship Boxing computer game, released first in the early 2000s, is very strange. It’s had development stop (and start, and stop), had the rights change hands, and yet the initial, stable version can still be legally bought and updated. Even in gameplay terms, it’s the kind of game that I like but I can see why many others wouldn’t.

It really can be summed up as like an MCOAT for boxing instead of military equipment. All you can do is set up the parameters and watch the simulation go forth, with a combination of characteristics and luck simulating the outcome of the matches. This leads to a very deep but very narrow type of game.

So yes, you can simulate Tyson vs. Ali, but save for giving vague and not necessarily follow-able instructions, you really can’t do much except watch. For “normal” players I can see the limitations. But for someone like me who likes seeing different outcomes for their own sake, it’s a very fun and enjoyable game.

Review: The Bodyguard Manual

The Bodyguard Manual

For those wondering why I seem to be reviewing so much about bodyguards/security contraptions, the answer is a combination of general curiosity and writing research. The first needs no explanation. The second is because I have a character in my WIPs who’s both extremely wealthy and extremely paranoid (beyond the totally justified concerns someone of wealth would have about security). I wanted to look at the excesses to see what they looked like. And Leroy Thompson’s The Bodyguard Manual is nothing if not excessive.

I can forgive some sensationalism. After all, a genuine manual on executive protection would have to be as long and detailed as a military field manual-and about as exciting to read. This does go into detail on the basics and the tactical templates. But there’s an impression that Thompson is just getting past the boring, realistic, “if it comes to force at all, you’ve already catastrophically failed” details before he goes to the good stuff. And boy is it good.

The general theme of much of the book is that if you are a bodyguard, you will have near-unlimited resources, and you will need them, because the principal [client] is being threatened by a Predator and an entire clan of techno-ninjas. Thompson talks about helicopters, tons of agents there, and exotic weapons that I’ll get to in a bit. If I was to give him the benefit of the doubt, I’d say that his stated experience in protecting military officers means that he’s used to dealing with military-grade threats where you do have lots of assets but also face much more capable threats. However, I have a hunch that the target audience for this book isn’t really aspiring protection officers.

There was an obsession with submachine guns. The biggest red flag I saw was a constant positive reference to drum magazines. Not only do they have a justified reputation for being clunky and jam-prone (see how the Thompson and PPSH both phased them out), but they go completely against the (accurate) stated info that bodyguards should be as low profile as possible. My favorite weird superweapon is his recommendation that, if you can’t get a Barrett .50 caliber rifle or equivalent for legal reasons, an elephant gun should be used to deter vehicles from attacking the principal’s estate.

After reading this, I can see where the “these guys aren’t like the people in action movies-they’re better” annoyance I’ve read in countless cheap thrillers comes from. One of the gun sections is basically “a badass bodyguard with a submachine gun scything down the villains-in controlled single-digit shot bursts”. It’s the definition of having ones cake and eating it too.

Is this a book I would recommend if I or anyone I knew sincerely wanted to be a bodyguard? No, definitely not. But is this a very fun book that can be very inspiring for cheap thriller authors? You bet it is. I had a lot of entertainment reading this book, and the review is the most fun I’ve had writing one in a while.

The Super Bunkers

I’ve long been intrigued by “super-bunkers”, made by and for a combination of overly paranoid governments and survivalists with too much money. For the former, I’ve liked Albania’s mess of bunkers to the point where I made my very first Command scenario centered around that country. For the latter, well, it’s bemusing to look at the entries of bitter rival (to put it mildly) bunker-builders Atlas Survival and Rising S .

Bunkers range from the small, legitimately practical and affordable to the over-the-top. On one end are essentially beefed-up storm shelters. On the other is Rising S’ “The Aristocrat”, which boasts a swimming pool and bowling alley (!).

The practicality of these, especially for private citizens, has unsurprisingly been called into question. There’s the expense (especially for upkeep) and the challenge of getting to the bunker, since even the advanced ones are hard to live in full time. This happened even to John Rourke, who was caught far away from his “Retreat” and had to fight his way to it in the first arc.

Granted, making a bunker on property one already owns is different from the whole Mel Tappan “countryside retreat” that one mysteriously has time to get to before “it” happens.

A Thousand Words: Wario Land 4

Wario Land 4

When I was a kid, I got a Game Boy Advance, and one of the available games that early in the product’s life cycle was Wario Land 4. It’s still one of my favorite platformers ever, and learning about it and the character’s history has made it even better.

Wario’s origin apparently came from the Game Boy team loathing having to make a Mario game, viewing him as this ugly mustached intruder. So for Super Mario Land 2, they made an ugly mustached intruder. By a good coincidence, flipping the letter “M” in Mario led to a viable pun in both Japanese (Warui) and English (War) for a villain. Wario became popular enough to get his own games.

The excuse plot is Wario finding about an ancient pyramid and then heading off to plunder it. He travels through paintings into various dimensions (it just dawned on me now that this is a parody of Mario 64), and goes on weird escapades. This is a well-done game. The platforming is very good, and the colorful setup manages to work around the GBA’s infamous dark screen without being too obnoxious. It also ditches the outdated arcade holdover “life” system completely-if you die, you just get pushed back to the hub and have to restart the level.

What’s made me extra-fond of this game is that it’s the first that I mastered. I remember how fun it was to be able to effortlessly beat bosses that used to give me trouble, and recall being able to constantly stunlock one boss as a moment of pride. (Also, it was actually hard to accidentally get the worst ending, but I remember being “bad” on purpose to do so as yet another challenge). The GBA had a lot of clunkers, but this was not one of them.

Review: The Modern Bodyguard

The Modern Bodyguard

Peter Costerdine’s The Modern Bodyguard is an excellent research resource for realistic “executive protection”. Written in a typically sharp, slightly sneery British style, it delivers the blunt realities of the job, especially for civilians who lack both financial and legal resources compared to government personnel. For instance, it points out that private security, especially traveling private security, will almost always be unarmed for legal/political reasons (at least as of the time of writing).

It’s not perfect, and it says something about the type of genre that even Costerdine goes into tirades about various types of firearms. But its positives outweigh the negatives substantially. If you’re curious about realistic, limited-resource protection, I cannot recommend this book enough.