Day Of The Delphi

Despite being the sixth in the series, Day Of The Delphi is actually the first Blaine McCracken book I’d heard of. How had I heard of it? Well, it’s quite a story. Shamus Young, one of my favorite video game commentators, had listed it as one of his least favorite books ever. Naturally, this piqued my interest and I found the greatest thriller protagonist name ever. A little later, I heard the name “Blaine McCracken” again, got The Omega Command, and never looked back.
As for Day Of The Delphi itself, it’s excellent-by Blaine McCracken standards. The previous entry, The Vengeance of the Tau was still good, but it suffered from having the first disappointing central gimmick in the series. McCracken returns to form in this ridiculous epic.
The tone of this book (and the whole series) can be summed up by a scene disappointing to me. The disappointing scene did not involve any inconsistency, by now routine super-gambits, or laughably inaccurate designations of weapons. All those are in the book, but they aren’t the disappointing part of it.
No, the disappointing scene was a fight in a slaughterhouse that failed to take advantage of the potential to use live cows as weapons. McCracken uses the ramrod to kill an enemy. It needed more “battle cattle”. Other than the lack of battle cattle, this was a ridiculous Blaine McCracken spectacle extraordinaire. Yes, even by the standards of other books in the series.
It doesn’t have a MacGuffin that’s weird, but it makes up for by having an incredibly ridiculous (the plan of this book’s super-conspiracy ranks as dumb even by the standards of Blaine McCracken super-conspiracies) main plot. Some might reasonably think that’s bad. To me, I view it as part of the fun.