Review: Hit And Fade

Hit And Fade

The second book in the Forgotten Ruin series, Hit And Fade features the timeshifted Rangers going against something close to the original Fuldapocalypse “mascot”. Not a zombie sorceress, but a lich, a zombie sorcerer. I guess his sister was off provoking a Third World War and disabling the nuclear warheads.

The book is very similar to its predecessor in terms of quality, which makes it a little hard to review (in contrast to the original). All of what I’ve said about the good and bad parts has been stated already, and it doesn’t feel that different. If I had to say something, I’d say that the contrivances in worldbuilding add up when repeated, and that there aren’t enough new good qualities to make up for that.

Still, this is not a bad book. Its flaws are not insurmountable, and if this was the first in the series that I’d read, I’d probably feel differently. If you want to see Rangers fighting a skeleton mage, you’re in the right place.

Review: On The Path of Songun

The Armed Forces of North Korea: On The Path of Songun

It’s been a while since I read a really, really good military nonfiction reference. Thankfully, Stijn Mitzer and Joost Olieman’s The Armed Forces Of North Korea: On The Path Of Songun takes the cake. The product of the same people behind the legendary Oryx Blog of military intelligence, this took a while to finally get going. Thankfully, it’s well, well, well worth the effort.

So why is it so good? Well, for a start, it’s incredibly well researched, written, and photographed. It’s not an OPFOR manual or a ridiculously broad order of battle chart. What it does do is go into legitimate detail and depth about the KPA and its rise, fall, and rise. What made me absolutely fall in love with this was how this is the rare military book that doesn’t fall into either extreme of “unstoppable or helpless”. When I saw the self-proclaimed intent to the debunk the notion that the KPA wasn’t/isn’t a threat, I feared it would go too far in the opposite direction.

That was not the case. I was treated to a very evenhanded look that amounts to “Yes, there’s modernization, yes there’s legitimately advanced indigenous developments, but as of now it’s limited and foreign support is undoubtedly there” and doesn’t hesitate to point out their shortcomings and material issues. The authors are even good at pointing out what they can verify and what they can’t, a must for dealing with a country as secretive as North Korea.

For enthusiasts, general audiences, wargamers, and anyone, really, this is a great book that I highly recommend.

Review: War To The Knife

The latest Brannigan’s Blackhearts novel is War To The Knife. This time Brannigan and his gang go on a romp through South America, in an adventure that Nealen admitted was inspired by the classic video game Jagged Alliance. As the ninth book in the series, it’s hard to get the feeling of awe-inspiring thrills that I got when I read the first and second books. But this is still a very solid entry in a very solid series.

One thing I’ve always liked about this series is how the Blackhearts enemies convincingly portrayed as having vastly different levels of skill and capabilities. The raw irregulars they fight in this book are nothing like the supermercs or a former Soviet army complete with AFVs they’ve encountered in the past. Yet they all come across as credible threats, whatever their qualities. This can be tough to do, but it works here.

If I had one small quibble, it’s actually for something I’ve previously pointed to as a strength of these books. The opening acts almost always feature the dirty business of getting a job, rallying the crew, and seeing their off-duty jobs that makes them more human and less action hero robot. Yet this time I felt it dragged on a little too much. I wouldn’t mind one installment where the “Team Yankee Model” of going straight to the action was used. Other than that, this is well worth a read.

Review: Righteous Kill

Righteous Kill

For all the prominence of the “go back in time to kill Hitler” trope in popular culture, there are surprisingly few books that feature it as the main plot point. Ted Lapkin’s Righteous Kill is one of them. The book has a delightfully simple plot-Israeli commandos go back in time to kill him.

The book has its flaws. The prose can be clunky and frequently descends into “I know the exact designation of a Scud TEL” level infodumps. This is also not a neutrally toned book, to put it mildly, and the ending is a little too neatly tied up. But these flaws are outweighed by its strengths, which is to say it manages to pit 2010s troops the author thinks are awesome against 1940s ones and still feel like a credible fight. This is not an easy feat, and it’s to Lapkin’s great credit that he succeeds in pulling it off.

This is both a fun book and a good one.

Review: No Man’s Land

No Man’s Land

The 58th Kirov book, No Man’s Land takes the series to World War I. It has tanks and monsters, but not monstrous tanks. This installment isn’t quite as good as The Mission, and returns somewhat to the “excuse to show a bunch of battles” plot format. This isn’t unexpected from the series, but it is a little disappointing after seeing the previous one be a little more cohesive.

This is Kirov, for better or worse. It’s got all the weird elements and now it’s making them even weirder. This is not a bad thing. I still don’t think it’s really possible for the series to end gracefully by this point. It’s going to be some mushed-up variation of “destroy everything”, “reset everything”, and/or “just stop”. But I honestly don’t care.

A Thousand Words: Automation

Automation: The Car Company Tycoon Game

Because one of my past jobs involved working in a parking lot, I developed an interest in cars just as I discovered that Automation: The Car Company Tycoon Game existed. It was a great fit at the time, and has only grown and developed since then. A very detailed car design simulator with a basic but growing campaign mode, it’s not for everyone but is a delight for auto enthusiasts.

I’ve enjoyed making all sorts of cars in there, from the ones you’d expect to weird ones like gigantic rumbling inline 4 motors and stuffing monster engines into the bays of Corolla-sized econoboxes (talk about “hot hatches”). I even made something like the Dodge Ram SRT-10 by putting a supercar engine into a pickup truck. The game is unforgiving and has a pretty steep learning curve, but if/when you get the hang of it, you can do really great car things.

Review: The Mission

The Mission

The 57th Kirov book, The Mission is a delightful change of pace. For a start, the absolute basics are changed. It’s less of a long, big, every-tank-and-every-missile wargame lets play like the past two seasons. This alone makes it preferable to the formula that was wearing out its welcome after sixteen previous installments.

The setting is also different. And by different, I mean “a lot more awesome”. There’s not only a change of scenery back to the Russian Civil War and airship fights, but the ridiculous goofy time manipulation and mystical elements come back with a vengeance. It reminds me of the later Payday 2 metaplot, and I say this as a total compliment.

This book was a lot of fun, the most I’ve had with Kirov in a while.

Review: Dixie Curtain

Dixie Curtain

Mark Ciccone’s Dixie Curtain is an alternate history thriller set in a Confederate victory North-South Cold War.

The first important thing to note is that the worldbuilding is very much in the vein of “soft” alternate history, with a lot of obvious parallels and historical figures still in the same places and times well after the point of divergence. This is not a bad thing-mostly. At times it gets a little too much in terms of parallel historical figures used, but for the most part it works with the style it’s going for.

As for the actual book, it’s a a solid cloak and dagger thriller beyond its setting. The genre isn’t my favorite type of cheap thriller, but I still liked it. I recommend this to people who like spy dramas and/or alternate history.

Review: Forgotten Ruin

Forgotten Ruin

A lot of books are what I call “median 51%”, middle of the road stuff that’s perfectly fine to read but which can be hard to actually review well. Then there’s Jason Anspach and Nick Cole’s Forgotten Ruin. I can hardly think of a better example of a “Mean 51%” book. The means a work of fiction that does some things very well and others-not so much. This kind of book can both be disappointing and engaging, and perfect to critique.

Since its magic-vs-technology, fantasy-vs-firepower conflict is music to my ears, I knew I had to check it out. So how was it?

From the start, it’s written in first-person, which I consider suboptimal for thrillers. But this isn’t a deal-breaker. A lot of the characters are one-note stereotypes and the main narrator comes across as a macho ass. But that’s not a deal-breaker either.

The bigger dichotomy comes from the worldbuilding and action. To be frank, the worldbuilding doesn’t live up its potential. It puts its modern military heroes in a fantasy world, but then does nothing but stuff it full of generic fantasy creatures. And the contrivances needed to set it up range from “oh, this political reference is really hamfisted and likely will age quickly” to “OH COME ON!”. (What a coincidence the main character is a linguist who just happens to be able to speak all the right languages, which are variations of existing human ones!)

Then there’s the fighting, which is of course the centerpiece of this kind of book. I’m also of two minds on this. On one hand, at times it reminded me of artificial Payday 2 assault waves where masses of enemies just keep charging forward into superior firepower, which is not a good thing. But on the other, there were instances of cleverness and, more importantly, the setup was evenhanded. As I’ve seen way too much fiction where the “primitives” are just tomato cans for the “awesome modern armies”, this was a welcome change.

While I had mixed feelings about this, its premise is good enough and well executed enough to make me want to continue. And it’s the kind of book I really enjoyed thinking about and writing about. And that alone makes it worthwhile to me.

Review: The Night Stalker Rescue

The Night Stalker Rescue

Jason Kasper’s The Night Stalker Rescue is a prequel novella (to a series I haven’t yet read) featuring the mission of saving a downed helicopter pilot in an anti-terror operation in the Philippines gone wrong. Short and cheap, it’s the kind of book that works best as a “literary snack.” And that’s often fine.

This is a 51% snack, but it’s a fun 51% snack. About the only real quibble I had was having the book be written in first instead of third person. I think the latter is better for thrillers because you don’t have to either have a severely limited view or give the protagonist ridiculously good situational awareness. But this isn’t a deal breaker at all.

The fundamentals are sound and the story works. This is a solid “appetizer” that makes me want to read more from its author, and that’s always good news about a book.