Review: War To The Knife

The latest Brannigan’s Blackhearts novel is War To The Knife. This time Brannigan and his gang go on a romp through South America, in an adventure that Nealen admitted was inspired by the classic video game Jagged Alliance. As the ninth book in the series, it’s hard to get the feeling of awe-inspiring thrills that I got when I read the first and second books. But this is still a very solid entry in a very solid series.

One thing I’ve always liked about this series is how the Blackhearts enemies convincingly portrayed as having vastly different levels of skill and capabilities. The raw irregulars they fight in this book are nothing like the supermercs or a former Soviet army complete with AFVs they’ve encountered in the past. Yet they all come across as credible threats, whatever their qualities. This can be tough to do, but it works here.

If I had one small quibble, it’s actually for something I’ve previously pointed to as a strength of these books. The opening acts almost always feature the dirty business of getting a job, rallying the crew, and seeing their off-duty jobs that makes them more human and less action hero robot. Yet this time I felt it dragged on a little too much. I wouldn’t mind one installment where the “Team Yankee Model” of going straight to the action was used. Other than that, this is well worth a read.

Review: Survival Guns

Survival Guns

John Rourke may be the fictional poster child of “survivalism”, but the factual one was one Mel Tappan. His most famous work was 1979’s Survival Guns, a book going into detail as to what one should have in their ‘survival battery’.

The important thing to note is that Tappan was an inauthentic, poor-health charlatan. Like an anglerfish, he attained his prominence through a relationship with a more powerful woman-in this case, marrying a wealthy heiress, Nancy Mack (of the truck brand fame). Thus he wasn’t exactly in touch with the ‘common man’, and the fact that his clients were almost all similarly rich Walter Mittys didn’t exactly help matters either.

With this knowledge in mind, why he popularized the “super-lair” type of countryside compound can be a lot more easily understood. He acted as if everyone could buy a concrete barbed wire lair because he himself could. Survival Guns assumes one has an unlimited budget, as evidenced by its recommendation for an ornate Perazzi shotgun (!) This is like recommending someone use a Ferrari for off-roading.

For all its questionable advice, Tappan’s book is a weirdly amusing look at an obsessive culture and a legitimately good historical resource for seeing how “prepping” trends got started.

Review: Righteous Kill

Righteous Kill

For all the prominence of the “go back in time to kill Hitler” trope in popular culture, there are surprisingly few books that feature it as the main plot point. Ted Lapkin’s Righteous Kill is one of them. The book has a delightfully simple plot-Israeli commandos go back in time to kill him.

The book has its flaws. The prose can be clunky and frequently descends into “I know the exact designation of a Scud TEL” level infodumps. This is also not a neutrally toned book, to put it mildly, and the ending is a little too neatly tied up. But these flaws are outweighed by its strengths, which is to say it manages to pit 2010s troops the author thinks are awesome against 1940s ones and still feel like a credible fight. This is not an easy feat, and it’s to Lapkin’s great credit that he succeeds in pulling it off.

This is both a fun book and a good one.

A Thousand Words: The Blue Max

The Blue Max

A classic World War I aircraft film, 1966’s The Blue Max is the story of Bruno Stachel, a self-absorbed, vainglorious fighter pilot in the German military. How does it hold up today? Well, I think it suffers from being a product of its time, although not in the way one might think.

For its time, the aerial flying sequences and acting are very good. For its time, it’s an edgy and hard-hitting movie compared to the stereotypical John Wayne fluff of war movies past. Yet by modern standards, it pales in comparison to what post-Vietnam war films have to offer. Still, that’s through no fault of its own and it’s still a very good historical fiction film.

As an aside, I’ve heard it’s one of the few movies to depict largely realistic air combat maneuvering. Later movies have gone for more visually impressive but less practical aerobatics. This goes for wider, bigger turns. It may be a virtue made out of necessity with the lower-performance planes involved in production, but it’s still interesting to see.

500 Post Special: On Criticism

Fuldapocalypse has reached five hundred posts. To mark the occasion, I figured I’d do a post on something that was the reason this blog even exists at all-criticism. Here goes.

  • Critics have the right to be as sneery and abrasive as they want in their reviews. As a writer, I’ve found valid points which I’ve incorporated from harsh, bad-faith reviews. The signal can be separated from the noise. Even as a reader, one of my favorite authors I found from a harshly negative review.
  • Writers have the right to ignore criticism they consider invalid. If you’re writing a literary romance and someone complains that the book doesn’t have enough explosions in it, you know that’s not what you’re writing.
  • However, both should ideally hold themselves to a higher standard.
  • Some works of fiction lend themselves more easily to criticism than others. This is why I have such a big insistence on creative control over what I review here. I don’t want this to become a chore, and knew that if reviewing was mandatory, it’d lose its quality.
  • The ideal work to review is something that’s flawed in an interesting way. Something flawed in an uninteresting way is arguably the worst type of fiction to review.
  • Perspective matters. My absolute favorite Bill James essay of all time, Inside Out Perspective, is a beauty. The difference between inside and outside is the difference between getting angry at one repetitive World War III timeline after another that you don’t see much direct criticism of on its website, and realizing that there are more action hero thrillers released in one month than there are conventional World War III stories overall-even with the most slanted accounting.
  • Basically, from the inside, you see things as being bigger than they actually are.
  • I’ve said repeatedly-being a critic has not made me a better writer in my eyes, but being a writer has made me a much better critic. Me the writer has written things in my books that me the critic would denounce if done by someone else.
  • Remember: Sample size matters. A lot.
  • Fuldapocalypse has been eye-opening, enlightening, and a lot of fun.

Drones of the OPFOR

As some of the OPFOR documents were published as the UAV revolution began and as they were based on countries known to have substantive drone programs/the means to obtain high-quality commercial ones, it’s not surprising that remote vehicles play a role. In the 1990s documents, they are referred to as “RPVs” (Remotely piloted vehicles)

The American Heavy OPFOR is mentioned as using multiple kinds of drones. Its operational/strategic drones are mentioned as having a maximum radius of around 300 kilometers. Divisions have smaller RPVs for spotting purposes. The Light OPFOR has similar units in its better-equipped formations.

The British GENFORCE-Mobile Forces goes into more detail.

  • A combined “reconaissance-strike” UCAV that can spot AND attack.
  • Strategic groupings/fronts have an UAV with a 500km range, armies/corps one with 300 km.
  • Divisions and brigades have “long” range (70 km) UAVs and “short” range (30 km) ones.
  • Artillery regiments/brigades have organic 50 km range UAVs for spotting and laser-designating for smart weapons.

The figures stated are somewhat generic, especially for the bigger and/or more advanced ones, but given the giant number of UAVs in service/development (and undoubtedly even many more since that chart was published around ten years ago!), it’s easy to find representative platforms.

Review: No Man’s Land

No Man’s Land

The 58th Kirov book, No Man’s Land takes the series to World War I. It has tanks and monsters, but not monstrous tanks. This installment isn’t quite as good as The Mission, and returns somewhat to the “excuse to show a bunch of battles” plot format. This isn’t unexpected from the series, but it is a little disappointing after seeing the previous one be a little more cohesive.

This is Kirov, for better or worse. It’s got all the weird elements and now it’s making them even weirder. This is not a bad thing. I still don’t think it’s really possible for the series to end gracefully by this point. It’s going to be some mushed-up variation of “destroy everything”, “reset everything”, and/or “just stop”. But I honestly don’t care.

Review: Tupolev Tu-22

Tupolev Tu-22

The Tu-22 “Blinder” is one of those “overshadowed by more famous successor” aircraft, the Backfire, which was doing the “let’s keep the same nominal designation for a new aircraft to pretend its more similar than it actually is” long before the Super Hornet. Sergey Burdin and Alan Dawes’ history of the Blinder is one that does it justice.

Though this is a very dry and very technical book overall, it does have some humorous anecdotes, such as how the Libyans used their Tu-22s (spoiler alert: Not very well). It also defends the bomber, with evidence, from the charge that it was a deathtrap. The authors make the good, backed-up case that it was no more dangerous than any other 1950s design, a period known for its high attrition. I’m reminded of the tale of it being unusual when the flagpole at Nellis wasn’t at half staff.

As for why a 1950s design stayed in service so long, the combination of the Soviet packrat attitude and its ability to carry monster ASMs a decent distance meant it was still viable. This “redemption of the ugly duckling” makes me eager for a similar book on another Soviet aircraft with a poor reputation, the MiG-23.

Really, this is a great book for aviation enthusiasts. I didn’t mind the reams of charts, and it goes into detail on lots of things. And the “use oddball tactics” side of me loved the passage where they trained/experimented with using the tail gun against ground targets. This is a solid work and I recommend it.

A Thousand Words: Automation

Automation: The Car Company Tycoon Game

Because one of my past jobs involved working in a parking lot, I developed an interest in cars just as I discovered that Automation: The Car Company Tycoon Game existed. It was a great fit at the time, and has only grown and developed since then. A very detailed car design simulator with a basic but growing campaign mode, it’s not for everyone but is a delight for auto enthusiasts.

I’ve enjoyed making all sorts of cars in there, from the ones you’d expect to weird ones like gigantic rumbling inline 4 motors and stuffing monster engines into the bays of Corolla-sized econoboxes (talk about “hot hatches”). I even made something like the Dodge Ram SRT-10 by putting a supercar engine into a pickup truck. The game is unforgiving and has a pretty steep learning curve, but if/when you get the hang of it, you can do really great car things.

Weird Wargaming: The Ambitious Special Operations of WWIII

This Weird Wargaming has the original intent of Fuldapocalypse meeting what the blog has gained a focus on-largely conventional World War IIIs mixed with elite small unit actions. I got the inspiration for this from a question of “what would the Army Rangers be doing in a conventional WW3?” Whatever the skill, level, troops like them are just far too light for the Centfront and would get bulldozed and/or bypassed. My initial thought was that they’d just get sent over to Norway with all of the other light infantry.

This was a very timid use of them (and other special forces), and the responses got my eyes lighting up. One was “Delta hunting the rail-mobile command center of GSFG, with the Rangers adding extra muscle.” To me it would be a ultra high-risk operation with an iffy reward, but hey, what else would you use them for?

Something like that would be a blast to sim, even if it’d have to use a different ruleset than the usual large-unit Fuldapocalyptic reenactments. While I have the same apprehension that it would turn into another Kidnapped with a scenario the mechanics aren’t meant to handle if you used a “hard” system, good design on either end would make it excellent. And if you used a “soft” system, well, stuff like this is what action heroes are made for.