Review: Termination Orders

Termination Orders

Leo Maloney’s Termination Orders begins the Dan Morgan series of thrillers. The plot is basically cheap thriller boilerplate, as an action hero faces off against a super-conspiracy. Of course, cheap thrillers succeed and fail based on execution, not concept.

In that sense, the book works. Its action is competent and the pacing done fairly well, although there are a lot of flashbacks in weird places. The exception to the generic yet decent action is one set-piece involving lions that made me smile.

The conclusion I drew is that this book manages to go juuuuust above the middle of the very crowded pack. It’s not the most distinct or best cheap thriller. But it’s done well enough that I wouldn’t call it a mere “51%” book.

Review: Decisively Engaged

Decisively Engaged

It’s been some time since I read a nice, proper spacesuit commando novel. And C. J. Carella’s Decisively Engaged fits the bill. Because boy, is this of the biggest spacesuit commando books ever. It’s Space America vs. The Alien Hordes. Sure there’s a backstory, but all you really need to know is it being (literal) Space America vs. the Alien Hordes.

The military sci-fi cliches are present here in such massive qualities that they stop being annoying and start being oddly endearing. This and the fact that the action is actually decently written-not the best, but at least decently enough-is enough to make the book enjoyable for me. The worst part is overly jumpy perspective shifts, not helped a few clumsy flashback “interludes”.

This is the sort of pulpy cheap thriller that doesn’t feel like “good” would be the right word to describe it. Yet it’s enjoyable, and that’s ultimately what matters more.

Review: For Alert Force

For Alert Force: KLAXON KLAXON KLAXON

Having essentially run low on World War III books that both held interest to me and weren’t already read has been a slight issue for this blog. Thankfully, I found some newer ones. One of these was Jim Clonts’ FOR ALERT FORCE: KLAXON KLAXON KLAXON, an awkwardly-titled book telling the tale of SAC crews in World War III.

This is a near-immediate 1980s nuclear World War III with none of the contrivances to keep it conventional for any length of time that appear in other works. Clonts, a veteran of B-52s himself, tells their story of fighting in these apocalyptic conditions. The book is good for what it is, but tends to wobble a little.

It has the exact strengths and weaknesses of what something written by someone with personal experience brings. On one hand, it’s detailed and a lot of it is accurate (as far as I could tell). A lot of the scenes are tense and well-done. On the other, it has tons and tons of Herman Melville-grade explanations of everything minor and technical.

Still, it could have been a lot worse than it is, and works as an aviation thriller. It’s not the most pleasant, but as this is about nuclear war, that’s to be expected. A more focused Chieftains (albeit with airplanes instead of tanks) is not a bad thing.

Finally, I noticed that it openly declares itself an “alternate history” on the cover, something a lot of fiction, even the kind that could easily qualify as such, doesn’t do. This fits the description unambiguously. It takes place long before its writing time and has history-changing events. So it’s interesting that Clonts felt comfortable enough to label it as such.

In short, I didn’t regret reading this book.

Review: Day of Wrath

Day of Wrath

The time has come to review another Larry Bond book, 1998’s Day of Wrath. Now, I was a little reluctant to do it because of a small meme I have where I joke about how few Larry Bond novels I’ve actually covered on the blog. Oh well.

It’s one of the biggest examples of “Captain Beefheart Playing Normal Music”. The plot is simple enough, as Col. Peter Thorn and Agent Helen Gray take on a super-terrorist plot by a wealthy and fanatical Saudi prince. As far as cheap thrillers go, you could do worse. In total isolation, this would be a middling, slightly above-average thriller book.

But it comes in the context of Bond’s writing style. Day of Wrath has all the weaknesses of it I’d noticed in Bond’s other books. The biggest is an extremely long and extremely predictable opening act, something I noticed in Cauldron, Red Phoenix, and to a lesser extent in Bond-contributing Red Storm Rising as well. This, along with a bit of clunkiness and the dichotomy between “wants to be realistic-sounding” and “has the main characters doing ridiculous action hero feats”, drags it down slightly.

The real problem with this book isn’t that it has Bond’s weaknesses, or that the weaknesses are more prominent than his others. It’s that it doesn’t take advantage of his strengths. This is a “shoot the terrorist” thriller that could have easily been written by one of the many, many other writers in that genre. The plot centers around the not-exactly underused MacGuffin of nuclear bombs. Bond’s ability to write large conflicts is simply never used at all.

Given how rare that type of fiction is, having Bond make a “big war thriller” with the stereotypical Middle East Coalition opponent who used their oil money to fund the production and procurement of various super-prototypes would at least be more distinct. It would be something that a more knowledgeable wargamer could do legitimately better than a “normal” thriller author trying to do such an ambitious tale.

Instead, he ends up like the weird musician doing a standard pop song-not technically bad, but merging with the pack instead of standing out. Putting him against tougher competition, his weaknesses become more apparent. It’s like having Eddie Van Halen for a song and, for whatever reason, not having him do a guitar solo of any kind. Yes, it’s music and the talent is obviously there-but you know it could have been so much more memorable.

Review: Tales of World War III 1985

Tales of World War III: 1985

Looking back at the progression of this blog, I’m reminded a lot of the story of trying to make a cockpit design that could fit the “average pilot”, and then finding that no one actually met that criteria. I feel similarly when I look back at just how little anything actually met my stereotype.

Brad Smith’s Tales of World War III: 1985 series comes closest, edging out Larry Bond’s earlier work. It’s done by a wargame designer and thus features the wargame-friendly setting of 1985 Europe, with battles taking place in various parts of it. There’s a lot of technical description.

I don’t feel nearly as much negativity towards it as I would have and did in the past. Smith has sincerely tried to build characterization, even if the execution is still often clunky and the characters often Steel Panthers cameras in practice. And the wargaming at least takes the series above Ian Slater in terms of technical accuracy. But it’s still a 51% entry in a niche genre, the pilot who isn’t particularly good or bad but has the dimensions to actually fit well in the “average” cockpit.

Review: Ripple Effect

Ripple Effect

I’ll be honest. The sole reason I was attracted to Ripple Effect was the name of its main character, “Bear” Logan. Given how I like thrillers with ridiculous character names, I figured I had to check this one out. So I did. And this time the “the more ridiculous the name, the better” explanation didn’t really work out.

It’s not bad, but it’s only merely adequate at best in a genre filled with adequate books. The only standout feature, besides the name, is how it jumps between first and third person perspective in its writing-something that I don’t think really adds anything. The action is adequate. The pacing is adequate. The characters are adequate for this kind of book. You get the idea.

Review: Philippine Hardpunch

Philippine Hardpunch

Of all the books in the Cody’s Army series, Philippine Hardpunch may be the most middling. Given the nature of 1980s “men’s adventure” fiction, that’s very forgivable. It could easily have been something worse than “middling”, and can still succeed as a time-passer. John Cody and his “army” of three other people still fight, and the result is still a competent cheap thriller.

That being said, in hindsight it falls particularly short. The later Hellfire in Haiti takes its basic premise (associate of a recently ousted, headline-grabbing dictator tries to retake the country, the “army” opposes him) and has a spectacularly better execution. Thus, this becomes one of those books that I’d put in the “only for genre ultra-enthusiasts” category. Not because it’s bad, but because it’s in a genre where there’s just so much available that it has to be really good to stand out. And sadly, this isn’t.

Review: The Ultimate Solution

The Ultimate Solution

Eric Norden’s The Ultimate Solution is a fairly early alternate history novel. A short book told in the style of a classic detective novella, it tells the story of an NYPD officer who, after the German victory in World War II and occupation of America, must track down a reappeared Jew, long after they were thought exterminated. Or at least that’s what the nominal plot is about.

The real meaning of this book is a trend in alternate history that this book was a pioneer in-use an Axis victory world as a way to express social commentary about contemporary society. This is the kind of thing that sometimes can be an insightful “mirror darkly” presentation, but often degenerates into massive axe-grinding.

Here it’s the latter, with a vengeance. Norden has the subtlety of Tsar Bombas preceding a parade of NASA Crawlers blaring Korn out of sonic blasters. Everyone is a (literal) puppy kicking monster. It’s so over-the-top it actually takes away from the message. Instead of “this is how good people can believe and do bad things”, it’s the far less profound or interesting “people here are bad”. And since most of the small book is devoted to this horrible horribleness of horrors, there isn’t really much else. This is the kind of book that’s interesting for its place in the chronology of its genre (in this case, alternate history) but has little else to recommend it.

A Thousand Words: Undertale

Undertale

It’s the 5th anniversary of Undertale , the cult classic indie RPG/homage to Earthbound. It’s hard to really explain, because in some ways it’s a victim of its own success. There was a yo-yo of crazed fandom and understandable backlash. People know the plot twists now.

When I first played, I didn’t, and I could appreciate what it delivered, and what’s been lost. So yeah, I know it’s a five year old game now and has been successful, but I’m going to be spoilering it all.

You control a deliberately androgynous-looking child (I thought the sprite looked more feminine) as they fall, Alice-in-Wonderland style, into a sealed-off world of goofy monsters. The battle system is an action-RPG hybrid where you can move around on a screen to avoid attacks.

What works is how it works with the expectation of it being a normal RPG. Basically, I thought “You don’t have to destroy anything” was just a sardonic comment like Postal 2’s “only as violent as you are”. Flowey, the psychotic flower-beast, is basically a “lolmeta-lolgoofyIkillforfun”… at first. When I first battled Toriel, the overprotective monster-mother, I was convinced that reducing her to zero HP would just trigger some kind of cutscene, and that she’d be fine. (She wasn’t).

To date, one of my absolute best video game moments comes from fighting the dogs. Now, they’re portrayed as little more than normal enemies and not the most special, so I deal with them. Then I go into the town and they ask where the dogs were and how good they were and wonder what happened to them and I go…

“Oh.” (gulp)

That’s why I haven’t personally played the game since my one violent neutral route. In many way it’s still a short, cheap, simple indie game, and the magic just wouldn’t be there if I knew what was happening.

Even with the blind run, the game had some down parts. The Hotland area is execrably bad, being a combination of the same lame social media joke, an extremely annoying character, and puzzles just hard enough to annoying but not complex enough to be fun. I felt like I had to stagger through-then came the finale.

Even with full hindsight, I can say this-the finale, whatever route, is the highlight of the game. Part of this, I believe, is that it plays everything straight and goes for legitimate gravitas. The best fiction, even the kind that’s often silly, knows when to be earnest, and the conclusions of Undertale count as that.

It’s still good-the music and art are both excellent, and the mechanics, while simple, aren’t bad by any means. Undertale definitely deserves its success. It’s just that I think it was at its absolute best when you didn’t know what to expect-and I was fortunate enough to play it that way.

A Thousand Words: Waterworld

Waterworld

Guns N’ Roses November Rain is widely recognized as the final, out-with-a-bang entry of the musical niche known as the “power ballad.” Kevin Costner’s infamous Waterworld kind of feels like the movie version of this. Of all the movies labeled the worst ever, this deserves it the least in hindsight-though it’s perhaps fitting, since critics never cared much for hair metal anyway.

The plot and setting make no sense, and the acting is nothing special, barring Dennis Hopper’s typically hammed-up villain. But what this movie offers is spectacle. Before CGI truly came along and money became tighter, the huge practical effects epic had to have one final giant push. And in the form of the evil ski-jumpers, hamfisted environmentalism (from a movie that had to make a giant, inevitably polluting, artificial island in its production), and piles of (oil-burning) pyrotechnics, it succeeded.

This movie can’t really be considered “good”, but I had a lot of fun watching it.