Review: The Triple Frontier

The Triple Frontier

Marc Cameron’s The Triple Frontier is the ideal appetizer for his Jericho Quinn thrillers. A nice 51% snack that’s short, inexpensive, and takes place in a great setting (you can do some much with the Paraguay/Brazil/Argentina border area), it was the book in the series I read first. I wanted to get a taste of it in a short novella format before I moved on to the full thrillers.

That I have moved on to said full thrillers speaks a lot about the quality I found. It’s not perfect or the best cheap thriller out there. But it is a good cheap thriller.

The Style of Camouflage

Camouflage uniforms have sometimes been issued in limited amounts, especially during the World Wars. In some cases, they were chosen for practical reasons. Recon troops and others who needed legitimately better concealment were given them. One interesting case is the US only really deploying camouflage uniforms in the Pacific theater in WWII, as the Germans loved camo, and thus using them in Europe caused too much confusion. Another one is how a lot of armies that previously used the classic M81 Woodland have updated their uniforms, since the ubiquity of that pattern has made it very easy for enemies to make disguises.

But there have also been cultural reasons, for lack of a better term. And not just bandwagoning like the infamous American “every service stomps into a digital camo pattern” experience in the 2000s. I’ve heard that the postwar Bundeswehr was slow to adopt camouflage uniforms because of their association with the Third Reich. And in places like Saddam Hussein’s Iraq, camouflage has been reserved for elite units as a sort of status symbol. There’s also police forces adopting blue and/or gray pseudo-camouflage to show a sort of “military power”.

This aspect of camouflage uniforms is both ironic (something intended to blend in is chosen because of its looks) and interesting to me. As is the reputation that seemingly neutral camo patterns develop based on who uses them.

A Thousand Words: Title Bout Championship Boxing

Title Bout Championship Boxing

The Title Bout Championship Boxing computer game, released first in the early 2000s, is very strange. It’s had development stop (and start, and stop), had the rights change hands, and yet the initial, stable version can still be legally bought and updated. Even in gameplay terms, it’s the kind of game that I like but I can see why many others wouldn’t.

It really can be summed up as like an MCOAT for boxing instead of military equipment. All you can do is set up the parameters and watch the simulation go forth, with a combination of characteristics and luck simulating the outcome of the matches. This leads to a very deep but very narrow type of game.

So yes, you can simulate Tyson vs. Ali, but save for giving vague and not necessarily follow-able instructions, you really can’t do much except watch. For “normal” players I can see the limitations. But for someone like me who likes seeing different outcomes for their own sake, it’s a very fun and enjoyable game.

Review: The Bodyguard Manual

The Bodyguard Manual

For those wondering why I seem to be reviewing so much about bodyguards/security contraptions, the answer is a combination of general curiosity and writing research. The first needs no explanation. The second is because I have a character in my WIPs who’s both extremely wealthy and extremely paranoid (beyond the totally justified concerns someone of wealth would have about security). I wanted to look at the excesses to see what they looked like. And Leroy Thompson’s The Bodyguard Manual is nothing if not excessive.

I can forgive some sensationalism. After all, a genuine manual on executive protection would have to be as long and detailed as a military field manual-and about as exciting to read. This does go into detail on the basics and the tactical templates. But there’s an impression that Thompson is just getting past the boring, realistic, “if it comes to force at all, you’ve already catastrophically failed” details before he goes to the good stuff. And boy is it good.

The general theme of much of the book is that if you are a bodyguard, you will have near-unlimited resources, and you will need them, because the principal [client] is being threatened by a Predator and an entire clan of techno-ninjas. Thompson talks about helicopters, tons of agents there, and exotic weapons that I’ll get to in a bit. If I was to give him the benefit of the doubt, I’d say that his stated experience in protecting military officers means that he’s used to dealing with military-grade threats where you do have lots of assets but also face much more capable threats. However, I have a hunch that the target audience for this book isn’t really aspiring protection officers.

There was an obsession with submachine guns. The biggest red flag I saw was a constant positive reference to drum magazines. Not only do they have a justified reputation for being clunky and jam-prone (see how the Thompson and PPSH both phased them out), but they go completely against the (accurate) stated info that bodyguards should be as low profile as possible. My favorite weird superweapon is his recommendation that, if you can’t get a Barrett .50 caliber rifle or equivalent for legal reasons, an elephant gun should be used to deter vehicles from attacking the principal’s estate.

After reading this, I can see where the “these guys aren’t like the people in action movies-they’re better” annoyance I’ve read in countless cheap thrillers comes from. One of the gun sections is basically “a badass bodyguard with a submachine gun scything down the villains-in controlled single-digit shot bursts”. It’s the definition of having ones cake and eating it too.

Is this a book I would recommend if I or anyone I knew sincerely wanted to be a bodyguard? No, definitely not. But is this a very fun book that can be very inspiring for cheap thriller authors? You bet it is. I had a lot of entertainment reading this book, and the review is the most fun I’ve had writing one in a while.

The Super Bunkers

I’ve long been intrigued by “super-bunkers”, made by and for a combination of overly paranoid governments and survivalists with too much money. For the former, I’ve liked Albania’s mess of bunkers to the point where I made my very first Command scenario centered around that country. For the latter, well, it’s bemusing to look at the entries of bitter rival (to put it mildly) bunker-builders Atlas Survival and Rising S .

Bunkers range from the small, legitimately practical and affordable to the over-the-top. On one end are essentially beefed-up storm shelters. On the other is Rising S’ “The Aristocrat”, which boasts a swimming pool and bowling alley (!).

The practicality of these, especially for private citizens, has unsurprisingly been called into question. There’s the expense (especially for upkeep) and the challenge of getting to the bunker, since even the advanced ones are hard to live in full time. This happened even to John Rourke, who was caught far away from his “Retreat” and had to fight his way to it in the first arc.

Granted, making a bunker on property one already owns is different from the whole Mel Tappan “countryside retreat” that one mysteriously has time to get to before “it” happens.

A Thousand Words: Wario Land 4

Wario Land 4

When I was a kid, I got a Game Boy Advance, and one of the available games that early in the product’s life cycle was Wario Land 4. It’s still one of my favorite platformers ever, and learning about it and the character’s history has made it even better.

Wario’s origin apparently came from the Game Boy team loathing having to make a Mario game, viewing him as this ugly mustached intruder. So for Super Mario Land 2, they made an ugly mustached intruder. By a good coincidence, flipping the letter “M” in Mario led to a viable pun in both Japanese (Warui) and English (War) for a villain. Wario became popular enough to get his own games.

The excuse plot is Wario finding about an ancient pyramid and then heading off to plunder it. He travels through paintings into various dimensions (it just dawned on me now that this is a parody of Mario 64), and goes on weird escapades. This is a well-done game. The platforming is very good, and the colorful setup manages to work around the GBA’s infamous dark screen without being too obnoxious. It also ditches the outdated arcade holdover “life” system completely-if you die, you just get pushed back to the hub and have to restart the level.

What’s made me extra-fond of this game is that it’s the first that I mastered. I remember how fun it was to be able to effortlessly beat bosses that used to give me trouble, and recall being able to constantly stunlock one boss as a moment of pride. (Also, it was actually hard to accidentally get the worst ending, but I remember being “bad” on purpose to do so as yet another challenge). The GBA had a lot of clunkers, but this was not one of them.

Review: The Modern Bodyguard

The Modern Bodyguard

Peter Costerdine’s The Modern Bodyguard is an excellent research resource for realistic “executive protection”. Written in a typically sharp, slightly sneery British style, it delivers the blunt realities of the job, especially for civilians who lack both financial and legal resources compared to government personnel. For instance, it points out that private security, especially traveling private security, will almost always be unarmed for legal/political reasons (at least as of the time of writing).

It’s not perfect, and it says something about the type of genre that even Costerdine goes into tirades about various types of firearms. But its positives outweigh the negatives substantially. If you’re curious about realistic, limited-resource protection, I cannot recommend this book enough.

Another Theory For Boxing’s Decline

There have been many good explanations for the decline of boxing’s popularity in American popular culture. (I say in popular culture, as many big fights continue to draw big crowds and make big bucks). The usual and well-founded ones range along the lines of…

  • General sleaziness (which is not a new thing-an amusing example of this is how even by the 1960s, the sport’s reputation had shrunk to the point where new strips in the Joe Palooka comic didn’t actually show him boxing).
  • The division of the sport into many rival fiefdoms, from the “alphabet soup” sanctioning organizations to promotions and confusing weight divisions.
  • The sport being confined to niche premium television (it’s a chicken-egg question whether this was a mistake that walled off its customer base or a reasonable solution because its base and relationship with network television was declining anyway).
  • Competition from other sports, not just in terms of viewers but also in terms of what athletically talented people want to pursue. Just look at the career paths of Ken Norton Senior and Junior. This has also affected the other major American classic sport, baseball. Tom Brady was a talented baseball player in high school who was drafted by the Expos and Patrick Mahomes’ father was an MLB pitcher.
  • Because of the first three points and a fairly unique obsession with perfect records, an abundance of noncompetitive squashes, with actual quality fights hard to set up.

The last point leads into a new theory I saw floating around the internet-which is that the mass of lopsided fights leads to lopsided odds that are neither competitive nor fun. A big favorite gets the winner very little money (especially once one considers sportsbook limits) and big losses if their opponent does pull a Buster Douglas. A big underdog is highly unlikely to win.

This is an especially tough problem in a sport that has been closely tied to gambling for its entire existence. Boxing isn’t as fused to betting as, say, horse racing is (In my personal, albeit limited experience, the only people who care about non-Triple Crown races are gamblers), but I’d say it’s definitely more so than the other major sports. While I don’t think poor odds are the only reason it’s fallen out of favor, it certainly doesn’t help.

Review: Blood Brothers

Blood Brothers

I’d thought I’d read all of the books in the Black Eagle Force series, but no. There was a semi-spinoff series, the Mark Ingrham one. Blood Brothers is the first installment. Upon finding that out, I knew I had to get it. And I did. How was it?

Well, first, like every other Black Eagle Force book it is goofy, tasteless, and ridiculous. If I had to really rank them, I’d say this is a little worse than most of the rest. There are two reasons for this. The first is just because a lot of the structural issues are still there. The second is that there’s less focus on the unique “super-VTOL” elements and more on conventional action hero action. This isn’t a deal-breaker, but I’d recommend reading the “proper” BEF novels first.

Weird Wargaming: The “Pharaonic” Division

One of the gems in the Micromark Army List order of battle sets is the “WW2.5” hypothetical set. In an alternate victorious Germany, it’s kind of a way to do a battle with all sorts of never-were prototypes and units from Allies and Axis. However, the organizational structure remains largely the same as historically-with one strange exception.

This is the “Pharaonic” Division, adopted by Egypt as part of returning to its ancient roots (yes, this is an excuse plot). And it’s interesting. At division level, it’s very conventional (three brigades, one armored and two infantry), and at brigade level mostly so (two “hosts”/subunits of either tanks or infantry).

However, the regimental (or “host“, as it’s called) level is extremely different. Like the infamous pentomic formations, it has five companies and skips the battalion level. Line platoons consist of five ten-man squads. Artillery battalions consist of five batteries of five guns each.

Tanks do not follow the rule-of-five and instead use a more conventional 4-3 model (4 tanks in a platoon/troop and 3 of those in a company/squadron). However, tank squadrons have an organic pentomic mechanized infantry troop. Although they’re not in the OOB document, I can see hypothetical independent armored formations intended for attachment to infantry units being organized in the “5 subunits” way to make attachment and organization easier. It’s worth nothing that the self-propelled guns used primarily for infantry support/defense are arranged this way.

The original pharaonic division was only covered in mechanized form, but its principles mean it can easily be adopted to other types of units. For instance, I can easily make a triangular pharaonic division with either three or six infantry hosts (depending on if you want a brigade level or not) and the usual support elements.